necro_the_crafter wrote: »After a few days of test and a dozen of duels observations, and trying to rank them based on overall perfomance, list is more PvP biased.
Offensive lines:
1. Assassination (obviously), S++
Best melee spammable, best execute, nice crit chanse passives, best single target cheap ult, and a DOUBLE SPEC BOW! What were you thinking ZoS?
2. Animal Companions, S+
Pros - good delayed burst with Major AND Minor breach, sustain + weapon buff + autopurge, snare removal + expedition + minor berserk, strong crit damage passive.
Cons - Ult is meh, spammable is whatever, dot has a minor vuln but overall meh.
3. Grave Lord, A
Pros - delayed burst with Major and Minor defile, weapon damage and crit chanse buffs in skills, strong passives (pen, execute crit chanse, dot damage)
Cons - slowest projectile on spammable, has a few PvE exclusive skills (Graveyard, and Tether to some extent), Bligtbones are still clunky as hell.
4. Aedric Spear, A
Pros - Block piercing range stun, setups devastating comet+merciless combo. Crit damage passives, more damage to blocking targets, lil damage proc baked in passives.
Cons - useless shield, PvE/Support AoE dot, jabs and ult are meh
comm: seems like next patch meta will rely on blocking alot, so any block-piercers will be of great value
5. Ardent Flame, A
Pros - decent dots, good spammable, good overall pressure, nice passives
Cons - PvE exclusive ult, useless chain
6. Herald of the Tome, C - (C+/A- on frost builds)
Pros - Dread is good on a frost builds, nice weapon buff, good passives (HUGE pen)
Cons - bad outside of frost builds.
Defense/Healing lines:
1. Restoring Light (armor buff with baked in sustain,on demand cleanse, decent passives), S++
Best armor buff with hot and sustain, purge on demand, okay burst heal, strong passives. Has everything you might ever want to cover yours defences.
2. Storm Calling (mobility, more offence oriented passives), A+
Pros - armor + speed, block piercing stun + blink, weapon buff with hot attached, good damage passives, good offensive ult.
Cons - lacks any good healing/mitigation, have to cover it up with gear and scribing.
comm: overall balanced tradeoff - survivability for mobility.
3. Draconic Power, A+
Pros - good tank+damage hybrid, semi-decent delayed burst, strongest 5s DoT in the game, good burst heal, able to half spec bows damage, big bonk ultimate, big defencive passives.
Cons - ressurect wing reflect!
4. Winters Embrace, A
Pros - Big pressure ultimate, huge health based heal, block piercing delayed stun, nice defencive passives, able to tank specbows with shields, good frost damage passives
Cons - leaning towards nich'iest playstyle of frost builds, gate and shards are kinda meh, CC vs burst heal trade-off.
5. Shadow, A
Pros - passive armor buff, health based hot, hot with major expedition and recovery boost, best kiting tools in the game, block piercing CC, good max health and sustain passives
Cons - Highly skill based, have to actualy know how to kite to utilise this tree to its full potential, worst ultimate in the game, no burst heal.
6. Green Balance (nice heals, a few essential buffs, minor toughness), B+
Pros - minor toughness, cheap burst healing ult, crit chanse buff with hot, nice sustain and healing passives.
Cons - no armor buff, most skills are leaning towards group healing, so lacks strong single target heals.
7. Earthen Heart, B
Pros - one of the best block piercing stuns, AoE HoT with a huge snare attached, longest weapon buff, minor brutality, battle roar and helping hands are decent for sustain.
Cons - no armor buff, wapon buff does nothing outside of buffing damage, poop throw is bad, frag shield is bad, no burst heal.
8. Living Death (No armor buff, Ghost is big for mitigation, tether is nice 2in1 hot + sustain and thats pretty much it), B-
Pros - 2 purges, one of wich is AoE, strong single target heal, ghost is big mitigation buff, tether is good HoT + sustain, good healing passives
Cons - no armor buff.
9. Curative Runeforms (bunch of heals and shields and thats pretty much it, nothing outstanding), C-
Pros - Heal with minor heroism attached, passive shield strengh bonus, nice sustain passives.
