Maintenance for the week of November 24:
• PC/Mac: No maintenance – November 24

Are you keeping ESO+?

  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    Pevey wrote: »
    Grizzbeorn wrote: »
    AzuraFan wrote: »
    It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.

    I'm not saying it isn't.

    I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
    And there will be someone on every one of those forums saying that THAT game is the worst.

    Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?

    Every game in the Diablo franchise (I can't speak for the mobile game, but I imagine it's the same), Marvel Heroes, when it was around...
    Go to Blizzard's Diablo forums... the complaints there on every one about inventory are just as vociferous as they are here.
    Stating that ESO is the worst is a subjective opinion.
      PC/NA Warden Main
    • Pevey
      Pevey
      ✭✭✭✭✭
      ✭✭✭
      Grizzbeorn wrote: »
      Pevey wrote: »
      Grizzbeorn wrote: »
      AzuraFan wrote: »
      It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.

      I'm not saying it isn't.

      I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
      And there will be someone on every one of those forums saying that THAT game is the worst.

      Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?

      Every game in the Diablo franchise (I can't speak for the mobile game, but I imagine it's the same), Marvel Heroes, when it was around...
      Go to Blizzard's Diablo forums... the complaints there on every one about inventory are just as vociferous as they are here.
      Stating that ESO is the worst is a subjective opinion.

      Have you actually played Diablo? I have, and it's not even close. Does not have hundreds of crafting mats you need to hoard if you expect to do the quests (writs) needed to get end-game items like attunables.

      Edit: The whole point of this is that ESO+ is just the craft bag. Everything else is just meh. The DLC would be much, much cheaper as a one and done purchase. People sub for the bag, and ZOS knows it. They designed it this way. Sub all you want, but if you do, you are voting with your dollars that you support this design.
      Edited by Pevey on 23 April 2025 14:30
    • Grizzbeorn
      Grizzbeorn
      ✭✭✭✭✭
      ✭✭✭
      Pevey wrote: »
      Have you actually played Diablo?

      Yes, I have; since day of release to this day. The original is my all-time favorite game, followed only by the second.

      You can say ESO is the worst all you want; it's still just an opinion.
      (And I'm not saying that the Diablo games are the worst. That's not my point.)


      Edited by Grizzbeorn on 23 April 2025 14:24
        PC/NA Warden Main
      • AzuraFan
        AzuraFan
        ✭✭✭✭✭
        ✭✭✭
        I plan to cancel as soon as I can
        Grizzbeorn wrote: »
        I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
        And there will be someone on every one of those forums saying that THAT game is the worst.

        I don't play many item-drive/loot-hunt games. I've played some games that are frustrating because they artificially limit inventory through encumbrance or something similar. I often abandon them because they're slogs. The last thing I want to do when playing a game is constantly fiddle around with inventory. But those games aren't limiting my inventory to make me pay for a sub (they're SP games). They're just poorly designed. And they aren't constantly introducing new items, like ESO does.
      • Pixiepumpkin
        Pixiepumpkin
        ✭✭✭✭✭
        ✭✭✭
        I cancelled already
        Technically claming ESO's inventory is worse than diablos inventory is NOT subjective and rather highly objective, as it is something that can be measured or even simply observed with only a modicum of obervational acuity.

        I for one feel that ESO's inventory is worse ESPECIALLY without ESO+.

        Guild Wars 2 runs a good second place, but I would not put diablo in the same category when it comes to inventory management.

        "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
      • tohopka_eso
        tohopka_eso
        ✭✭✭✭
        Yes, for craftbag
        I play FFXIV as well and I feel that one is worse then here. If you want more you have to hire retainers ( first two are free ) and it's a monthly fee for each one.
      • Tandor
        Tandor
        ✭✭✭✭✭
        ✭✭✭✭✭
        Other
        I've always considered that the biggest cause of inventory management issues with games isn't conscious restrictions by some developers, it's conscious over-hoarding by some players.

