You don't have to worry about kill stealing in ESO. If the other player gets a hit on the enemy that player gets loot specifically for them; much like how you can go around looting every chest and basket and someone else can come right behind you and do the same thing.
@Leeux
General etiquette applies.
Not stealing kills is a good tip. Sadly, you'll find plenty of people who don't respect this.
<snip...>
@phermitgb
And yeah, about the gold selling, I didn't have a clue about what it was! But I found other topics on it and been reading them.
Of course I've seen the spam in the chat, but I never payed much attention to it so I didn't know what it was being posted... And no, of course, I'd never do that
Cheers.
lordrichter wrote: »I'm not so concerned about kill stealing as I am about people who hang back until the monster attacks me, run past me to get whatever treasure is behind the monster, then turn around and run past me again on the way out, leaving me to finish off the monster.
Hexcaliber wrote: »Kill stealing is not an issue, everyone that does damage gets their own copy of the loot, the same is true for containers, the exception being unlock able chests.
One point I would raise as we have public dungeons, and that is mob trains. Avoid picking up adds and running them behind you through dungeons, if you are attacked deal with them. With aoe attacks nothing is more annoying than some tard dumping a train of mobs in your lap while you are already fighting.
@Jessabella As to node jumping, ignore folks standing at nodes, if they are looting it you cannot access it, if you can access a node that someone is standing in front of, have at it. You are not playing for their convenience, nor do you even know if they are afk, a bot, timed out and so forth. Players have a responsibility to ensure they loot a node when they approach it, then move on. Standing in front of a node hogging it or hanging about doing god knows what holding others up is rude, not the other way around.
However looting while someone else is fighting a mob next to a node is not cool, it is clear they had to kill the mob to access the node, if not for them you would have to deal with the mob first.
If you loot a node, clear it out, do not leave crap in it simply because you do not want to carry it. It is not fair to others to loot a harvest node leaving nothing but worms or other garbage on the node. Clear out the node and delete the crap from your inv so a fresh node spawns in its place.
DO NOT INVITE RANDOMS WITHOUT ASKING FIRST, nothing is more annoying than having to deal with popups becasue someone assumes you must be there to group with them.
As I understand if you do 10% damage on target you get loot.Thanks for the replies!@Leeux
General etiquette applies.
Not stealing kills is a good tip. Sadly, you'll find plenty of people who don't respect this.
<snip...>
Yeah, I thought as much... I do not have too much free time to play sadly, and that's why I just focus on the game play and mostly ignore the chat and surroundings... But I'll try to get better at that, if I can
Yeah, I've been wondering too...
I had some cases that just for standing near a quest target while being killed, the quest was marked as complete (kill 'this' enemy type of quest), without me having hit it.
And in other cases in which I hit the enemy with a group of other players (also in a quest) the others finished it (as judged by them going) and for me still was marked as pending...
Cheers!
lordrichter wrote: »My policy is that if I have to walk past, or through, your combat to get where I am going, you will get my help whether you want it or not. I will not just stand there waiting for you to finish, or run past as if you were not there at all.
Alyrn_Grey wrote: »It is something the devs have mentioned in their question and answers.
Jessabella wrote: »I think a good one applies to chests and harvest nodes and such. If you see a treasure chest and someone fighting a mob near by it, don't run up and open it while they are battling. <snip>
Yeah, something similar happened to me and I didn't intervene in helping. Next time this happens I'll be sure to help in cases as this.Dominicsal wrote: »The other day I saw a player who was on the path of dieing, he was attacking a mob to high for his level and was not doing to hot. <snip>