Ambush is a teleport, Crit Rush is a gap closer with a travel animation and server terrain checking. There is a functional difference. I forget exactly under what circumstances this matters, but I believe it does matter. From that PoV I would prefer the skill's uniqueness be preserved.silky_soft wrote: »Change it to exactly the same the crit rush but in a shadowy style. I'm sick of being stuck in a pooping position or it failing to cast because of a slight change in Z.
Ambush is a teleport, Crit Rush is a gap closer with a travel animation and server terrain checking. There is a functional difference. I forget exactly under what circumstances this matters, but I believe it does matter. From that PoV I would prefer the skill's uniqueness be preserved.silky_soft wrote: »Change it to exactly the same the crit rush but in a shadowy style. I'm sick of being stuck in a pooping position or it failing to cast because of a slight change in Z.
Indeed. I also did some testing with Rush of Agony, whereby I activated Ulfsild's on the back bar, then Ambush / Lotus Fan followed by bar swap during the teleport. Everything, including Ulfsild's and back-barred Rush of Agony only procs at the target location. Given how I find Rush of Agony overbearing mostly when used by ballgroups, not lone NB bombers, I don't have an issue with how well this works. I have not checked whether it works as well with Crit Rush.Turtle_Bot wrote: »Ambush is a teleport, Crit Rush is a gap closer with a travel animation and server terrain checking. There is a functional difference. I forget exactly under what circumstances this matters, but I believe it does matter. From that PoV I would prefer the skill's uniqueness be preserved.silky_soft wrote: »Change it to exactly the same the crit rush but in a shadowy style. I'm sick of being stuck in a pooping position or it failing to cast because of a slight change in Z.
It matters when it comes to impassable terrain (think a ravine or gap between 2 raised walls/buildings etc.).
The teleports like ambush, streak, mist form, vault, leap and arc portal will (should) cross those types of gaps (assuming the distance is short enough for them to reach the other side), but gap closers with the terrain check (crit rush, shield charge) will not cross those types of gaps because they are a charge (i.e. "run"), not a teleport.
...From that PoV I would prefer the skill's uniqueness be preserved.silky_soft wrote: »Change it to exactly the same the crit rush but in a shadowy style. I'm sick of being stuck in a pooping position or it failing to cast because of a slight change in Z.
... I haven't used Ambush in PvP for a very long time, precisely because it is so unresponsive. I find it less aggravating to rely merely on high speed myself these days, e.g. RAT.
silky_soft wrote: »...From that PoV I would prefer the skill's uniqueness be preserved.silky_soft wrote: »Change it to exactly the same the crit rush but in a shadowy style. I'm sick of being stuck in a pooping position or it failing to cast because of a slight change in Z.
... I haven't used Ambush in PvP for a very long time, precisely because it is so unresponsive. I find it less aggravating to rely merely on high speed myself these days, e.g. RAT.
So you dont use it but you want it to stay the way it is. Seems logical.
But the rest I understand, if it's coded as a teleport and dk leap is a teleport. Give us the same mechanics as dk leap where it 99% roots the target. Make it some shadowy effect. Boom done.
supabicboi wrote: »are we listing out impossible requests now? great, I wish dark deal can be instant cast. take my wish genie.
TheImperfect wrote: »I wonder if this is just in PVP? I'm mainly PVE and just not having this issue with the skill and love it. Really don't want to see it changed but also really don't want others to have issues. I don't know if its a lot of people or not.
Turtle_Bot wrote: »silky_soft wrote: »...From that PoV I would prefer the skill's uniqueness be preserved.silky_soft wrote: »Change it to exactly the same the crit rush but in a shadowy style. I'm sick of being stuck in a pooping position or it failing to cast because of a slight change in Z.
... I haven't used Ambush in PvP for a very long time, precisely because it is so unresponsive. I find it less aggravating to rely merely on high speed myself these days, e.g. RAT.
So you dont use it but you want it to stay the way it is. Seems logical.
But the rest I understand, if it's coded as a teleport and dk leap is a teleport. Give us the same mechanics as dk leap where it 99% roots the target. Make it some shadowy effect. Boom done.
It used to have that same snare effect as Leap and be instant cast, but it got heavily abused to teleport into inaccessible areas (through closed keep walls/doors, etc.) and perma-root targets, so ZOS removed it. It's why all teleports have cast times (yes, even streak has a built in ~0.3s cast time/delay, it's just not shown on streaks tooltip).
MashmalloMan wrote: »supabicboi wrote: »are we listing out impossible requests now? great, I wish dark deal can be instant cast. take my wish genie.
For example, imagine Ambush changed you into a shadow image that blurred from point A to point B linearly like Stampede, basically the VFX from Mist Form (Dark, maybe smoke), but moves much fasterand requires a target.
Gap closers like Stampede tend to be more reliable with the server's position checking due to being instant vs Ambush's 0.4s cast time which often gets the cast canceled due to lack of line of sight by the time the player is ready to move. It's essentially the difference between playing at 50 ping vs 450 ping, night and day.
supabicboi wrote: »are we listing out impossible requests now? great, I wish dark deal can be instant cast. take my wish genie.