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.
        Edited by Tandor on 23 April 2025 15:03
      • Pevey
        Pevey
        ✭✭✭✭✭
        ✭✭✭
        Tandor wrote: »
        I've always considered that the biggest cause of inventory management issues with games isn't conscious restrictions by some developers, it's conscious over-hoarding by some players.

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Keeping 10000 cheese in a chest in Skyrim so that I can play around and make the physics go wonky whenever I want -- that is a hoarding problem. I admit it. :)

        A game that has way more crafting materials that drop on a regular basis than it has slots in a fully maxed out (but not ESO Plus) bank does not have players with a hoarding problem. It has an inventory system that has been purposely designed to be painful.
      • WhiteCoatSyndrome
        WhiteCoatSyndrome
        ✭✭✭✭✭
        ✭✭✭✭✭
        I cancelled already
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?
        #proud2BAStarObsessedLoony
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
        A useful explanation for how RNG works
        How to turn off the sustainability features (screen dimming, fps cap) on PC
      • Tandor
        Tandor
        ✭✭✭✭✭
        ✭✭✭✭✭
        Other
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!
      • Pevey
        Pevey
        ✭✭✭✭✭
        ✭✭✭
        Tandor wrote: »
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!

        Well, it's a game, so it's difficult to say anything would qualify as a "need to" vs "want to." But if we define in this case "need to" to mean that there is some gameplay system that requires the item, then there are way more "need to" items than there are slots. And this is without even taking gear into account. If we do take gear into account, "need to" depends what roles your toon plays, and how many. Tanks and healers in organized trial groups are expected to have 5-6 different sets on hand and ready to go. ZOS has leaned into a set design philosophy where different sets excel in different situations. So there is very little space in their inventory for anything else. Even DPS carry 3-4 sets regularly. There are gameplay mechanics that drive this. It's not just hoarding. For new toons, who don't care about sets and just wear whatever while leveling, it's still a problem. Even with max inventory, queue for a couple of dungeons, your inventory is full. If you don't have ESO plus, you are definitely not deconstructing all that for the style mats. But you still have to pull out merchant (or worse, trek to town) to sell all that before you can play again.
        Edited by Pevey on 23 April 2025 16:32
      • WhiteCoatSyndrome
        WhiteCoatSyndrome
        ✭✭✭✭✭
        ✭✭✭✭✭
        I cancelled already
        Tandor wrote: »
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!

        So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.
        #proud2BAStarObsessedLoony
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
        A useful explanation for how RNG works
        How to turn off the sustainability features (screen dimming, fps cap) on PC
      • Elvenheart
        Elvenheart
        ✭✭✭✭✭
        ✭✭✭
        Other
        Pevey wrote: »
        Grizzbeorn wrote: »
        AzuraFan wrote: »
        It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.

        I'm not saying it isn't.

        I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
        And there will be someone on every one of those forums saying that THAT game is the worst.

        Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?

        World of Warcraft, Star Trek Online, DC Universe Online, & Neverwinter all immediately spring to mind from years of personal experience of inventory nightmares, and I can personally confirm seeing complaints about inventory management in every one of those games’ forums over the years.
        Edited by Elvenheart on 23 April 2025 18:18
      • PDarkBHood
        PDarkBHood
        ✭✭✭
        Yes, for craftbag
        Dragonnord wrote: »
        Bad poll.

        Where is the option that says?...

        - Access to the Craft Bag
        - 1650 gifted crowns for the in-game Crown Store
        - Access to all DLC game packs
        - Double bank space
        - 10% increase to Experience & Gold acquisition, Crafting Inspiration, Trait Research, and Archival Fortunes acquisition rates
        - Increased Furniture placement limits
        - Costume dyeing
        - Double Transmute Crystal capacity
        - Exclusive access to unique Crown Store deals
        - Monthly gifts (paintings, statues, etc.) exclusive for ESO Plus members
        - Bonuses to character progression

        Where?

