JemadarofCaerSalis wrote: »Sharing some aspects is great, but then you have to get into exactly what makes Sharp 'cool' and I am sure most people have their own ideas of that.
The other way round, I wouldn't mind at all if they'd avoid aspects in future companions (and other npcs) that didn't go down well with the audience. Like obtrusive "flirtiness". Yes, it's that topic againAnd if they insist on continuing to create "flirty" npcs, I'm still waiting for an option to give them a nice knuckle sandwich. Each one of them. Repeatedly. A keyboard has over 100 keys, there should be one left for a "punch npc" function
ArchangelIsraphel wrote: »I would like other companions to be witty.
ArchangelIsraphel wrote: »IMO, it's a sign that the character trusts your character when they can joke with you freely.
ArchangelIsraphel wrote: »Give us a "please stop" button. Or better yet, don't even have the NPC flirt with our character unless we indicate interest through a dialogue option first.
ArchangelIsraphel wrote: »Or... I've got a Volendrung furnishing in my inventory. Let me use it >.>;
ArchangelIsraphel wrote: »Given the way the companions sometimes park on top of you, they might sooner end up stomped on by the mammoth when they end up under you instead
I never had that happen. My main always ends up doing questionable things with Azandar at wayshrines, though.JemadarofCaerSalis wrote: »Overall, back to the topic, I would prefer more unique personalities, rather than just rehashing personalities. There are a lot of things they could do and I honestly would be afraid that if they did end up 'making another companion like Sharp' that it would just feel like a reskin of Sharp and not its own character.
Sharing some aspects is great, but then you have to get into exactly what makes Sharp 'cool' and I am sure most people have their own ideas of that.
The other way round, I wouldn't mind at all if they'd avoid aspects in future companions (and other npcs) that didn't go down well with the audience. Like obtrusive "flirtiness". Yes, it's that topic againAnd if they insist on continuing to create "flirty" npcs, I'm still waiting for an option to give them a nice knuckle sandwich. Each one of them. Repeatedly. A keyboard has over 100 keys, there should be one left for a "punch npc" function
JemadarofCaerSalis wrote: »I would prefer not just the knuckle sandwich option, but also, if they must make flirty characters, make it so the character gets to know the PC first before they start being 'hey want to retire early tonight? *wink*'. At least give me a chance to feel more than just a slab of meat at market :P Which I think is a lot of my issues with the flirty NPCs. Too many of them immediately start it up and I am like 'hey, you don't even know me! I could kick puppies for fun in my spare time! Still want to flirt?''
JemadarofCaerSalis wrote: »But, if the flirting happened after a while, when the NPC had a chance to get to know my character, it would feel more 'natural', though that opens up the issue for people who don't want the flirtiness at all, which is yet another option, the ability to say 'no, I don't want random NPCs flirting with my character, give me different dialogue options!'
JemadarofCaerSalis wrote: »I would prefer not just the knuckle sandwich option, but also, if they must make flirty characters, make it so the character gets to know the PC first before they start being 'hey want to retire early tonight? *wink*'. At least give me a chance to feel more than just a slab of meat at market :P Which I think is a lot of my issues with the flirty NPCs. Too many of them immediately start it up and I am like 'hey, you don't even know me! I could kick puppies for fun in my spare time! Still want to flirt?''
My main usually wonders whether he has a black soul gem ready. Or a place in his... guest chambers in the basement. Otherwise, he, unfortunately, has to refuse.
No, honestly: From a roleplay perspective, the most realistic reaction would be disgust. Depending on his overall mood, he'd probably manage to politely leave without saying a word (especially if the situation requires self-restraint), or he'd lash out. But no matter his reaction, he'd definitely feel irritation. And I'd wish, if I have to play through such a situation, for my character to be able to react accordingly in game. No just remain silent or even being forced to approve.JemadarofCaerSalis wrote: »But, if the flirting happened after a while, when the NPC had a chance to get to know my character, it would feel more 'natural', though that opens up the issue for people who don't want the flirtiness at all, which is yet another option, the ability to say 'no, I don't want random NPCs flirting with my character, give me different dialogue options!'
