I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
I have said it many times, but I will repeat it here again: Gear balancing has to be based on the potential of an item, not on arbitrary performances of individual players. Ease of use is a significant factor in balancing and it has to be accounted for. Rewarding bad performances is one of the greatest motivation killers for many players, both in PvP and PvE. If effort, planning and skill become optional, challenging content turns into conditionally challenging content.
Oakensoul is acceptable if it allows the player to bridge some shortcomings. If you lack skill it can help by simplifying the playstyle. If you can't be bothered to make an appropriate build it offers versatility. If you can't learn the encounter to the point of perfect execution of mechanics it can make fights more forgiving. But it can not and should not do so much that a player needs to bring nothing.
I can't think of a single thing that would make the game less attractive than being completely outperformed by a player who does nothing besides holding down his left mouse button. The original Oakensoul performed far above any healthy level. The "average player" has to play by the same rules as everyone else, otherwise there is no point in ESO being a multiplayer game. The balance being in shambles is no reason to inject more power into this item.
I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
I have said it many times, but I will repeat it here again: Gear balancing has to be based on the potential of an item, not on arbitrary performances of individual players. Ease of use is a significant factor in balancing and it has to be accounted for. Rewarding bad performances is one of the greatest motivation killers for many players, both in PvP and PvE. If effort, planning and skill become optional, challenging content turns into conditionally challenging content.
Oakensoul is acceptable if it allows the player to bridge some shortcomings. If you lack skill it can help by simplifying the playstyle. If you can't be bothered to make an appropriate build it offers versatility. If you can't learn the encounter to the point of perfect execution of mechanics it can make fights more forgiving. But it can not and should not do so much that a player needs to bring nothing.
I can't think of a single thing that would make the game less attractive than being completely outperformed by a player who does nothing besides holding down his left mouse button. The original Oakensoul performed far above any healthy level. The "average player" has to play by the same rules as everyone else, otherwise there is no point in ESO being a multiplayer game. The balance being in shambles is no reason to inject more power into this item.
And you are really saying all this in response to a comment which express the desire to be able to achieve again 70K DPS when there are a lot of other builds, non-oakensoul, that reach 130K... Ok.
Release oakensoul was beyond broken. Pure classes are getting nerfed in the name of subclassing, buffing oakensoul to compete with subclassing is a very greedy take, so is reverting the destro staff nerf. Destro Staff was wildy OP compared to all other heavy attack builds, this one build/playstyle should not throne over everything else as hard as it does.
Oakensoul still deals more then enough damage to complete all content, this mythic should have some drawbacks not just slap it on and forget about everything else. Its not just the damage but the survivability too.
Your idea of all content and mine differ. All solo content, yes.
I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
Speaking from a PvP perspective, no.
Leading skill trees are:
NB: Assasination
Templar: Aedric Spear
Templar: Dawns Wrath
Underneath that, in 4th, I’d say Warden for the stronger self healing, thn Sorcs storm calling, and that’s really only to slot Mages Wrath or Lightning Form; but the Sorc line is really only picked up if a player isn’t really able to work in Assasin, otherwise, that’s really the stronger line to slot.
The majority of the meta builds in PvP aren’t running Oakensoul anymore because it’s too restrictive and under performing.
The current metas that are enabling little to no skill PvP play are high crit bursts. While Oak does give a buff to crit it’s not all encompassing and subclassing in Assasin and/or Aedric is far better as you get the crit passives and a suite of high burst abilities.
People keep forgetting that subclassing has opened the door to combinations of mechanics that were never, originally, intended to be combined in the game. This reduces counter play. Previously players had to lean on sets for a series of buffs or additional damage but not with subclassing. This as enabled significant power creep within the metas.
We read the forums and it’s the same old tired responses, the only two counter play elements anyone wants to cite are “block” and “immobility pots” .. problem is, you can’t lean on the same mechanics over and over as the source of counter play for everything; it’s unrealistic.
Balance is very much broken and Oakensoul is nowhere near the top. Making some changes would see Oak builds at least be competitive.
Again, I don’t think damage is what Oak needs, it brings enough damage to the table. Oak needs some form of defensive buff only when Battle Spirit is active. Since there isn’t one; a minor buff could be made which increases Crit Resistence by 690. This would be a 10% opponent modifier reduction. Given the current state of Crit this would be balanced and provide a more direct PvP effect without being broken.
I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
Speaking from a PvP perspective, no.
Leading skill trees are:
NB: Assasination
Templar: Aedric Spear
Templar: Dawns Wrath
Underneath that, in 4th, I’d say Warden for the stronger self healing, thn Sorcs storm calling, and that’s really only to slot Mages Wrath or Lightning Form; but the Sorc line is really only picked up if a player isn’t really able to work in Assasin, otherwise, that’s really the stronger line to slot.