Cons - no armor buff, most of skill are focused on group healing
10. Solider of Apocrypha, D
Pros - armor buff with minor breach attached, nice health based heals/shields, has a CC
Cons - tricky to utuilise without proper crux generators, functions best on arcanist with scribed crux generator or in tandem with other arcs skillines (wich is possible only on arc)
11. Bone Tyrant, D
Pros - minor and major resolve on 1 skill, best ult generator (deaden pain + corpse consumption)
Cons - sythe is bad, totem is bad, gravegrasp is terrible. Cant function without proper corpse generation, armor will p[rovede you with corpse every 10 sec, wich is not enough to make a good use of deaden pain. Necros unique skilline as it requiers at least 1 more necro skilline to gen enough corpses.
Whatever lines
1. Siphoning, succ-tier
Pros - Good AoE burst ult, nice burst heal, good AoE spammable with brut./sorc. and minor courage, best sustain skill in the game, arguably, good ult gen/healing passives.
Cons - Skills are all over the place, below average spammable, below avarage DoT, no clear skillline function - jack of all trades, master of none.
2. Daedric Summoning, P+
Pros - Curse and armaments are still good pressure, shields are still huge on max mag builds.
Cons - Leaning towards niche pet gamplay
3. Dark Magic, D+
Pros - Crystal frags
Cons - Everything else, not a single outstanding skill outside of frags to choose this skill line.
7. Dawns Wrath, D
Pros - Minor sorcery, bubble
Cons - All of offensive spells are meh at best, jesus beam nerf was unjustified.
Conclusion:
I want ZoS to look and rethink class unique resourse, as Bone Tyrant and Solider of Apocrypha are bad for multiclassing, since you cant generate enough corpse/crux to use this lines effectivly.
Before any nerfs, I suggest tuning up Whatever lines, as theese would clearly fall off of the game until future adjustments, wich goes against the premice that multiclassing is going to increase build diversity, since this lines wouldnt be run even on classes that they belong to.
Also for the future updates, im curious if will ever see true subclassing, that for example would allow us to sacrifice a skill from a line to enchance other skills, like sacrificing skulls from a grave lord to be able to summon 2-3 skeletal archers/mages at a time. Or sacrifice skeletal summon to be able to tether to living, and make skulls require 2 stacks (down from 3) for max effectivness, something like that.
Zyaneth_Bal wrote: »Haven’t read everything yet but bow isn’t considered a projectile and thus ignores warden shield and dk wings both in melee and at range
Zyaneth_Bal wrote: »Haven’t read everything yet but bow isn’t considered a projectile and thus ignores warden shield and dk wings both in melee and at range
That’s from pts. I don’t remember how it is categorized on live tbh but I have a feeling it’s the same. I’ll test and post again.acastanza_ESO wrote: »Zyaneth_Bal wrote: »Haven’t read everything yet but bow isn’t considered a projectile and thus ignores warden shield and dk wings both in melee and at range
That's actually insane. Like, that has to be a bug. It's clearly and obviously a projectile.
Tried it on live too. Spectral bow isn’t considered a projectile on live and it hasn’t been changed on pts. So any interactions with projectiles don’t apply to it, including defensive stance and spell wall.necro_the_crafter wrote: »Zyaneth_Bal wrote: »Haven’t read everything yet but bow isn’t considered a projectile and thus ignores warden shield and dk wings both in melee and at range
My bad. But it can be reflected by defensive stance and spell wall right? ...right?
Zyaneth_Bal wrote: »Tried it on live too. Spectral bow isn’t considered a projectile on live and it hasn’t been changed on pts. So any interactions with projectiles don’t apply to it, including defensive stance and spell wall.
I wouldn't sleep on Siphoning if you're natively a nightblade. Soulcleaver is a great double bar set and makes fully ranged magblade more than viable.
I would consider Siphoning as A/S tier for defense, especially if playing solo. It has a great ult that could be used offensively and defensively, healthy offering is a good burst heal, power extraction is overloaded - major brutality, minor courage, minor cowardice, AOE, can’t be roll-dodged - great finisher after incap+bow combo, and is decent for pulling nightblades out of stealth. Ult-regeneration passives are fine for quick ulti regen, which pairs good with Balorgh. And I consider Siphoning attacks one of the best skills in game, it’s just so versatile and single-handedly gives you the sustain you need, where other classes need to spend their jewelry enchants or even sets to get to the same level.