An option so say no should exist in any case. That the "flirting" feels so extremely obstrusive and context-less is just the tip of the iceberg, in a way. I wrote it in a different thread, I think, but if it felt somehow meaningful at least, like a companion you travelled with a lot carefully telling you that they feel drawn to you - that would be less awful; even if I might still not be interested, it wouldn't feel that annoying at least.
Also the "flirting" always seems to have the same formula in ESO. Like there's one personality type called "flirty" (and everyone else doesn't flirt at all), and the way to flirt is yelling stupid platitudes at you immediately upon meeting. I don't think it's a secret, but in real life, other people flirt, too - in their own specific way. If ESO ever does romance, I really hope they do consider that. I'm sure that "even" Azandar could express his attraction to the player character (if you'd go down that path with a questline or something like that) - but he'd certainly do it differently than Isobel or Tanlorin. Everything else would be totally horrid.
JemadarofCaerSalis wrote: »Yeah, I wonder if the lack of different types of flirty behavior is because the dialogue is 'written for the masses' or just because they have a limited number of writers, and those writers like that particular trope?
JemadarofCaerSalis wrote: »Going back to that Altmer Scholar we are always talking about, his idea of flirting would probably be sharing his favorite books, or talking about some piece of trivia he learned. It wouldn't necessarily be obvious until he *really* knew the player character he is travelling with. When he first meets you? He definitely wouldn't be in a flirting mood.
JemadarofCaerSalis wrote: »Yeah, I wonder if the lack of different types of flirty behavior is because the dialogue is 'written for the masses' or just because they have a limited number of writers, and those writers like that particular trope?
In a way, this is already a problem: It's a trope, there's nothing realistic about it. There might be a few intellectually unlucky individuals who actually yell stupid phrases at strangers and believe that's a way to earn someone's positive attention - but normally, that's not the way it works in real life. Instead of resorting to a not exactly well-received trope, I'd suggest people who want to write fiction, in general, to really go outside, talk to different people, watch different people's interactions, or at least read a vast variety of literature (beyond trivial mass-produced stuff that's fastly hyped and fastly discarded again), to learn about how different people behave and how they talk. And then apply that accordingly to your own fictional world, in a way that makes sense for it. To write about the world, one needs experience. You know, actually, I'd expect that from people who earn their living by writing, so it's hard to believe it is not the case here - so maybe this is indeed a case of trying to appeal to "the masses"? I'm just not sure whether that really works. I've rarely heard anyone applauding the "flirting" in ESO, calling it realistic or funny or well-written, but I've seen many, many complaints about people who really dislike it.JemadarofCaerSalis wrote: »Going back to that Altmer Scholar we are always talking about, his idea of flirting would probably be sharing his favorite books, or talking about some piece of trivia he learned. It wouldn't necessarily be obvious until he *really* knew the player character he is travelling with. When he first meets you? He definitely wouldn't be in a flirting mood.
Yes!
JemadarofCaerSalis wrote: »But, this is a further reason why I, while I agree with the general sentiment of 'cool companion character', I don't really want them to be 'like' any existing character, because I feel it will come across as cookie cutter or a reskin of the existing companion. They might have different likes and dislikes, but if their personality is pretty much the same, it just gets boring. (especially as many of the comments I see about why people like Sharp is because of the sarcasm and 'snippy' dialogue. That can be fun when it is one or two companions out of a lot of companions, but we don't have enough companions, in my opinion, for that.)
JemadarofCaerSalis wrote: »But, this is a further reason why I, while I agree with the general sentiment of 'cool companion character', I don't really want them to be 'like' any existing character, because I feel it will come across as cookie cutter or a reskin of the existing companion. They might have different likes and dislikes, but if their personality is pretty much the same, it just gets boring. (especially as many of the comments I see about why people like Sharp is because of the sarcasm and 'snippy' dialogue. That can be fun when it is one or two companions out of a lot of companions, but we don't have enough companions, in my opinion, for that.)
