I think they just had a vision of the class where it should be played with pets and that's all there is to it.
A part of me is starting to think they should take the word Summoning out of the skill lines name and call it Daedric Sorcery. Only two of the skills in the line actually have pets so it seems odd to begin with that there is so much focus on structuring passives around those.
CaptainRele wrote: »no sorc tank has used clannfear since hardened ward + shroud got buffed.
Yes, either that or make it into an actually good pet skill line with permanent pets or not.A part of me is starting to think they should take the word Summoning out of the skill lines name and call it Daedric Sorcery. Only two of the skills in the line actually have pets so it seems odd to begin with that there is so much focus on structuring passives around those.
MurkyWetWolf198 wrote: »Am I correct in saying that part of the issue ZOS has with buffing non-pet sorcs is that they don’t want to buff pet sorcs by extension? Like, making Lightning Flood stronger for a non pet Sorc also buffs it for pet sorcs, and that’s too strong or something (or that’s the logic)?
If so, couldn’t we just make one morph of the pets non-permanent? It wouldn’t have to be double barred, but it wouldn’t work just for slotting it. They could even have passives like some of Necromancer’s skills to give non-pet sorcs buffs that pet sorcs couldn’t get to compensate for the changes to Daedric Summoning passives. They could be like NB Dark Shade or Necro Skele Archer
With the game having sets (and in some cases Arcanist skills) with conditions long as a short story, it seems it wouldn't be too much of a reach to add pet/no pet conditions on sorc skills. Just look at the Sorc set from IA i.e.