        I don't want to select "Other".

        Totally agree! Keeping ESO+ for all of the above. Thank you!
      • Elvenheart
        Elvenheart
        ✭✭✭✭✭
        ✭✭✭
        Other
        Elvenheart wrote: »
        Pevey wrote: »
        Grizzbeorn wrote: »
        AzuraFan wrote: »
        It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.

        I'm not saying it isn't.

        I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
        And there will be someone on every one of those forums saying that THAT game is the worst.

        Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?

        World of Warcraft, Star Trek Online, DC Universe Online, & Neverwinter all immediately spring to mind from years of personal experience of inventory nightmares, and I can personally confirm seeing complaints about inventory management in every one of those games’ forums over the years.

        I wanted to add that I know some might say that if I have inventory problems in all of these games, the problem might be more me than the games, and while I do not discount that I do have some issues getting rid of things for a variety of reasons, I really do believe these types of games create these issues, maybe on purpose, so they can sell partial solutions by occasionally adding inventory slots for sale in some form. For example, while we are lucky enough in ESO to have furnishings and houses shared by all of our characters on our account, in DCUO all your characters have personal bases you can decorate, and once that character uses a furnishing, you cannot give it to any of your other characters. Using it gets it out of your inventory and puts it on a list that only that character can access. It’s really hard to see what each of your characters already has, so when you’re out adventuring in a furnishing drops for you, you put it in your inventory until you can decide which character needs it for one of their bases. If you don’t know which character you want to use it on, you have to keep it in the inventory until you are ready make that decision. That’s just one example from one game.
      • Pevey
        Pevey
        ✭✭✭✭✭
        ✭✭✭
        Elvenheart wrote: »
        Elvenheart wrote: »
        Pevey wrote: »
        Grizzbeorn wrote: »
        AzuraFan wrote: »
        It's pretty clear that the inventory system is limited to drive people toward ESO+ and the craft bag.

        I'm not saying it isn't.

        I'm saying it's an industry-wide, common feature of today's item-driven/loot-hunt games. They all do it.
        And there will be someone on every one of those forums saying that THAT game is the worst.

        Can you name any game that you have played that has inventory management issues as extreme as ESO, or even close?

        World of Warcraft, Star Trek Online, DC Universe Online, & Neverwinter all immediately spring to mind from years of personal experience of inventory nightmares, and I can personally confirm seeing complaints about inventory management in every one of those games’ forums over the years.

        I wanted to add that I know some might say that if I have inventory problems in all of these games, the problem might be more me than the games, and while I do not discount that I do have some issues getting rid of things for a variety of reasons, I really do believe these types of games create these issues, maybe on purpose, so they can sell partial solutions by occasionally adding inventory slots for sale in some form. For example, while we are lucky enough in ESO to have furnishings and houses shared by all of our characters on our account, in DCUO all your characters have personal bases you can decorate, and once that character uses a furnishing, you cannot give it to any of your other characters. Using it gets it out of your inventory and puts it on a list that only that character can access. It’s really hard to see what each of your characters already has, so when you’re out adventuring in a furnishing drops for you, you put it in your inventory until you can decide which character needs it for one of their bases. If you don’t know which character you want to use it on, you have to keep it in the inventory until you are ready make that decision. That’s just one example from one game.

        I played half of the four you mentioned, and neither came close to ESO in terms of items worth keeping versus slots available. Sure, in almost any game, it would be nice to have more inventory slots. But of all the games I've played, ESO has the worst ratio of items to slots by a very, very large margin.
        Edited by Pevey on 23 April 2025 19:12
      • Tandor
        Tandor
        ✭✭✭✭✭
        ✭✭✭✭✭
        Other
        Tandor wrote: »
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!

        So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.