Urzigurumash wrote: »Corrosive should've always been Melee Range only. Before Hybridization when it was only for StamDK, there were no viable ranged damage skills for a StamDK besides Flames of Oblivion.
Nice write up, all your assessments seem quite sound to me. I agree Bone Tyrant and Soldier of Apoc are dependent on a second class line for corpes, crux, and also running Impervious without the Shield buff passive in Curative Runeforms doesn't feel too great - but they might be the best choice if you are running a second class line?
necro_the_crafter wrote: »After a few days of test and a dozen of duels observations, and trying to rank them based on overall perfomance, list is more PvP biased.
Offensive lines:
1. Assassination (obviously), S++
Best melee spammable, best execute, nice crit chanse passives, best single target cheap ult, and a DOUBLE SPEC BOW! What were you thinking ZoS?
2. Animal Companions, S+
Pros - good delayed burst with Major AND Minor breach, sustain + weapon buff + autopurge, snare removal + expedition + minor berserk, strong crit damage passive.
Cons - Ult is meh, spammable is whatever, dot has a minor vuln but overall meh.
3. Grave Lord, A
Pros - delayed burst with Major and Minor defile, weapon damage and crit chanse buffs in skills, strong passives (pen, execute crit chanse, dot damage)
Cons - slowest projectile on spammable, has a few PvE exclusive skills (Graveyard, and Tether to some extent), Bligtbones are still clunky as hell.
4. Aedric Spear, A
Pros - Block piercing range stun, setups devastating comet+merciless combo. Crit damage passives, more damage to blocking targets, lil damage proc baked in passives.
Cons - useless shield, PvE/Support AoE dot, jabs and ult are meh
comm: seems like next patch meta will rely on blocking alot, so any block-piercers will be of great value
5. Ardent Flame, A
Pros - decent dots, good spammable, good overall pressure, nice passives
Cons - PvE exclusive ult, useless chain
6. Herald of the Tome, C - (C+/A- on frost builds)
Pros - Dread is good on a frost builds, nice weapon buff, good passives (HUGE pen)
Cons - bad outside of frost builds.
Defense/Healing lines:
1. Restoring Light (armor buff with baked in sustain,on demand cleanse, decent passives), S++
Best armor buff with hot and sustain, purge on demand, okay burst heal, strong passives. Has everything you might ever want to cover yours defences.
2. Storm Calling (mobility, more offence oriented passives), A+
Pros - armor + speed, block piercing stun + blink, weapon buff with hot attached, good damage passives, good offensive ult.
Cons - lacks any good healing/mitigation, have to cover it up with gear and scribing.
comm: overall balanced tradeoff - survivability for mobility.
3. Draconic Power, A+
Pros - good tank+damage hybrid, semi-decent delayed burst, strongest 5s DoT in the game, good burst heal, able to half spec bows damage, big bonk ultimate, big defencive passives.
Cons - ressurect wing reflect!
4. Winters Embrace, A
Pros - Big pressure ultimate, huge health based heal, block piercing delayed stun, nice defencive passives, able to tank specbows with shields, good frost damage passives
Cons - leaning towards nich'iest playstyle of frost builds, gate and shards are kinda meh, CC vs burst heal trade-off.
5. Shadow, A
Pros - passive armor buff, health based hot, hot with major expedition and recovery boost, best kiting tools in the game, block piercing CC, good max health and sustain passives
Cons - Highly skill based, have to actualy know how to kite to utilise this tree to its full potential, worst ultimate in the game, no burst heal.
6. Green Balance (nice heals, a few essential buffs, minor toughness), B+
Pros - minor toughness, cheap burst healing ult, crit chanse buff with hot, nice sustain and healing passives.
Cons - no armor buff, most skills are leaning towards group healing, so lacks strong single target heals.
7. Earthen Heart, B
Pros - one of the best block piercing stuns, AoE HoT with a huge snare attached, longest weapon buff, minor brutality, battle roar and helping hands are decent for sustain.
Cons - no armor buff, wapon buff does nothing outside of buffing damage, poop throw is bad, frag shield is bad, no burst heal.
