Paulchen1107 wrote: »I wanted to see the supclassing thingy. but in skill tree there is a writing that the quest 'a study in discipline' is needed. I tried to get the quest in crown store but I need the Level 50 hero achievment. but I creat a char on subclassing. so I don't know why I have to not the achiev I need to use it.
ghost_bg_ESO wrote: »when searching for Vanus at the ruins it should somehow be marked to wait at the spots for Gabrielle to summon him instead of climb to the top(or whatever was said in the quest) as it takes some time not moving and out of combat.
I was glad to see that Vanus still yells often; that's the main thing I remembered about him. It was also nice to see that he was altered to look older, I hope that the model change has been or will be done to other Vanus instances, though I don't know how I feel about the haircut.I was also pleased to see the return of meaningful deaths. The past few years of questing didn't make me feel anything but annoyed as they were so predictable and had no feeling behind them.
It's good to see Gabrielle go (taking out the competition) but I feel like her sacrifice didn't really make sense due to Darien's nature. The way she talked about him sounded like he's a mortal who died but it's been repeatedly heavily implied that he's more like a cyborg or demiprince and lives whenever Meridia desires him to. Did Gabrielle not know about that? I did notice that Darien's last dialogues show that the writers do remember the nature of his condition, which I was pleased to see. I hope that we get to learn more about his condition in part 2 (particularly as to what he is) as information on people like him is rather limited.
The NPCs remembering me also feels off. It's like they don't remember me until I go through all the dialogue and click the very obvious "this dialogue option appears once you've done the required quest" option. Like, yes, I fought with you before. I saw you in Summerset. Why do I have to wait until you're done explaining things to me before you remember I was there?
I was glad to see that Vanus still yells often; that's the main thing I remembered about him. It was also nice to see that he was altered to look older, I hope that the model change has been or will be done to other Vanus instances, though I don't know how I feel about the haircut.I was also pleased to see the return of meaningful deaths. The past few years of questing didn't make me feel anything but annoyed as they were so predictable and had no feeling behind them.
It's good to see Gabrielle go (taking out the competition) but I feel like her sacrifice didn't really make sense due to Darien's nature. The way she talked about him sounded like he's a mortal who died but it's been repeatedly heavily implied that he's more like a cyborg or demiprince and lives whenever Meridia desires him to. Did Gabrielle not know about that? I did notice that Darien's last dialogues show that the writers do remember the nature of his condition, which I was pleased to see. I hope that we get to learn more about his condition in part 2 (particularly as to what he is) as information on people like him is rather limited.
The NPCs remembering me also feels off. It's like they don't remember me until I go through all the dialogue and click the very obvious "this dialogue option appears once you've done the required quest" option. Like, yes, I fought with you before. I saw you in Summerset. Why do I have to wait until you're done explaining things to me before you remember I was there?
Oh no, that is dissapointing to hear. I was hoping for the further development of the mageof the breton race ZOS has built up the most of. I don’t expect her to become as a skilled as the top mages of the verse like shalidor or divayth fyr overnight, but was hoping they would plant the seeds to ensure maybe we will see development to that direction. Maybe we wouldn’t see her at that level during ESO, but maybe she could be mentioned in a future timeline TES game as one of the Breton mage greats.
@Paulchen1107Paulchen1107 wrote: »I wanted to see the supclassing thingy. but in skill tree there is a writing that the quest 'a study in discipline' is needed. I tried to get the quest in crown store but I need the Level 50 hero achievment. but I creat a char on subclassing. so I don't know why I have to not the achiev I need to use it.
There is a "known issue" entry about that in the patch notes - you need to use a different template for the time being.
I was also pleased to see the return of meaningful deaths. The past few years of questing didn't make me feel anything but annoyed as they were so predictable and had no feeling behind them.
It's good to see Gabrielle go (taking out the competition) but I feel like her sacrifice didn't really make sense due to Darien's nature. The way she talked about him sounded like he's a mortal who died but it's been repeatedly heavily implied that he's more like a cyborg or demiprince and lives whenever Meridia desires him to. Did Gabrielle not know about that? I did notice that Darien's last dialogues show that the writers do remember the nature of his condition, which I was pleased to see. I hope that we get to learn more about his condition in part 2 (particularly as to what he is) as information on people like him is rather limited.
The NPCs remembering me also feels off. It's like they don't remember me until I go through all the dialogue and click the very obvious "this dialogue option appears once you've done the required quest" option. Like, yes, I fought with you before. I saw you in Summerset. Why do I have to wait until you're done explaining things to me before you remember I was there?
Margravigne wrote: »Running through on an alt who's completed most of DC/MQ/Summerset, and when in the throne room of the palace in search of the Regent I ran into a few bugs.