I've seen people mentioning that Sharp uses "gamer lingo" - some find it funny, others see it as immersion-breaking. I can't judge that since in the German translation, his phases have not been translated to established gaming terms, but by their meaning, neutrally, so to say, that they fit ESO's world. So he would not yell "Skill issue!", but he'd say the opponent should have trained better beforehand (not sure about the exact wording, as I haven't played him much, I have to admit). So he comes across as a little brash sometimes, but you don't get the impression he "speaks like a gamer". Which I'm glad about, as I'd find that immersion-breaking. Characters talking in modern terms, gamer lingo, refering to memes all the time would exactly be what I do not want to see in a medieval fantasy game.
JemadarofCaerSalis wrote: »JemadarofCaerSalis wrote: »But, this is a further reason why I, while I agree with the general sentiment of 'cool companion character', I don't really want them to be 'like' any existing character, because I feel it will come across as cookie cutter or a reskin of the existing companion. They might have different likes and dislikes, but if their personality is pretty much the same, it just gets boring. (especially as many of the comments I see about why people like Sharp is because of the sarcasm and 'snippy' dialogue. That can be fun when it is one or two companions out of a lot of companions, but we don't have enough companions, in my opinion, for that.)
I've seen people mentioning that Sharp uses "gamer lingo" - some find it funny, others see it as immersion-breaking. I can't judge that since in the German translation, his phases have not been translated to established gaming terms, but by their meaning, neutrally, so to say, that they fit ESO's world. So he would not yell "Skill issue!", but he'd say the opponent should have trained better beforehand (not sure about the exact wording, as I haven't played him much, I have to admit). So he comes across as a little brash sometimes, but you don't get the impression he "speaks like a gamer". Which I'm glad about, as I'd find that immersion-breaking. Characters talking in modern terms, gamer lingo, refering to memes all the time would exactly be what I do not want to see in a medieval fantasy game.
Yeah, I have barely used him at all, just now pulled him out to start leveling him, but that is my impression as well, that he uses the 'gamer lingo', which I agree is something I don't like.
I have never been fond of when games are inundated with references to other games, or the modern world. The occasional easter egg type thing? Fine. But not constantly doing it.
LootAllTheStuff wrote: »Of course, sometimes the flirty dialogue can be helpful IRL: the Skyrim classic "It's a beautiful day with you in it" certainly was a hit with my spouse!
LootAllTheStuff wrote: »Of course, sometimes the flirty dialogue can be helpful IRL: the Skyrim classic "It's a beautiful day with you in it" certainly was a hit with my spouse!
Wasn't that just a line everyone you befriended with (rapport over 1) said?
LootAllTheStuff wrote: »Not sure what the actual trigger is, but certainly quite a few female NPCs that you run into (assuming you're not doing an evil or chaotic run). I've heard it many times in Falkreath and Whiterun, which are my usual trading spots.
Warhawke_80 wrote: »Sharp is the Only Companion I don't want to stick a Dagger in...the rest of the companions are excruciating to be around especially Isobel and Tanlorin
LootAllTheStuff wrote: »Not sure what the actual trigger is, but certainly quite a few female NPCs that you run into (assuming you're not doing an evil or chaotic run). I've heard it many times in Falkreath and Whiterun, which are my usual trading spots.
I did a quick check on UESP: It's indeed rapport stage 1, which is just normal friendlyness. The marriage proposition dialogue doesn't trigger before stage 4.Warhawke_80 wrote: »Sharp is the Only Companion I don't want to stick a Dagger in...the rest of the companions are excruciating to be around especially Isobel and Tanlorin
To say it beforehand: Since I'm playing a translation, my experience may differ because dialogues differ a bit. I get along with most, I like Azandar and Zerith a lot, Isobel and Mirri amuse me somehow, Bastian and Sharp are okay, and I absolutely dislike Ember and Tanlorin.