8. Living Death (No armor buff, Ghost is big for mitigation, tether is nice 2in1 hot + sustain and thats pretty much it), B-
Pros - 2 purges, one of wich is AoE, strong single target heal, ghost is big mitigation buff, tether is good HoT + sustain, good healing passives
Cons - no armor buff.
9. Curative Runeforms (bunch of heals and shields and thats pretty much it, nothing outstanding), C-
Pros - Heal with minor heroism attached, passive shield strengh bonus, nice sustain passives.
Cons - no armor buff, most of skill are focused on group healing
10. Solider of Apocrypha, D
Pros - armor buff with minor breach attached, nice health based heals/shields, has a CC
Cons - tricky to utuilise without proper crux generators, functions best on arcanist with scribed crux generator or in tandem with other arcs skillines (wich is possible only on arc)
11. Bone Tyrant, D
Pros - minor and major resolve on 1 skill, best ult generator (deaden pain + corpse consumption)
Cons - sythe is bad, totem is bad, gravegrasp is terrible. Cant function without proper corpse generation, armor will p[rovede you with corpse every 10 sec, wich is not enough to make a good use of deaden pain. Necros unique skilline as it requiers at least 1 more necro skilline to gen enough corpses.
Whatever lines
1. Siphoning, succ-tier
Pros - Good AoE burst ult, nice burst heal, good AoE spammable with brut./sorc. and minor courage, best sustain skill in the game, arguably, good ult gen/healing passives.
Cons - Skills are all over the place, below average spammable, below avarage DoT, no clear skillline function - jack of all trades, master of none.
2. Daedric Summoning, P+
Pros - Curse and armaments are still good pressure, shields are still huge on max mag builds.
Cons - Leaning towards niche pet gamplay
3. Dark Magic, D+
Pros - Crystal frags
Cons - Everything else, not a single outstanding skill outside of frags to choose this skill line.
7. Dawns Wrath, D
Pros - Minor sorcery, bubble
Cons - All of offensive spells are meh at best, jesus beam nerf was unjustified.
Conclusion:
I want ZoS to look and rethink class unique resourse, as Bone Tyrant and Solider of Apocrypha are bad for multiclassing, since you cant generate enough corpse/crux to use this lines effectivly.
Before any nerfs, I suggest tuning up Whatever lines, as theese would clearly fall off of the game until future adjustments, wich goes against the premice that multiclassing is going to increase build diversity, since this lines wouldnt be run even on classes that they belong to.
Also for the future updates, im curious if will ever see true subclassing, that for example would allow us to sacrifice a skill from a line to enchance other skills, like sacrificing skulls from a grave lord to be able to summon 2-3 skeletal archers/mages at a time. Or sacrifice skeletal summon to be able to tether to living, and make skulls require 2 stacks (down from 3) for max effectivness, something like that.
Urzigurumash wrote: »They did say it at the beginning of their message.
Well saying it's "pvp biased" is an understatement here because OP puts lines in bad tiers for having good stuff in pve. "PVP skill lines tier list" would be accurate title
MurkyWetWolf198 wrote: »I realize now that this is primarily a PvP perspective, but could you specify that in the beginning of your message a little more clearly? I was about to lose my mind when you said Herald of the Tome is a mid skill line at best
Urzigurumash wrote: »They did say it at the beginning of their message. How you think us PvPers react to this thread about Merciless Resolve?
Great idea @necro_the_crafter , do you think thats the best Cryomantic combination of lines? I have an old affinity for playing Frost gankishly, from a time when Glacial Presence and Brittle combined for 20% Crit Damage bonus, so I'm looking at other ideas, but I think your idea better embraces the Tankish CC-heavy Frost theme.
I also think the Mummy could be quite viable, probably my first spec out the door. Gravelord + Bone Tyrant + Animal Companions.
Zyaneth_Bal wrote: »necro_the_crafter wrote: »After a few days of test and a dozen of duels observations, and trying to rank them based on overall perfomance, list is more PvP biased.
Offensive lines:
1. Assassination (obviously), S++
Best melee spammable, best execute, nice crit chanse passives, best single target cheap ult, and a DOUBLE SPEC BOW! What were you thinking ZoS?
