RealLoveBVB wrote: »It's considered a pet, as enemies can target, stun and actually kill it before it explodes.
I am actually wondering, if spawned "pets" from sets, like the sphere monster mask from DC2, also count as pets.
Can anyone check, if those counts to the pet limit too?
Teeba_Shei wrote: »RealLoveBVB wrote: »It's considered a pet, as enemies can target, stun and actually kill it before it explodes.
I am actually wondering, if spawned "pets" from sets, like the sphere monster mask from DC2, also count as pets.
Can anyone check, if those counts to the pet limit too?
The funny thing is, I tried to think of ways to test this by myself and it seems nearly impossible to hit the pet cap without doing some really wonky stuff. I feel like the pet cap of 5 is a none issue considering how hard it is to hit that cap without an extreme amount of intentionality.
Teeba_Shei wrote: »RealLoveBVB wrote: »It's considered a pet, as enemies can target, stun and actually kill it before it explodes.
I am actually wondering, if spawned "pets" from sets, like the sphere monster mask from DC2, also count as pets.
Can anyone check, if those counts to the pet limit too?
The funny thing is, I tried to think of ways to test this by myself and it seems nearly impossible to hit the pet cap without doing some really wonky stuff. I feel like the pet cap of 5 is a none issue considering how hard it is to hit that cap without an extreme amount of intentionality.
Teeba_Shei wrote: »RealLoveBVB wrote: »It's considered a pet, as enemies can target, stun and actually kill it before it explodes.
I am actually wondering, if spawned "pets" from sets, like the sphere monster mask from DC2, also count as pets.
Can anyone check, if those counts to the pet limit too?
The funny thing is, I tried to think of ways to test this by myself and it seems nearly impossible to hit the pet cap without doing some really wonky stuff. I feel like the pet cap of 5 is a none issue considering how hard it is to hit that cap without an extreme amount of intentionality.
Engine guardian, maw of the infernal and such do count towards the pet limit.RealLoveBVB wrote: »It's considered a pet, as enemies can target, stun and actually kill it before it explodes.
I am actually wondering, if spawned "pets" from sets, like the sphere monster mask from DC2, also count as pets.
Can anyone check, if those counts to the pet limit too?
Best option is to revert the limit back to 10. It really is a pointless change, no build other than “pure” necro does or will ever get beyond the limit of 5. And even if a couple of players decide to play a fun pet build for a day it will have zero effect on performance, especially compared to other stuff like ballgroups🫢I think the best option would be to not have corpses count as pets. I wasn't even aware they were pets until this PTS cycle. Is Arcanist's crux counted as a pet? If not corpses should be classified as whatever crux is counted as.
I don't think it will solve the issue. Now you have 2 active pets and 3 corpse pets. You can use Animate Blastbones with full potential if you get all 3 corpses before they despawn, but you're still capped at 12 seconds for Deaden Pain or 6 seconds for Necrotic Potency and only 3/5 corpses for Enduring Undeath. Also just a 6% stat increase for the class mastery.
Your skills are still heavily kneecapped in PvP with this change nerfing the effectiveness of your corpse consumers by 40-70%. Not to mention killing the use of sets like Unleashed Ritualist which just got buffed on Necromancer. Its main use is to buff the damage of Blastbones and Animate Blastbones which would no longer count if they weren't pets.
Zyaneth_Bal wrote: »Best option is to revert the limit back to 10. It really is a pointless change, no build other than “pure” necro does or will ever get beyond the limit of 5. And even if a couple of players decide to play a fun pet build for a day it will have zero effect on performance, especially compared to other stuff like ballgroups🫢I think the best option would be to not have corpses count as pets. I wasn't even aware they were pets until this PTS cycle. Is Arcanist's crux counted as a pet? If not corpses should be classified as whatever crux is counted as.
I don't think it will solve the issue. Now you have 2 active pets and 3 corpse pets. You can use Animate Blastbones with full potential if you get all 3 corpses before they despawn, but you're still capped at 12 seconds for Deaden Pain or 6 seconds for Necrotic Potency and only 3/5 corpses for Enduring Undeath. Also just a 6% stat increase for the class mastery.
Your skills are still heavily kneecapped in PvP with this change nerfing the effectiveness of your corpse consumers by 40-70%. Not to mention killing the use of sets like Unleashed Ritualist which just got buffed on Necromancer. Its main use is to buff the damage of Blastbones and Animate Blastbones which would no longer count if they weren't pets.
RealLoveBVB wrote: »It's considered a pet, as enemies can target, stun and actually kill it before it explodes.
I am actually wondering, if spawned "pets" from sets, like the sphere monster mask from DC2, also count as pets.
Can anyone check, if those counts to the pet limit too?
It is baffling to me that ZOS decided to implement all these new ''rules'' for the Corpse system when the solutions is literally in the same Patch Notes.
Just turn the Necro pets into ''visual effects'', which are gameplaywise a superior design anyways since they don't have the downside of relying on NPC AI. You seriously can't change Blastbones so it behaves more like Scorch? Skeletal Mage so it behaves more like Inferno? Spirit Mender so it behaves more like Betty Netch?
These aren't permanent 2-bar pets we are talking about, they are 1-bar temporal duration ''pets'', there are no upsides about having them be a ''summoned entity with AI''. We are talking about a game where ZOS had to make Sorc pets(Bear too I think?) invulnerable in instanced content and where they had to make Companions almost immortal in the Infinite Archive, all because of how bad and unreliable the NPC AI is.