The majority of the meta builds in PvP aren’t running Oakensoul anymore because it’s too restrictive and under performing.
The current metas that are enabling little to no skill PvP play are high crit bursts. While Oak does give a buff to crit it’s not all encompassing and subclassing in Assasin and/or Aedric is far better as you get the crit passives and a suite of high burst abilities.
People keep forgetting that subclassing has opened the door to combinations of mechanics that were never, originally, intended to be combined in the game. This reduces counter play. Previously players had to lean on sets for a series of buffs or additional damage but not with subclassing. This as enabled significant power creep within the metas.
We read the forums and it’s the same old tired responses, the only two counter play elements anyone wants to cite are “block” and “immobility pots” .. problem is, you can’t lean on the same mechanics over and over as the source of counter play for everything; it’s unrealistic.
Balance is very much broken and Oakensoul is nowhere near the top. Making some changes would see Oak builds at least be competitive.
Again, I don’t think damage is what Oak needs, it brings enough damage to the table. Oak needs some form of defensive buff only when Battle Spirit is active. Since there isn’t one; a minor buff could be made which increases Crit Resistence by 690. This would be a 10% opponent modifier reduction. Given the current state of Crit this would be balanced and provide a more direct PvP effect without being broken.
Adding crit resist is interesting but I think it makes more sense to add Minor Resolve since that buff is widely available (Vigor) and fits the theme Oak theme of buff stacking.
Oak does need a damage buff though, with an Empower change/nerf. It really bugs me that they pigeon-holed this very cool mythic into a lame lightning heavy attack build. It should be equally useful/viable for those of use who want to feel cool with just one weapon because weapon swapping looks ridiculous.
I could be wrong but Oakensoul builds now see pure Sorcerer or Sorc + Assassination being way ahead of others, right?
I've seen parses of around 110K on those builds but I don't think that's realistically what the average Oakensoul player achieves, and that's where people's opinion differ.
Giving Major Berserk and Major Courage to an already 110K parse would take it really high. However, my build reaches 55-60K on Trial dummy, which I think is more like the average Oakensoul player, not the min/maxer.
On builds such as mine, adding Major Berserk and Major Courage would make a lovely difference without making us OP, really.
The ideal solution I guess would be "balancing" - how? It's beyond my knowledge.
Edit: at Oakensoul's launch my build used to hit 70-75K so over time it definitely took a hit.
Speaking from a PvP perspective, no.
Leading skill trees are:
NB: Assasination
Templar: Aedric Spear
Templar: Dawns Wrath
Underneath that, in 4th, I’d say Warden for the stronger self healing, thn Sorcs storm calling, and that’s really only to slot Mages Wrath or Lightning Form; but the Sorc line is really only picked up if a player isn’t really able to work in Assasin, otherwise, that’s really the stronger line to slot.
The majority of the meta builds in PvP aren’t running Oakensoul anymore because it’s too restrictive and under performing.
The current metas that are enabling little to no skill PvP play are high crit bursts. While Oak does give a buff to crit it’s not all encompassing and subclassing in Assasin and/or Aedric is far better as you get the crit passives and a suite of high burst abilities.
People keep forgetting that subclassing has opened the door to combinations of mechanics that were never, originally, intended to be combined in the game. This reduces counter play. Previously players had to lean on sets for a series of buffs or additional damage but not with subclassing. This as enabled significant power creep within the metas.
We read the forums and it’s the same old tired responses, the only two counter play elements anyone wants to cite are “block” and “immobility pots” .. problem is, you can’t lean on the same mechanics over and over as the source of counter play for everything; it’s unrealistic.
Balance is very much broken and Oakensoul is nowhere near the top. Making some changes would see Oak builds at least be competitive.
Again, I don’t think damage is what Oak needs, it brings enough damage to the table. Oak needs some form of defensive buff only when Battle Spirit is active. Since there isn’t one; a minor buff could be made which increases Crit Resistence by 690. This would be a 10% opponent modifier reduction. Given the current state of Crit this would be balanced and provide a more direct PvP effect without being broken.
Adding crit resist is interesting but I think it makes more sense to add Minor Resolve since that buff is widely available (Vigor) and fits the theme Oak theme of buff stacking.
Oak does need a damage buff though, with an Empower change/nerf. It really bugs me that they pigeon-holed this very cool mythic into a lame lightning heavy attack build. It should be equally useful/viable for those of use who want to feel cool with just one weapon because weapon swapping looks ridiculous.