2. Animal Companions, S+
Pros - good delayed burst with Major AND Minor breach, sustain + weapon buff + autopurge, snare removal + expedition + minor berserk, strong crit damage passive.
Cons - Ult is meh, spammable is whatever, dot has a minor vuln but overall meh.
3. Grave Lord, A
Pros - delayed burst with Major and Minor defile, weapon damage and crit chanse buffs in skills, strong passives (pen, execute crit chanse, dot damage)
Cons - slowest projectile on spammable, has a few PvE exclusive skills (Graveyard, and Tether to some extent), Bligtbones are still clunky as hell.
4. Aedric Spear, A
Pros - Block piercing range stun, setups devastating comet+merciless combo. Crit damage passives, more damage to blocking targets, lil damage proc baked in passives.
Cons - useless shield, PvE/Support AoE dot, jabs and ult are meh
comm: seems like next patch meta will rely on blocking alot, so any block-piercers will be of great value
5. Ardent Flame, A
Pros - decent dots, good spammable, good overall pressure, nice passives
Cons - PvE exclusive ult, useless chain
6. Herald of the Tome, C - (C+/A- on frost builds)
Pros - Dread is good on a frost builds, nice weapon buff, good passives (HUGE pen)
Cons - bad outside of frost builds.
Defense/Healing lines:
1. Restoring Light (armor buff with baked in sustain,on demand cleanse, decent passives), S++
Best armor buff with hot and sustain, purge on demand, okay burst heal, strong passives. Has everything you might ever want to cover yours defences.
2. Storm Calling (mobility, more offence oriented passives), A+
Pros - armor + speed, block piercing stun + blink, weapon buff with hot attached, good damage passives, good offensive ult.
Cons - lacks any good healing/mitigation, have to cover it up with gear and scribing.
comm: overall balanced tradeoff - survivability for mobility.
3. Draconic Power, A+
Pros - good tank+damage hybrid, semi-decent delayed burst, strongest 5s DoT in the game, good burst heal, able to half spec bows damage, big bonk ultimate, big defencive passives.
Cons - ressurect wing reflect!
4. Winters Embrace, A
Pros - Big pressure ultimate, huge health based heal, block piercing delayed stun, nice defencive passives, able to tank specbows with shields, good frost damage passives
Cons - leaning towards nich'iest playstyle of frost builds, gate and shards are kinda meh, CC vs burst heal trade-off.
5. Shadow, A
Pros - passive armor buff, health based hot, hot with major expedition and recovery boost, best kiting tools in the game, block piercing CC, good max health and sustain passives
Cons - Highly skill based, have to actualy know how to kite to utilise this tree to its full potential, worst ultimate in the game, no burst heal.
6. Green Balance (nice heals, a few essential buffs, minor toughness), B+
Pros - minor toughness, cheap burst healing ult, crit chanse buff with hot, nice sustain and healing passives.
Cons - no armor buff, most skills are leaning towards group healing, so lacks strong single target heals.
7. Earthen Heart, B
Pros - one of the best block piercing stuns, AoE HoT with a huge snare attached, longest weapon buff, minor brutality, battle roar and helping hands are decent for sustain.
Cons - no armor buff, wapon buff does nothing outside of buffing damage, poop throw is bad, frag shield is bad, no burst heal.
8. Living Death (No armor buff, Ghost is big for mitigation, tether is nice 2in1 hot + sustain and thats pretty much it), B-
Pros - 2 purges, one of wich is AoE, strong single target heal, ghost is big mitigation buff, tether is good HoT + sustain, good healing passives
Cons - no armor buff.
9. Curative Runeforms (bunch of heals and shields and thats pretty much it, nothing outstanding), C-
Pros - Heal with minor heroism attached, passive shield strengh bonus, nice sustain passives.
Cons - no armor buff, most of skill are focused on group healing
10. Solider of Apocrypha, D
Pros - armor buff with minor breach attached, nice health based heals/shields, has a CC
Cons - tricky to utuilise without proper crux generators, functions best on arcanist with scribed crux generator or in tandem with other arcs skillines (wich is possible only on arc)
11. Bone Tyrant, D
Pros - minor and major resolve on 1 skill, best ult generator (deaden pain + corpse consumption)
Cons - sythe is bad, totem is bad, gravegrasp is terrible. Cant function without proper corpse generation, armor will p[rovede you with corpse every 10 sec, wich is not enough to make a good use of deaden pain. Necros unique skilline as it requiers at least 1 more necro skilline to gen enough corpses.