After examining the stained rug Prince Azah fired off a generic Redguard idle line about something my character had done at Tava's Blessing, and how it was an honour to meet her.
Once I'd entered/exited dialogue with him the expected idle line about the bloodstains indicating someone had been stabbed here fired, but I had to interact with him to force it.
Interaction with Walks-In-Ash was completely normal, but after I read the note behind the throne (and it would be nice to have it disappear once we do this, since it becomes a quest item in our inventory and we show it to ), nothing else happened.
I went upstairs to speak with Skordo, who hadn't yet called to show us his clue, and he said this:
That screenshot was taken after I left and re-entered the building, only to find everyone grouped in the middle of the room together:
Meanwhile the quest marker / green overlay had disappeared from my compass and Viniama is sitting upstairs but there's no option to interact with her.
Re-entering the palace yet again triggered Mirmal's second line and Skordo's about checking upstairs, and they all ran to their markers, but I still had no quest markers and progress was frozen.
So I abandoned the quest and went back out to pick it up from Azah again, this time going through all dialogue options instead of only what was needed to acquire the quest.
Finally the quest progressed wtih Skordo giving his line from upstairs, but while his onscreen text says 'someone' his audio sounds more like 'something', but I'll need to hear it again to confirm:
I don't know what else other than the number of dialogue lines I ran through when accepting the quest could have caused this, but I've made a note to try the same steps on another character if I get a chance.
WhiteCoatSyndrome wrote: »Plot was middle-of-the road; serviceable but predictable. Some of that is unavoidable given what’s recorded in the history books, but I wasn’t surprised once the entire quest line. 😕 I was actually more surprised to see Keshu, and that was a side quest!
+1 for Azah’s dialogue persisting through the whole quest line, it’s especially bad at the very end because he has a very similar line right next to it.I was also pleased to see the return of meaningful deaths. The past few years of questing didn't make me feel anything but annoyed as they were so predictable and had no feeling behind them.
It's good to see Gabrielle go (taking out the competition) but I feel like her sacrifice didn't really make sense due to Darien's nature. The way she talked about him sounded like he's a mortal who died but it's been repeatedly heavily implied that he's more like a cyborg or demiprince and lives whenever Meridia desires him to. Did Gabrielle not know about that? I did notice that Darien's last dialogues show that the writers do remember the nature of his condition, which I was pleased to see. I hope that we get to learn more about his condition in part 2 (particularly as to what he is) as information on people like him is rather limited.
The NPCs remembering me also feels off. It's like they don't remember me until I go through all the dialogue and click the very obvious "this dialogue option appears once you've done the required quest" option. Like, yes, I fought with you before. I saw you in Summerset. Why do I have to wait until you're done explaining things to me before you remember I was there?
+1 all of this. I also thought it was a little oddwhen Wormblood started yelling that he wasn’t supposed to be the vessel and gets taken over - he went through all this and he wasn’t planning to volunteer for that? Who was he going to use then? I guess he could have had a gullible lackey on standby or something, but it’s never explained.
I think that's what they needed Vanus for, which makes sense to me given Mannimarco and Vanus' history.
@ZOS_Kevin the PTS patch notes state that the Bismuth Steam Baths house can be purchased with gold after completing the "Solstice Grand Adventurer" achievement.
Can anyone tell whether this achievement can be completed in U46 in June? Or do we have to wait until Q4 2025 when the rest of Solstice becomes available after the Wall event?
This will help me a lot in making future housing purchase decisions.
FabresFour wrote: »Alright, I’m finishing the quest, but there’s something I find strange about this story. In the final mission, we see our allies changing armor—for example, Razum-dar himself starts wearing the Stirk Fellowship outfit. I find it VERY odd that the player doesn’t have access to that outfit.
I understand it will probably come later as an outfit style, but still: this is the uniform of a Fellowship that we’re not just a part of—we lead the story. We’re the ones who push everything forward. If our allies got the uniform, why don’t we get it right away as well? It’s... weird?
I think the logic here should follow what you did with the Dragonguard: release the outfit style, sure, but also create a slightly different, simplified costume that represents the Fellowship. Otherwise, all the NPCs end up suited up and ready for action, and we look out of place. We should feel like part of the Fellowship! We were there when it was founded!
Freelancer_ESO wrote: »@ZOS_Kevin the PTS patch notes state that the Bismuth Steam Baths house can be purchased with gold after completing the "Solstice Grand Adventurer" achievement.
Can anyone tell whether this achievement can be completed in U46 in June? Or do we have to wait until Q4 2025 when the rest of Solstice becomes available after the Wall event?
This will help me a lot in making future housing purchase decisions.
I earned Solstice Grand Adventurer on the PTS so, unless they change the requirements between now and live you should be able to do it. You will need to do virtually all of the quests to get it as it requires 16 quests and the update doesn't have that many more quests than that.