Main reason I can't stand the last two is that they give me the feeling I'm herding 5-year-old kids (add to that Tanlorin's "flirty" behavior and it makes it even creepier). Although, to be fair, complaining about being bored all the time and asking ridiculous questions would be acceptable in actual 5-year-old kids, as they don't know any better. But if companions are supposed to be adults, then that behaviour is just silly, no matter how sheltered their upbringing might have been.
LootAllTheStuff wrote: »Not sure what the actual trigger is, but certainly quite a few female NPCs that you run into (assuming you're not doing an evil or chaotic run). I've heard it many times in Falkreath and Whiterun, which are my usual trading spots.
I did a quick check on UESP: It's indeed rapport stage 1, which is just normal friendlyness. The marriage proposition dialogue doesn't trigger before stage 4.Warhawke_80 wrote: »Sharp is the Only Companion I don't want to stick a Dagger in...the rest of the companions are excruciating to be around especially Isobel and Tanlorin
To say it beforehand: Since I'm playing a translation, my experience may differ because dialogues differ a bit. I get along with most, I like Azandar and Zerith a lot, Isobel and Mirri amuse me somehow, Bastian and Sharp are okay, and I absolutely dislike Ember and Tanlorin.
Main reason I can't stand the last two is that they give me the feeling I'm herding 5-year-old kids (add to that Tanlorin's "flirty" behavior and it makes it even creepier). Although, to be fair, complaining about being bored all the time and asking ridiculous questions would be acceptable in actual 5-year-old kids, as they don't know any better. But if companions are supposed to be adults, then that behaviour is just silly, no matter how sheltered their upbringing might have been.
Warhawke_80 wrote: »Absolutely agree with your take! Tanlorin's flirty behavior layered on top of that childlike demeanor is downright unsettling—it’s like a bizarre mix of naivety and forced charm that just doesn’t land right. It’s creepy because it feels so incongruous, like an adult playacting as a kid with an awkward flirtatious edge. The constant boredom complaints and absurd questions only amplify the immaturity, making it impossible to take them seriously as companions. Even if their sheltered upbringing is the excuse, it doesn’t justify the sheer lack of depth or self-awareness. It’s like they’re stuck in a perpetual toddler mindset, which is jarring for characters meant to be adults. Honestly, it makes every interaction feel like you’re babysitting someone who’s trying way too hard to be coy, and that’s a vibe that’s hard to shake off!
The whole experience makes me want to have the ability to Unfriend a companion .
spartaxoxo wrote: ». I took it as "wow, it's so weird to imagine clothing comes from that."
It should be much more common in that world to have seen raw materials already at an early age, compared to people nowadays.
spartaxoxo wrote: »I mean you learn the basics here too. But there's a fairly big difference between seeing it in person and reading it in a book.
Then again, a difference between modern city people disconnected from their food visiting a farm vs a medieval fantasy, as you've noted. So I guess the disconnect with Tan probably should be less than a modern person, now that you mention that.
spartaxoxo wrote: »I mean you learn the basics here too. But there's a fairly big difference between seeing it in person and reading it in a book.
Then again, a difference between modern city people disconnected from their food visiting a farm vs a medieval fantasy, as you've noted. So I guess the disconnect with Tan probably should be less than a modern person, now that you mention that.
That's true, but don't people visit the countryside in their freetime, especially if they have kids? I've grown up in a city of 4 million people, but still I've seen cows, horses and geese before my 1st day of school, and until age 9 I could identify a few dozen different endemic plants. I got my own plant pots on our balcony where I would try to cultivate a few from seeds I collected.
But anyway, in Tamriel it just seems weird that someone would have not seen common materials that basically grow everywhere (and even if you'd never leave town, you'd probably see them at a market or inside a store) until adulthood. Especially if said person is supposed to be a socially experienced, far-travelled spy.
