Grizzbeorn wrote: »It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.
I'm not saying it isn't.
I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
And there will be someone on every one of those forums saying that THAT game is the worst.
Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?
Grizzbeorn wrote: »Grizzbeorn wrote: »It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.
I'm not saying it isn't.
I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
And there will be someone on every one of those forums saying that THAT game is the worst.
Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?
Every game in the Diablo franchise (I can't speak for the mobile game, but I imagine it's the same), Marvel Heroes, when it was around...
Go to Blizzard's Diablo forums... the complaints there on every one about inventory are just as vociferous as they are here.
Stating that ESO is the worst is a subjective opinion.
Have you actually played Diablo?
Grizzbeorn wrote: »I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
And there will be someone on every one of those forums saying that THAT game is the worst.
I've always considered that the biggest cause of inventory management issues with games isn't conscious restrictions by some developers, it's conscious over-hoarding by some players.
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.
I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.
I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
Grizzbeorn wrote: »It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.
I'm not saying it isn't.
I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
And there will be someone on every one of those forums saying that THAT game is the worst.
Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?
Dragonnord wrote: »Bad poll.
Where is the option that says?...
- Access to the Craft Bag
- 1650 gifted crowns for the in-game Crown Store
- Access to all DLC game packs
- Double bank space
- 10% increase to Experience & Gold acquisition, Crafting Inspiration, Trait Research, and Archival Fortunes acquisition rates
- Increased Furniture placement limits
- Costume dyeing
- Double Transmute Crystal capacity
- Exclusive access to unique Crown Store deals
- Monthly gifts (paintings, statues, etc.) exclusive for ESO Plus members
- Bonuses to character progression
Where?
I don't want to select "Other".
Elvenheart wrote: »Grizzbeorn wrote: »It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.
I'm not saying it isn't.
I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
And there will be someone on every one of those forums saying that THAT game is the worst.
Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?
World of Warcraft, Star Trek Online, DC Universe Online, & Neverwinter all immediately spring to mind from years of personal experience of inventory nightmares, and I can personally confirm seeing complaints about inventory management in every one of those games’ forums over the years.
Elvenheart wrote: »Elvenheart wrote: »Grizzbeorn wrote: »It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.
I'm not saying it isn't.
I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
And there will be someone on every one of those forums saying that THAT game is the worst.
Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?
World of Warcraft, Star Trek Online, DC Universe Online, & Neverwinter all immediately spring to mind from years of personal experience of inventory nightmares, and I can personally confirm seeing complaints about inventory management in every one of those games’ forums over the years.
I wanted to add that I know some might say that if I have inventory problems in all of these games, the problem might be more me than the games, and while I do not discount that I do have some issues getting rid of things for a variety of reasons, I really do believe these types of games create these issues, maybe on purpose, so they can sell partial solutions by occasionally adding inventory slots for sale in some form. For example, while we are lucky enough in ESO to have furnishings and houses shared by all of our characters on our account, in DCUO all your characters have personal bases you can decorate, and once that character uses a furnishing, you cannot give it to any of your other characters. Using it gets it out of your inventory and puts it on a list that only that character can access. It’s really hard to see what each of your characters already has, so when you’re out adventuring in a furnishing drops for you, you put it in your inventory until you can decide which character needs it for one of their bases. If you don’t know which character you want to use it on, you have to keep it in the inventory until you are ready make that decision. That’s just one example from one game.
WhiteCoatSyndrome wrote: »WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.
I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.
WhiteCoatSyndrome wrote: »WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.
I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.
Exactly, which confirms that a company that was allegedly creating a widely perceived issue deliberately in order to monetise it would have done a lot more than add a few Crown Store chests 7 years ago. Even allowing for performance restrictions that would be a woeful record if monetisation was behind the inventory management issue. Didn't ZOS produce an analysis that showed just how small the proportion of players with all their inventory, housing and bank slots filled was? I can't recall the details but I'm sure they said something on this.
WhiteCoatSyndrome wrote: »WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.
I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.
Exactly, which confirms that a company that was allegedly creating a widely perceived issue deliberately in order to monetise it would have done a lot more than add a few Crown Store chests 7 years ago. Even allowing for performance restrictions that would be a woeful record if monetisation was behind the inventory management issue. Didn't ZOS produce an analysis that showed just how small the proportion of players with all their inventory, housing and bank slots filled was? I can't recall the details but I'm sure they said something on this.
WhiteCoatSyndrome wrote: »WhiteCoatSyndrome wrote: »WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.
I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.
Exactly, which confirms that a company that was allegedly creating a widely perceived issue deliberately in order to monetise it would have done a lot more than add a few Crown Store chests 7 years ago. Even allowing for performance restrictions that would be a woeful record if monetisation was behind the inventory management issue. Didn't ZOS produce an analysis that showed just how small the proportion of players with all their inventory, housing and bank slots filled was? I can't recall the details but I'm sure they said something on this.
I’m sorry I need to ask you to clarify; how is not providing any new alternatives for storing a growing list of items in 7ish years except to pay money to a subscription not monetization?
WhiteCoatSyndrome wrote: »
It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
Prior to the furniture vault, when was the last time they added more slots?
Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.
I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
From what I can tell ZOS has removed all reason to sub to ESO+ other than craft bag and housing storage. So for those of us who don't do housing and have our own personal guild banks there is no reason what so ever to sub.
I played half of the four you mentioned, and neither came close to ESO in terms of items worth keeping versus slots available. Sure, in almost any game, it would be nice to have more inventory slots. But of all the games I've played, ESO has the worst ratio of items to slots by a very, very large margin.