YandereGirlfriend wrote: »I love Oakensoul for the roleplay... Because going into battle with 1 weapon is much more realistic than spazz-swapping 2 weapons every few seconds.
The enormous combat disadvantage of using Oakensoul is backwards. It needs to grant a significant power opportunity to make it competitive and offset the losses.
There are lots of ways to go about it. One idea:
Nerf Empower from 70% to 20%, then add Major Berserk, Major Courage, and Minor Resolve.
Huh?! At that point you have basically every named buff in the entire game. That is worth way more than a back-bar slot.
What even is the "problem" that is being solved here? Oakensoul players can already do basically anything.
It doesn't sound like you've actually used Oakensoul.
Yes you lose back bar slots, but you also lose a ton of raw power. If you go Bow or Lightning Staff for example, you completely lose the ability to turtle on an Ice or SnB back bar, meaning you take a lot more damage overall. And vice versa, if you go Ice or SnB, you lose a lot of damage.
As it currently exists, Oak just gives you a handful of buffs that most 2-bar builds already have. Meaning you are making a big sacrifice without much reward at all.
YandereGirlfriend wrote: »I love Oakensoul for the roleplay... Because going into battle with 1 weapon is much more realistic than spazz-swapping 2 weapons every few seconds.
The enormous combat disadvantage of using Oakensoul is backwards. It needs to grant a significant power opportunity to make it competitive and offset the losses.
There are lots of ways to go about it. One idea:
Nerf Empower from 70% to 20%, then add Major Berserk, Major Courage, and Minor Resolve.
Huh?! At that point you have basically every named buff in the entire game. That is worth way more than a back-bar slot.
What even is the "problem" that is being solved here? Oakensoul players can already do basically anything.
It doesn't sound like you've actually used Oakensoul.
Yes you lose back bar slots, but you also lose a ton of raw power. If you go Bow or Lightning Staff for example, you completely lose the ability to turtle on an Ice or SnB back bar, meaning you take a lot more damage overall. And vice versa, if you go Ice or SnB, you lose a lot of damage.
As it currently exists, Oak just gives you a handful of buffs that most 2-bar builds already have. Meaning you are making a big sacrifice without much reward at all.
You lose a ton of raw power?
Just gives you a hand of buffs?
You are making a big sacrifice?
I'd argue the opposite. Instead of having to use valuable global cooldowns to re-apply buffs, you can use 100% of your global cooldowns for damage or for healing.
And not only do you not have to use global cooldowns to re-apply buffs, you don't have to worry about tracking buff timers at all. You're never at risk of having a key buff drop at a critical moment, because your have 100% uptime on those major and minor buffs.
Oakensoul is tremendously convenient and it dramatically streamlines gameplay. I've never seen an item like Oakensoul across all the MMORPGs I've ever played. It literally takes away so much of the work (and tedium) of playing a build.
There's no need to buff it.
YandereGirlfriend wrote: »I love Oakensoul for the roleplay... Because going into battle with 1 weapon is much more realistic than spazz-swapping 2 weapons every few seconds.
The enormous combat disadvantage of using Oakensoul is backwards. It needs to grant a significant power opportunity to make it competitive and offset the losses.
There are lots of ways to go about it. One idea:
Nerf Empower from 70% to 20%, then add Major Berserk, Major Courage, and Minor Resolve.
Huh?! At that point you have basically every named buff in the entire game. That is worth way more than a back-bar slot.
What even is the "problem" that is being solved here? Oakensoul players can already do basically anything.
It doesn't sound like you've actually used Oakensoul.
Yes you lose back bar slots, but you also lose a ton of raw power. If you go Bow or Lightning Staff for example, you completely lose the ability to turtle on an Ice or SnB back bar, meaning you take a lot more damage overall. And vice versa, if you go Ice or SnB, you lose a lot of damage.
As it currently exists, Oak just gives you a handful of buffs that most 2-bar builds already have. Meaning you are making a big sacrifice without much reward at all.
You lose a ton of raw power?
Just gives you a hand of buffs?
You are making a big sacrifice?
I'd argue the opposite. Instead of having to use valuable global cooldowns to re-apply buffs, you can use 100% of your global cooldowns for damage or for healing.
And not only do you not have to use global cooldowns to re-apply buffs, you don't have to worry about tracking buff timers at all. You're never at risk of having a key buff drop at a critical moment, because your have 100% uptime on those major and minor buffs.
Oakensoul is tremendously convenient and it dramatically streamlines gameplay. I've never seen an item like Oakensoul across all the MMORPGs I've ever played. It literally takes away so much of the work (and tedium) of playing a build.