JemadarofCaerSalis wrote: »I think that is what makes their comments so weird for me.
Sure, I can see it if something isn't 'common' such as knowing where silk comes from and the process of it (especially in a culture that doesn't have access to the internet), but it seems like most of the plant based materials are fairly common, so why wouldn't Tan know that this plant is where the material comes from? They might not know the process by which it is turned into cloth, but they should at least recognize that a plant called 'ancestor silk' has some correlation to the clothing material that is 'ancestor silk'.
JemadarofCaerSalis wrote: »However, to answer your question, to my knowledge, in the US, in big cities? No, it isn't common for people to visit the country side, especially with regards to actually identifying things. People with an interest in such things might look things up on the internet, and there are likely programs that DO allow kids to visit farms, but for most kids who don't have an interest in it, it just goes in one ear and out the other. Especially with regards to crops and how it goes from crop to product.
JemadarofCaerSalis wrote: »I think that is what makes their comments so weird for me.
Sure, I can see it if something isn't 'common' such as knowing where silk comes from and the process of it (especially in a culture that doesn't have access to the internet), but it seems like most of the plant based materials are fairly common, so why wouldn't Tan know that this plant is where the material comes from? They might not know the process by which it is turned into cloth, but they should at least recognize that a plant called 'ancestor silk' has some correlation to the clothing material that is 'ancestor silk'.
The characterization somehow seems inconsistent. A spy or agent who travels a lot and is supposed to be perceptive not knowing how a stupid jute plant looks like makes as much sense as a travelling merchant who's never seen a horse cart. Let alone that, when we walk from Vulkhel Guard to the spot where we find Tanlorin,... I mean, how many clothing material sources do we walk past on that route? 4, 6, 10? Often more or less directly next to the road.
That one line about apologizing to the tree for harvesting wood makes no sense either, considering we never actually cut down a tree, but only collect deadwood (and it also makes me wonder whether the first concept for Tanlorin was a Bosmer - which might also explain the cheerful character traits, which are a bit of a Bosmer cliché).JemadarofCaerSalis wrote: »However, to answer your question, to my knowledge, in the US, in big cities? No, it isn't common for people to visit the country side, especially with regards to actually identifying things. People with an interest in such things might look things up on the internet, and there are likely programs that DO allow kids to visit farms, but for most kids who don't have an interest in it, it just goes in one ear and out the other. Especially with regards to crops and how it goes from crop to product.
That's a pity. I think it's interesting to learn about these topics, and maybe it also helps people valueing things more if they know what it takes to make them. In my country we actually have regular lessons in elementary school; I'm not even sure how their name would translate to English... Anyway, they're just about understanding the world, the region and the environment. We visited museums, farms, factories, or just went hiking and learned about plants and animals we saw, basic things. The best excursions I remember were, except for different museum visits (and the planetarium - how would I forget it?!), being shown around the forest by a forester, and visiting an active quarry. The worst one was exploring a sewage plantThat was horrendous.
spartaxoxo wrote: »I mean you learn the basics here too. But there's a fairly big difference between seeing it in person and reading it in a book.
Then again, a difference between modern city people disconnected from their food visiting a farm vs a medieval fantasy, as you've noted. So I guess the disconnect with Tan probably should be less than a modern person, now that you mention that.
That's true, but don't people visit the countryside in their freetime, especially if they have kids? I've grown up in a city of 4 million people, but still I've seen cows, horses and geese before my 1st day of school, and until age 9 I could identify a few dozen different endemic plants. I got my own plant pots on our balcony where I would try to cultivate a few from seeds I collected.
But anyway, in Tamriel it just seems weird that someone would have not seen common materials that basically grow everywhere (and even if you'd never leave town, you'd probably see them at a market or inside a store) until adulthood. Especially if said person is supposed to be a socially experienced, far-travelled spy.