Whatever lines
1. Siphoning, succ-tier
Pros - Good AoE burst ult, nice burst heal, good AoE spammable with brut./sorc. and minor courage, best sustain skill in the game, arguably, good ult gen/healing passives.
Cons - Skills are all over the place, below average spammable, below avarage DoT, no clear skillline function - jack of all trades, master of none.
2. Daedric Summoning, P+
Pros - Curse and armaments are still good pressure, shields are still huge on max mag builds.
Cons - Leaning towards niche pet gamplay
3. Dark Magic, D+
Pros - Crystal frags
Cons - Everything else, not a single outstanding skill outside of frags to choose this skill line.
7. Dawns Wrath, D
Pros - Minor sorcery, bubble
Cons - All of offensive spells are meh at best, jesus beam nerf was unjustified.
Conclusion:
I want ZoS to look and rethink class unique resourse, as Bone Tyrant and Solider of Apocrypha are bad for multiclassing, since you cant generate enough corpse/crux to use this lines effectivly.
Before any nerfs, I suggest tuning up Whatever lines, as theese would clearly fall off of the game until future adjustments, wich goes against the premice that multiclassing is going to increase build diversity, since this lines wouldnt be run even on classes that they belong to.
Also for the future updates, im curious if will ever see true subclassing, that for example would allow us to sacrifice a skill from a line to enchance other skills, like sacrificing skulls from a grave lord to be able to summon 2-3 skeletal archers/mages at a time. Or sacrifice skeletal summon to be able to tether to living, and make skulls require 2 stacks (down from 3) for max effectivness, something like that.
Haven’t read everything yet but bow isn’t considered a projectile and thus ignores warden shield and dk wings both in melee and at range
necro_the_crafter wrote: »Urzigurumash wrote: »They did say it at the beginning of their message. How you think us PvPers react to this thread about Merciless Resolve?
Great idea @necro_the_crafter , do you think thats the best Cryomantic combination of lines? I have an old affinity for playing Frost gankishly, from a time when Glacial Presence and Brittle combined for 20% Crit Damage bonus, so I'm looking at other ideas, but I think your idea better embraces the Tankish CC-heavy Frost theme.
I also think the Mummy could be quite viable, probably my first spec out the door. Gravelord + Bone Tyrant + Animal Companions.
Right now testing to see best skillines to utilise corpsebooster, so obviusly testing on native necro with gravelord as a main tree. Already tried it with Draconic Power + Herald, makes for a quite good amount of cc to keep people in the explosion radius of corpsebooster. Also tried it with herald and earthen heart, blighted -> fossilize -> detonating syphon (to proc corpse booster) is quite a heavy hitting combo, and also can be pushed further with corrosive, only problem is lack of major resolve. But my favourite is still siphoning+restoring light+gravelord, blighted - > soul shred -> corpsebooster is almost a full bomb, also love healthy offerings huge burst heal and infinite sustain from restoring rune + siphoning strikes.
I tested this with every single skill both on pts and live several days ago. It does not work.Zyaneth_Bal wrote: »necro_the_crafter wrote: »After a few days of test and a dozen of duels observations, and trying to rank them based on overall perfomance, list is more PvP biased.
Offensive lines:
1. Assassination (obviously), S++
Best melee spammable, best execute, nice crit chanse passives, best single target cheap ult, and a DOUBLE SPEC BOW! What were you thinking ZoS?
2. Animal Companions, S+
Pros - good delayed burst with Major AND Minor breach, sustain + weapon buff + autopurge, snare removal + expedition + minor berserk, strong crit damage passive.
Cons - Ult is meh, spammable is whatever, dot has a minor vuln but overall meh.
3. Grave Lord, A
Pros - delayed burst with Major and Minor defile, weapon damage and crit chanse buffs in skills, strong passives (pen, execute crit chanse, dot damage)
Cons - slowest projectile on spammable, has a few PvE exclusive skills (Graveyard, and Tether to some extent), Bligtbones are still clunky as hell.