        Exactly, which confirms that a company that was allegedly creating a widely perceived issue deliberately in order to monetise it would have done a lot more than add a few Crown Store chests 7 years ago. Even allowing for performance restrictions that would be a woeful record if monetisation was behind the inventory management issue. Didn't ZOS produce an analysis that showed just how small the proportion of players with all their inventory, housing and bank slots filled was? I can't recall the details but I'm sure they said something on this.
      • Pevey
        Pevey
        ✭✭✭✭✭
        ✭✭✭
        Tandor wrote: »
        Tandor wrote: »
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!

        So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.

        Exactly, which confirms that a company that was allegedly creating a widely perceived issue deliberately in order to monetise it would have done a lot more than add a few Crown Store chests 7 years ago. Even allowing for performance restrictions that would be a woeful record if monetisation was behind the inventory management issue. Didn't ZOS produce an analysis that showed just how small the proportion of players with all their inventory, housing and bank slots filled was? I can't recall the details but I'm sure they said something on this.

        Numbers can be used to tell a lot of different stories. ZOS has also said the average time a new players plays ESO is around 6 weeks. Those players don't even have enough gold yet to max out their banks or inventory, most likely. No writ vouchers to buy the chests (which are not useful for much besides furniture and old gear since they are not easily accessible).

        It's hard to believe people are seriously trying to argue inventory management isn't a major issue in ESO or that it isn't monetized by driving people to purchase ESO Plus for the craft bag.
      • WhiteCoatSyndrome
        WhiteCoatSyndrome
        ✭✭✭✭✭
        ✭✭✭✭✭
        I cancelled already
        Tandor wrote: »
        Tandor wrote: »
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!

        So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.

        Exactly, which confirms that a company that was allegedly creating a widely perceived issue deliberately in order to monetise it would have done a lot more than add a few Crown Store chests 7 years ago. Even allowing for performance restrictions that would be a woeful record if monetisation was behind the inventory management issue. Didn't ZOS produce an analysis that showed just how small the proportion of players with all their inventory, housing and bank slots filled was? I can't recall the details but I'm sure they said something on this.

        I’m sorry I need to ask you to clarify; how is not providing any new alternatives for storing a growing list of items in 7ish years except to pay money to a subscription not monetization?
        #proud2BAStarObsessedLoony
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
        A useful explanation for how RNG works
        How to turn off the sustainability features (screen dimming, fps cap) on PC
      • Tandor
        Tandor
        ✭✭✭✭✭
        ✭✭✭✭✭
        Other
        Tandor wrote: »
        Tandor wrote: »
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!

        So if UESP isn’t leading me astray, that means that (discounting the Furniture Vault and the pets) the last time ZOS added any extra slots for storage was 2018.

        Exactly, which confirms that a company that was allegedly creating a widely perceived issue deliberately in order to monetise it would have done a lot more than add a few Crown Store chests 7 years ago. Even allowing for performance restrictions that would be a woeful record if monetisation was behind the inventory management issue. Didn't ZOS produce an analysis that showed just how small the proportion of players with all their inventory, housing and bank slots filled was? I can't recall the details but I'm sure they said something on this.

        I’m sorry I need to ask you to clarify; how is not providing any new alternatives for storing a growing list of items in 7ish years except to pay money to a subscription not monetization?

        Because the only contribution subscribing has made to resolving the inventory management issue hasn't been all that successful given the ongoing complaints about the issue and the number of non-subscribers, so if they were solely driven by monetisation they would have done more to address the issue over the 7 years since they last addressed it.
      • icapital
        icapital
        ✭✭✭✭
        Yes, for craftbag
        Exactly like I predicted in my first reply, for as long as its tied to the craft bag, most subscribers will stay on it.

        It's the perfect monetization loop.
      • spartaxoxo
        spartaxoxo
        ✭✭✭✭✭
        ✭✭✭✭✭
        Other
        icapital wrote: »
        Exactly like I predicted in my first reply, for as long as its tied to the craft bag, most subscribers will stay on it.