There's no need to buff it.
YandereGirlfriend wrote: »I love Oakensoul for the roleplay... Because going into battle with 1 weapon is much more realistic than spazz-swapping 2 weapons every few seconds.
The enormous combat disadvantage of using Oakensoul is backwards. It needs to grant a significant power opportunity to make it competitive and offset the losses.
There are lots of ways to go about it. One idea:
Nerf Empower from 70% to 20%, then add Major Berserk, Major Courage, and Minor Resolve.
Huh?! At that point you have basically every named buff in the entire game. That is worth way more than a back-bar slot.
What even is the "problem" that is being solved here? Oakensoul players can already do basically anything.
It doesn't sound like you've actually used Oakensoul.
Yes you lose back bar slots, but you also lose a ton of raw power. If you go Bow or Lightning Staff for example, you completely lose the ability to turtle on an Ice or SnB back bar, meaning you take a lot more damage overall. And vice versa, if you go Ice or SnB, you lose a lot of damage.
As it currently exists, Oak just gives you a handful of buffs that most 2-bar builds already have. Meaning you are making a big sacrifice without much reward at all.
You lose a ton of raw power?
Just gives you a hand of buffs?
You are making a big sacrifice?
I'd argue the opposite. Instead of having to use valuable global cooldowns to re-apply buffs, you can use 100% of your global cooldowns for damage or for healing.
And not only do you not have to use global cooldowns to re-apply buffs, you don't have to worry about tracking buff timers at all. You're never at risk of having a key buff drop at a critical moment, because your have 100% uptime on those major and minor buffs.
Oakensoul is tremendously convenient and it dramatically streamlines gameplay. I've never seen an item like Oakensoul across all the MMORPGs I've ever played. It literally takes away so much of the work (and tedium) of playing a build.
There's no need to buff it.
If that were true, you'd see people using it. It's incredibly rare that I encounter Oak wearers. I'm one of the very few on PCNA, and I only do it to live my RP fantasy, knowing full well it puts me at a disadvantage.
It's convenient for GCD/buff management, but you lose 6 skill slots and the utility of a second weapon. That's nowhere near an even trade considering most of the buffs will be on a 2-bar build already, on which you can slot a mythic that actually does provide a net advantage.
YandereGirlfriend wrote: »I love Oakensoul for the roleplay... Because going into battle with 1 weapon is much more realistic than spazz-swapping 2 weapons every few seconds.
The enormous combat disadvantage of using Oakensoul is backwards. It needs to grant a significant power opportunity to make it competitive and offset the losses.
There are lots of ways to go about it. One idea:
Nerf Empower from 70% to 20%, then add Major Berserk, Major Courage, and Minor Resolve.
Huh?! At that point you have basically every named buff in the entire game. That is worth way more than a back-bar slot.
What even is the "problem" that is being solved here? Oakensoul players can already do basically anything.
It doesn't sound like you've actually used Oakensoul.
Yes you lose back bar slots, but you also lose a ton of raw power. If you go Bow or Lightning Staff for example, you completely lose the ability to turtle on an Ice or SnB back bar, meaning you take a lot more damage overall. And vice versa, if you go Ice or SnB, you lose a lot of damage.
As it currently exists, Oak just gives you a handful of buffs that most 2-bar builds already have. Meaning you are making a big sacrifice without much reward at all.
You lose a ton of raw power?
Just gives you a hand of buffs?
You are making a big sacrifice?
I'd argue the opposite. Instead of having to use valuable global cooldowns to re-apply buffs, you can use 100% of your global cooldowns for damage or for healing.
And not only do you not have to use global cooldowns to re-apply buffs, you don't have to worry about tracking buff timers at all. You're never at risk of having a key buff drop at a critical moment, because your have 100% uptime on those major and minor buffs.
Oakensoul is tremendously convenient and it dramatically streamlines gameplay. I've never seen an item like Oakensoul across all the MMORPGs I've ever played. It literally takes away so much of the work (and tedium) of playing a build.
There's no need to buff it.
If that were true, you'd see people using it. It's incredibly rare that I encounter Oak wearers. I'm one of the very few on PCNA, and I only do it to live my RP fantasy, knowing full well it puts me at a disadvantage.
It's convenient for GCD/buff management, but you lose 6 skill slots and the utility of a second weapon. That's nowhere near an even trade considering most of the buffs will be on a 2-bar build already, on which you can slot a mythic that actually does provide a net advantage.
Yeah I honestly don’t think people understand the opportunity cost one loses with Oakensoul.