4. Aedric Spear, A
Pros - Block piercing range stun, setups devastating comet+merciless combo. Crit damage passives, more damage to blocking targets, lil damage proc baked in passives.
Cons - useless shield, PvE/Support AoE dot, jabs and ult are meh
comm: seems like next patch meta will rely on blocking alot, so any block-piercers will be of great value
5. Ardent Flame, A
Pros - decent dots, good spammable, good overall pressure, nice passives
Cons - PvE exclusive ult, useless chain
6. Herald of the Tome, C - (C+/A- on frost builds)
Pros - Dread is good on a frost builds, nice weapon buff, good passives (HUGE pen)
Cons - bad outside of frost builds.
Defense/Healing lines:
1. Restoring Light (armor buff with baked in sustain,on demand cleanse, decent passives), S++
Best armor buff with hot and sustain, purge on demand, okay burst heal, strong passives. Has everything you might ever want to cover yours defences.
2. Storm Calling (mobility, more offence oriented passives), A+
Pros - armor + speed, block piercing stun + blink, weapon buff with hot attached, good damage passives, good offensive ult.
Cons - lacks any good healing/mitigation, have to cover it up with gear and scribing.
comm: overall balanced tradeoff - survivability for mobility.
3. Draconic Power, A+
Pros - good tank+damage hybrid, semi-decent delayed burst, strongest 5s DoT in the game, good burst heal, able to half spec bows damage, big bonk ultimate, big defencive passives.
Cons - ressurect wing reflect!
4. Winters Embrace, A
Pros - Big pressure ultimate, huge health based heal, block piercing delayed stun, nice defencive passives, able to tank specbows with shields, good frost damage passives
Cons - leaning towards nich'iest playstyle of frost builds, gate and shards are kinda meh, CC vs burst heal trade-off.
5. Shadow, A
Pros - passive armor buff, health based hot, hot with major expedition and recovery boost, best kiting tools in the game, block piercing CC, good max health and sustain passives
Cons - Highly skill based, have to actualy know how to kite to utilise this tree to its full potential, worst ultimate in the game, no burst heal.
6. Green Balance (nice heals, a few essential buffs, minor toughness), B+
Pros - minor toughness, cheap burst healing ult, crit chanse buff with hot, nice sustain and healing passives.
Cons - no armor buff, most skills are leaning towards group healing, so lacks strong single target heals.
7. Earthen Heart, B
Pros - one of the best block piercing stuns, AoE HoT with a huge snare attached, longest weapon buff, minor brutality, battle roar and helping hands are decent for sustain.
Cons - no armor buff, wapon buff does nothing outside of buffing damage, poop throw is bad, frag shield is bad, no burst heal.
8. Living Death (No armor buff, Ghost is big for mitigation, tether is nice 2in1 hot + sustain and thats pretty much it), B-
Pros - 2 purges, one of wich is AoE, strong single target heal, ghost is big mitigation buff, tether is good HoT + sustain, good healing passives
Cons - no armor buff.
9. Curative Runeforms (bunch of heals and shields and thats pretty much it, nothing outstanding), C-
Pros - Heal with minor heroism attached, passive shield strengh bonus, nice sustain passives.
Cons - no armor buff, most of skill are focused on group healing
10. Solider of Apocrypha, D
Pros - armor buff with minor breach attached, nice health based heals/shields, has a CC
Cons - tricky to utuilise without proper crux generators, functions best on arcanist with scribed crux generator or in tandem with other arcs skillines (wich is possible only on arc)
11. Bone Tyrant, D
Pros - minor and major resolve on 1 skill, best ult generator (deaden pain + corpse consumption)
Cons - sythe is bad, totem is bad, gravegrasp is terrible. Cant function without proper corpse generation, armor will p[rovede you with corpse every 10 sec, wich is not enough to make a good use of deaden pain. Necros unique skilline as it requiers at least 1 more necro skilline to gen enough corpses.
Whatever lines
1. Siphoning, succ-tier
Pros - Good AoE burst ult, nice burst heal, good AoE spammable with brut./sorc. and minor courage, best sustain skill in the game, arguably, good ult gen/healing passives.
