MurkyWetWolf198 wrote: »Can we get some Trial or 4-man content that has anti-cleave mechanics? Part of the reason Arc is so dominant is because the endgame content rewards cleave, especially ranged cleave. Could we get content with mechanics designed to punish builds that don’t control cleave?
MurkyWetWolf198 wrote: »Can we get some Trial or 4-man content that has anti-cleave mechanics? Part of the reason Arc is so dominant is because the endgame content rewards cleave, especially ranged cleave. Could we get content with mechanics designed to punish builds that don’t control cleave?
Currently before balance pass arc on pts has the highest single target as well as aoe.
MurkyWetWolf198 wrote: »MurkyWetWolf198 wrote: »Can we get some Trial or 4-man content that has anti-cleave mechanics? Part of the reason Arc is so dominant is because the endgame content rewards cleave, especially ranged cleave. Could we get content with mechanics designed to punish builds that don’t control cleave?
Currently before balance pass arc on pts has the highest single target as well as aoe.
I’m specifically thinking of mechs that punish uncontrolled AoE. Like having the boss summon a mini that Tank needs to keep alive to keep a defensive buff (like vMoL last boss pads, but tied to getting hit by the mini or something), but the mini needs to be taunted so it doesn’t pick-off DDs. Obviously not a perfect idea, but something that would challenge players to control the AoE burn
That sounds like a horrible idea. If the minis getting burned together with a boss is a problem, then make them immobile or somehow restricted to not allow them to stack. Put them in portal to have them getting killed separately. Punishing people simply for using their most effective tools that the devs gave them like Beam or Jabs is only gonna make everyone frustrated instead of making a trial better
It's not a diversity if you're actively getting punished for using your main tool just because that's your class. It's actually less diversityThat sounds like a horrible idea. If the minis getting burned together with a boss is a problem, then make them immobile or somehow restricted to not allow them to stack. Put them in portal to have them getting killed separately. Punishing people simply for using their most effective tools that the devs gave them like Beam or Jabs is only gonna make everyone frustrated instead of making a trial better
Build diversity. Can’t have them within a trial because meta plagues us all. But between content?
Like how AS you need ranged builds. CR you need 2 bars. Make a new mini trial where you need single target and it’ll be right at home.
Also, jabs hasn’t been most effective for a while and there’s 6 other classes that aren’t arcanist.
It's not a diversity if you're actively getting punished for using your main tool just because that's your class. It's actually less diversityThat sounds like a horrible idea. If the minis getting burned together with a boss is a problem, then make them immobile or somehow restricted to not allow them to stack. Put them in portal to have them getting killed separately. Punishing people simply for using their most effective tools that the devs gave them like Beam or Jabs is only gonna make everyone frustrated instead of making a trial better
Build diversity. Can’t have them within a trial because meta plagues us all. But between content?
Like how AS you need ranged builds. CR you need 2 bars. Make a new mini trial where you need single target and it’ll be right at home.
Also, jabs hasn’t been most effective for a while and there’s 6 other classes that aren’t arcanist.
You don't need ranged builds in AS. Even arcanists want to get closer when they can to apply blade cloak. And even when ranged is more convenient you're not actively punished for daring to come there with melee. You also don't need 2 bars on AS, they fixed it long time ago (mech won't spawn on those with oaken). Bad examples overall
Again, if cleaving down bosses is such a problem there are more solutions. That devs actually used before. Split bosses like DSR first boss. Portals where mini is unreachable. They know how to implement this. Stacking adds and minis is a core gameplay of supports. Devs want us to burn them together. If they didn't they can easily make boss which can't be stacked
And just like I said, it's only more convenient, not "punished for doing so". You wouldn't bring Oakensoul in cr+3 because it does bad damage, not because of Overload.You do need ranged builds to be optimal for AS otherwise any time you are kiting or the boss is jumping you aren't doing damage.
Edit: also, oaken builds will still get bar swap mechanic if somebody else who has bar swap dies with the mechanic, as the mechanic "jumps" when that takes place.
2nd edit: you can almost stack the bosses in DSR HM and have arcs hit both of them. We call this the "conjoined domes" strat.
And just like I said, it's only more convenient, not "punished for doing so". You wouldn't bring Oakensoul in cr+3 because it does bad damage, not because of Overload.You do need ranged builds to be optimal for AS otherwise any time you are kiting or the boss is jumping you aren't doing damage.
Edit: also, oaken builds will still get bar swap mechanic if somebody else who has bar swap dies with the mechanic, as the mechanic "jumps" when that takes place.
2nd edit: you can almost stack the bosses in DSR HM and have arcs hit both of them. We call this the "conjoined domes" strat.
Your last example is the funniest one. Cool, you brought the bosses closer... but "stand in dome" is anti-stacking mechanic here. Even in the video you can see that wrong boss taking a whooping 40 (not 40k but 40) damage per second... Sure, theoretically possible, but basically pointless when you're aiming for 100k+.
And what's more importantly you're already prevented from doing OP cleave by lowering your damage by 99% without being actively punished for bringing cleave ability
Are you purposefully ignoring my point that you are not punished for cleaving/not cleaving in this fight? Those who set world records are outliers to how trial was designed
Are you purposefully ignoring my point that you are not punished for cleaving/not cleaving in this fight? Those who set world records are outliers to how trial was designed
The punishment to doing the fight slower is doing more rounds of mechanics, which are more opportunities to wipe.
Slower but still fast strats hold atros on boss the whole time for faster cleave, so that when you go into split phase one of the bosses (the second one) is already in execute range. The first one unfortunately heals.
When my group does DSR HM we only see each execute mechanic once because of this. Compare to my first HM clear where we pulled off damage, unstacked atros, etc and we had 3-4 rounds of mechanics and wiped because of it.
Are you purposefully ignoring my point that you are not punished for cleaving/not cleaving in this fight? Those who set world records are outliers to how trial was designed
The punishment to doing the fight slower is doing more rounds of mechanics, which are more opportunities to wipe.
Slower but still fast strats hold atros on boss the whole time for faster cleave, so that when you go into split phase one of the bosses (the second one) is already in execute range. The first one unfortunately heals.
When my group does DSR HM we only see each execute mechanic once because of this. Compare to my first HM clear where we pulled off damage, unstacked atros, etc and we had 3-4 rounds of mechanics and wiped because of it.
That's not a punishment, that's just convenience. OP suggest straight up punishment for cleaving.