Before subclassing it was a descent trade off because classes had higher barriers to accessing certain buffs & uptimes so Oakensoul balanced out by making the trade off for buff vs ability slots more viable.
But now, the 4 biggest and most primary buffs in PvP are available through only TWO ability slots, one of which is a passive constant on simply by being slotted; the other is a spammable so they’re also always up.
If one thinks how a player could trade off having to rock 5 pieces of gear to get two buffs that they don’t have to manage now out of one ability slot that’s huge.
With subclassing that trade off balance is gone; your full 2 bar builds have a very big advantage over the Oakensoul builds because they have all the flexibility to rock the most relevant buffs with little to no cost plus the added flexibility of a 2nd bar.
This is why you’ve seen Oak builds dry up. They were over powered at launch but that was nerfed and even before subclassing we saw Oakensoul builds drop off as metas changed. Now, after subclassing even more have dropped off; only those looking for a real build challenge even touch Oakensoul anymore and as far as PvP goes it’s not competitive.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »I love Oakensoul for the roleplay... Because going into battle with 1 weapon is much more realistic than spazz-swapping 2 weapons every few seconds.
The enormous combat disadvantage of using Oakensoul is backwards. It needs to grant a significant power opportunity to make it competitive and offset the losses.
There are lots of ways to go about it. One idea:
Nerf Empower from 70% to 20%, then add Major Berserk, Major Courage, and Minor Resolve.
Huh?! At that point you have basically every named buff in the entire game. That is worth way more than a back-bar slot.
What even is the "problem" that is being solved here? Oakensoul players can already do basically anything.
It doesn't sound like you've actually used Oakensoul.
Yes you lose back bar slots, but you also lose a ton of raw power. If you go Bow or Lightning Staff for example, you completely lose the ability to turtle on an Ice or SnB back bar, meaning you take a lot more damage overall. And vice versa, if you go Ice or SnB, you lose a lot of damage.
As it currently exists, Oak just gives you a handful of buffs that most 2-bar builds already have. Meaning you are making a big sacrifice without much reward at all.
You lose a ton of raw power?
Just gives you a hand of buffs?
You are making a big sacrifice?
I'd argue the opposite. Instead of having to use valuable global cooldowns to re-apply buffs, you can use 100% of your global cooldowns for damage or for healing.
And not only do you not have to use global cooldowns to re-apply buffs, you don't have to worry about tracking buff timers at all. You're never at risk of having a key buff drop at a critical moment, because your have 100% uptime on those major and minor buffs.
Oakensoul is tremendously convenient and it dramatically streamlines gameplay. I've never seen an item like Oakensoul across all the MMORPGs I've ever played. It literally takes away so much of the work (and tedium) of playing a build.
There's no need to buff it.
If that were true, you'd see people using it. It's incredibly rare that I encounter Oak wearers. I'm one of the very few on PCNA, and I only do it to live my RP fantasy, knowing full well it puts me at a disadvantage.
It's convenient for GCD/buff management, but you lose 6 skill slots and the utility of a second weapon. That's nowhere near an even trade considering most of the buffs will be on a 2-bar build already, on which you can slot a mythic that actually does provide a net advantage.
Yeah I honestly don’t think people understand the opportunity cost one loses with Oakensoul.
Before subclassing it was a descent trade off because classes had higher barriers to accessing certain buffs & uptimes so Oakensoul balanced out by making the trade off for buff vs ability slots more viable.
But now, the 4 biggest and most primary buffs in PvP are available through only TWO ability slots, one of which is a passive constant on simply by being slotted; the other is a spammable so they’re also always up.
If one thinks how a player could trade off having to rock 5 pieces of gear to get two buffs that they don’t have to manage now out of one ability slot that’s huge.
With subclassing that trade off balance is gone; your full 2 bar builds have a very big advantage over the Oakensoul builds because they have all the flexibility to rock the most relevant buffs with little to no cost plus the added flexibility of a 2nd bar.
This is why you’ve seen Oak builds dry up. They were over powered at launch but that was nerfed and even before subclassing we saw Oakensoul builds drop off as metas changed. Now, after subclassing even more have dropped off; only those looking for a real build challenge even touch Oakensoul anymore and as far as PvP goes it’s not competitive.
The issue is more the overall lack of Crit Res in the game than an issue with Oakensoul.
You can stack 3 damage lines on Oakensoul just fine and be rocking the same Crit Dam modifier as anyone else who is surfing the meta.
However, if they properly added Crit Res to Alchemy and gave us a Crit Res Mundus, Major Enervation, etc. it would go a huge way toward balancing the scales between Crit Res and Dam in the subclassing era. And those options would be freely usable for Oakensoulers and everyone else.