        It's the perfect monetization loop.

        Only 46% answered yes
      • Iselin
        Iselin
        ✭✭✭✭✭
        ✭✭✭
        Yes, for craftbag
        The craft bag and double bank space (should be quadruple, IMO) are addictive and indispensable when you've played since launch and have many alts.

        The one thing I would love to see added is a loyalty discount based on how many previous months of ESO+ you have bought (up to some max like 20%) applied to season passes.
        Edited by Iselin on 23 April 2025 21:06
      • Alinhbo_Tyaka
        Alinhbo_Tyaka
        ✭✭✭✭✭
        ✭✭
        I cancelled already
        Tandor wrote: »
        Tandor wrote: »

        It's no different with ESO, and ZOS have made some efforts to address it with ESO Plus and storage chests, as well as doing more now with the furnishing vault, but as fast as they add more slots there are always going to be some players who will fill them. Demand expands to fill supply, 'twas ever thus.

        Prior to the furniture vault, when was the last time they added more slots?

        Storage chests? Unless there was a non-combat pet with a handful of slots since then, although that was a trivial addition so can be ignored.

        I do think ZOS add unnecessary extra sets etc but people would complain if they didn't, and they'd complain if ZOS removed obsolete ones from the game. Again, it depends on how many sets etc people feel they need to hold onto - "need to" and "want to" are probably two very different things!

        It isn't hoarding of gear but the shear number of crafting items that require me to play the inventory mini game unless I subscribe to ESO+. Every time ZOS comes out with a new style it requires another slot to hold the associated style material. then there are the crafts that have a large number materials such as Provisioning, Alchemy or Enchanting. I also collect a number of Master Writs where I have not yet learned the motif or that I store until for Zenithar event.

        Items I sell at the guild trader take up space as well. I'm not a hard core seller so will save up extra crafting motifs or other other items and then sell them periodically. Storage can get tight since most of these items don't stack. The problem is compounded when I am getting full of crafting items.

        I think a lot of the storage problems could be fixed and am in general agreement with the opinion that it is not in ZOS's interests to do this so players will be incented to purchase ESO+. However I don't think ESO+ is worth the cost for the crafting bag alone since crafting materials are only part of the problem. Even with the proposed furniture chest I don't see a value add due to its limited size. If ZOS were to create a furniture solution similar to sticker book where I could deconstruct a piece of furniture and rebuild it later I would reconsider the value of ESO+. However that does not appear to be the direction they are headed.
        Edited by Alinhbo_Tyaka on 23 April 2025 22:38
      • CalamityCat
        CalamityCat
        ✭✭✭✭
        I cancelled already
        I've had a pretty brutal approach to the whole lack of craft bag since I quit plus. I put a lock on any mats I only have just a few of and therefore want to keep, then sell every other thing to NPC merchants. Usually I just sell any equipment that I loot to merchants instead of deconstructing it and stashing the mats.

        Previously I had all my storage boxes set to store mats for all the different trades, so I could stop at my house and quickly offload into the appropriate container. I just have a bigger stash in my craft bag this time, so I'll offload to merchants for now and then maybe use containers once I've sorted all the motifs and recipes etc from the event.

        I just need to remember to stop into town a lot more frequently, as I got used to the craft bag auto stashing mats. and I keep getting the dreaded inventory full message ;)
      • reazea
        reazea
        ✭✭✭✭✭
        I cancelled already
        From what I can tell ZOS has removed all reason to sub to ESO+ other than craft bag and housing storage. So for those of us who don't do housing and have our own personal guild banks there is no reason what so ever to sub.
      • Pevey
        Pevey
        ✭✭✭✭✭
        ✭✭✭
        reazea wrote: »
        From what I can tell ZOS has removed all reason to sub to ESO+ other than craft bag and housing storage. So for those of us who don't do housing and have our own personal guild banks there is no reason what so ever to sub.