Cons - Skills are all over the place, below average spammable, below avarage DoT, no clear skillline function - jack of all trades, master of none.
2. Daedric Summoning, P+
Pros - Curse and armaments are still good pressure, shields are still huge on max mag builds.
Cons - Leaning towards niche pet gamplay
3. Dark Magic, D+
Pros - Crystal frags
Cons - Everything else, not a single outstanding skill outside of frags to choose this skill line.
7. Dawns Wrath, D
Pros - Minor sorcery, bubble
Cons - All of offensive spells are meh at best, jesus beam nerf was unjustified.
Conclusion:
I want ZoS to look and rethink class unique resourse, as Bone Tyrant and Solider of Apocrypha are bad for multiclassing, since you cant generate enough corpse/crux to use this lines effectivly.
Before any nerfs, I suggest tuning up Whatever lines, as theese would clearly fall off of the game until future adjustments, wich goes against the premice that multiclassing is going to increase build diversity, since this lines wouldnt be run even on classes that they belong to.
Also for the future updates, im curious if will ever see true subclassing, that for example would allow us to sacrifice a skill from a line to enchance other skills, like sacrificing skulls from a grave lord to be able to summon 2-3 skeletal archers/mages at a time. Or sacrifice skeletal summon to be able to tether to living, and make skulls require 2 stacks (down from 3) for max effectivness, something like that.
Haven’t read everything yet but bow isn’t considered a projectile and thus ignores warden shield and dk wings both in melee and at range
Lol warden shield does block it. I was just fighting one the other day
SkaraMinoc wrote: »Dark Magic is not D-tier. Not even close.
CameraBeardThePirate wrote: »Living Death is definitely higher than a B-. Hexproof is the best self purge in the game, bar none, and Intensive Mender is back to being one of the best group HoTs in the game after the most recent buff it received, often healing for about a million over the course of an 8v8 BG match.
Combine that with a free HoT (always valuable even when considering the corpse restriction), a pretty strong burst heal (Res Flesh is much better than a lot of people think), pretty strong passives, and one of the most cost effective AoE heals in the game.
necro_the_crafter wrote: »SkaraMinoc wrote: »Dark Magic is not D-tier. Not even close.
Yea its better then dawns wrath, so maybe D+
Seriously, I cant see anything going for it ouside of frags or crystal weapon.
Rune is bad, clearly telegraphed and dodgabe, Dark Deal is dependant on skills from other skillines, like Streak, Shadow Image or Light Weaver to use reliably, Mines hadnt see any use since sorc lost its third skillbar, passives are weak or outclassed, like minor prophesy vs assassinations minor savagery +10% crit damage. And negate is super specific and niche, and has a low damage.
Even comparing to Siphoning, that is also a hybrid skilline, Health Offeing > Vibrant Shroud, Siphoning Strikes > Dark Deal, Soul Shred > Negate, Power Extraction > shattering spines, Crippling Grasp > Mines.
Siphoning passives also provides huge ult gen, better sustain, better healing and functions way better as hybrid damage+sustain line than dark magic.
SkaraMinoc wrote: »Dark Magic skill line overall is between A and B tier, slightly leaning towards B tier.
- Negate is S+ tier. It's the strongest group ultimate in the game.
- Crystal Frags proc is S tier with the U46 buff
- Crystal Weapon is B tier after nerfs a few patches ago but can still hit hard
- Rune Cage is C tier for most builds but S tier on Sorc Bash builds
- Dark Conv/Deal is A tier. It has a nasty interrupt but it's manageable if you know what you're doing. It's still the best recovery in the game and way better than Siphoning Attacks in a 1v1 or 1vX.
- Vibrant Shroud is at minimum an A tier self-heal thanks to the Blood Magic passive. It has a combined crit of 20k+ when fully buffed. This is on par with Healthy Offering.
- Daedric Mines are still somewhat useful in Battlegrounds but not much outside that - C tier or D tier
The Dark Magic passives are probably C tier. The best thing is Minor Prophecy to you and your group (B tier) followed by Blood Magic (C tier). The cost reduction passives are nice but not really anything more than D tier.