Maybe make Class mastery only work if you do not subclass? It is kind of against build freedom though.
VoidCommander wrote: »All ZoS needs to do to balance pure Arcanists against Subclassed Arcanists (and in so doing, against other classes as well), is to nerf the hell out of Banner with Crux Generation. You take that away, and suddenly Arcanist is back to dealing damage in line with the other classes.
It is a very simple change that would have a massive positive effect on the balance between True Arcanist classes and everything else. Make the ability only generate a free crux every 10 seconds instead of 5, or better yet change the class mastery to not generate Crux at all.
does arc need fixing? its fine as it is
what needs fixing is all the other classes that dont hit as hard.
no way its not 4% or alot more
no way its not 4% or alot more
Obviously I'm not saying 3% are Arcanist players. I mean that Arcanist min/maxers are a low percentage.
You could say "all Trial trifecta groups have only optimised Arcanists" and it could even be true, but that wouldn't make up much of the playerbase.
My point is: if something is not broken and neither OP for 95% of the "more relaxed" playerbase, why hammer it?
Top low percent min/maxers will always exist and will always find the next way to break the game - it always happens and always will be. You can't balance based off that.
BananaBender wrote: »no way its not 4% or alot more
Obviously I'm not saying 3% are Arcanist players. I mean that Arcanist min/maxers are a low percentage.
You could say "all Trial trifecta groups have only optimised Arcanists" and it could even be true, but that wouldn't make up much of the playerbase.
My point is: if something is not broken and neither OP for 95% of the "more relaxed" playerbase, why hammer it?
Top low percent min/maxers will always exist and will always find the next way to break the game - it always happens and always will be. You can't balance based off that.
Could there even be anything that is OP for the more relaxed playerbase? How strong would something even have to be to be OP for casual players?
The thing is that vast majority of casual players do not care. Changes in the meta wont affect them one bit, because they don't look at builds or guides let alone patch notes or balance changes. I lost count of the amount of people asking why their blastbones was firing the wrong way months after they changed it into GLS. Balancing around casual players makes no sense, because by definition majority of them don't care what's good and what's bad, mostly just what's fun and looks good, or they just stick to the build they have been using for years no matter what changes they make. There isn't a cohesive casual playerbase who have even remotely similar views in terms of the balance, so what's there to even balance around?
On the other hand the end game community does care about balance, there is way more cohesive understanding about balance, usually backed up by hours of testing and number crunching.
BananaBender wrote: »no way its not 4% or alot more
Obviously I'm not saying 3% are Arcanist players. I mean that Arcanist min/maxers are a low percentage.
You could say "all Trial trifecta groups have only optimised Arcanists" and it could even be true, but that wouldn't make up much of the playerbase.
My point is: if something is not broken and neither OP for 95% of the "more relaxed" playerbase, why hammer it?
Top low percent min/maxers will always exist and will always find the next way to break the game - it always happens and always will be. You can't balance based off that.
Could there even be anything that is OP for the more relaxed playerbase? How strong would something even have to be to be OP for casual players?
The thing is that vast majority of casual players do not care. Changes in the meta wont affect them one bit, because they don't look at builds or guides let alone patch notes or balance changes. I lost count of the amount of people asking why their blastbones was firing the wrong way months after they changed it into GLS. Balancing around casual players makes no sense, because by definition majority of them don't care what's good and what's bad, mostly just what's fun and looks good, or they just stick to the build they have been using for years no matter what changes they make. There isn't a cohesive casual playerbase who have even remotely similar views in terms of the balance, so what's there to even balance around?
On the other hand the end game community does care about balance, there is way more cohesive understanding about balance, usually backed up by hours of testing and number crunching.
and yet here we still are in worse shape eso has been in in all of history and standing in the face of another mass culling. with a few carrots for the faithful to follow being thrown out yet again