        My prediction is soon they will come up with some new guild mechanic that takes away the ability of small groups to have their own guild bank for private use. When they announce an overhaul, they will point to the players asking for guild features to "level up" and achieve more unlocks to claim that people actually asked for this. Putting this prediction here now for potential amusement later.

        When you start looking, you see all the little design decisions that make crafting painful to make the craft bag worthwhile.

        - I suspect the reason items do not stack when adding to a guild bank is to prevent players from easily pooling mats. I don't see what legitimate technical reason there could be for this. It's just to add friction.

        - Why do stacks only go up to 200? A "full stack" of 200 rubedo leather is enough for a whole ONE piece of CP 160 armor. So even one slot for each mat is not really enough to have on hand as a crafter.

        It's no wonder new players bounce from ESO at a really high rate. Major points that draw new players to ESO are (1) "no sub required" and (2) it's Elder Scrolls. But no sub required is a really iffy statement. No sub required if you buy all the missing DLC in the cash shop (like Thieves Guild and Dark Brotherhood, which are core Elder Scrolls guilds). And no sub required unless you want to actually use the crafting system. Another core Elder Scrolls feature that players expect to be able to fully engage with.

        I'm not totally against subbing to a video game if that's the game's model. But I'm totally against subbing for a craft bag after I've already paid for the game, paid for the DLC, and paid for all the expansions. So it irks me that the game is designed to be less fun to play without it.
        Edited by Pevey on 24 April 2025 00:55
      • coop500
        coop500
        ✭✭✭✭✭
        ✭✭✭
        I'm still thinking about it
        After getting the Oblivion remaster, I cancelled my sub.
        I don't appreciate ZOS treating us like garbage two times in a row.

        Before anyone asks, I mean the following:

        New content pass forcing subscribers to pay for things they normally would have gotten with the ESO+ sub (dungeons, smaller DLC)
        Putting a 50% discount on ESO+ but make it utterly pointless for those already subscribed.

        For the poll options, I guess I should have simply stuck with my original idea of "Yes", "No" "Maybe" and "Other"
        Hoping for more playable races
      • scrappy1342
        scrappy1342
        ✭✭✭✭
        I cancelled already
        Pevey wrote: »

        I played half of the four you mentioned, and neither came close to ESO in terms of items worth keeping versus slots available. Sure, in almost any game, it would be nice to have more inventory slots. But of all the games I've played, ESO has the worst ratio of items to slots by a very, very large margin.

        have played wow and ffxiv. yes, there is some inventory management to deal with... but a MAJOR difference is that it's MUCH easier to unload the unneeded mats on the auction house. no one is wasting slots on lesser valued and mid tier items because they don't move fast enough and they don't bring in enough gold to warrant using up the slots on the trader. in those other games, those mid tier mats sell well because ppl still need them for leveling crafting. seen it mentioned here that the problem is players hoarding things. if i could get a price worth the trouble of listing my 20k+ diamonds and bananas and grapes and planks of wood, i would.
      • GingerNorth
        GingerNorth
        Soul Shriven
        I'm still thinking about it
        I’ve been thinking a lot about whether ESO+ is still worth it for me. I already own all the DLCs, and since I’m in Canada, the annual cost of ESO+ was over $200 the last time I renewed. That’s a big chunk of money, so I have to seriously consider if it’s still a good value.

        To justify it, I’ve been framing ESO+ as my main holiday gift—basically what I ask for each year. But with prices going up on everything lately, I’m finding it harder to feel like it’s worth it just for the crafting bag and storage.

        That said, I really do love the game and appreciate the amount of content and care that goes into it. I know pricing decisions are complicated—especially with inflation and regional differences—and I get that a lot of this comes from higher up. Just wanted to share where I’m at with it, since I imagine I’m not the only one feeling the pinch right now.
      Sign In or Register to comment.