ItsNotLiving wrote: »Option A: Yes Subclassing will be entirely meta and will have a massive advantage over anyone not using it.
Option B: They gut every class defining skill and anything fun related to the class and every class becomes homogenized slop for the sake of balancing this.
Have fun.
The game should have never had classes to begin with
The game should have never had classes to begin with
Yes, not just for class but also for most of skill lines. A class has strong and weak skill line is a result of balance itself. Some have 1 S skill line + 2 B skill lines, some have 3 A skill lines. Now everyone has only S skill line, all the other skill line are dead.
With subclassing, certain skills and classes may be nerfed to oblivion due to overpowered combinations.
This could lead to pure classes being weak and “useless.” Which could force people to do subclassing just to keep up with the group/meta.
If ZOS wants players to have complete freedom in their build identity, pure classes should perform just as well as subclasses in both in endgame and roleplaying/single player aspects.
Subclass should be an added option. Not to replace pure class in terms of roles and performance. If I want to tank/dps/heal purely as a necro in a vet trial trifecta, I should be able to do that as good as any subclass combination. Not being forced to do subclass.
Do you think ZOS can maintain this balance? I personally don’t know but I’d like to hear everyone’s thoughts. Are pure classes dead?
Holycannoli wrote: »The game should have never had classes to begin with
One character that can do it all and have all options available only works for a single player game like Skyrim.
Add that to a MMORPG and everyone winds up with the same few builds.
What this game would benefit from is proper subclasses. What’s on PTS is multiclassing. I’ll use Baldur’s Gate 3 and the paladin as an example:
Paladin is base class.
Oath of the Ancients, Oath of Vengeance and Oathbreaker are the paladin “subclasses”. They’re all still paladins but specialized and with some unique features.
Paladin/Warlock is multiclassing.
ESO now has multiclassing when it could have had an amazing subclass system with new passives, skills and ultimates that further specialized our classes.
Unfadingsilence wrote: »With subclassing, certain skills and classes may be nerfed to oblivion due to overpowered combinations.
This could lead to pure classes being weak and “useless.” Which could force people to do subclassing just to keep up with the group/meta.
If ZOS wants players to have complete freedom in their build identity, pure classes should perform just as well as subclasses in both in endgame and roleplaying/single player aspects.
Subclass should be an added option. Not to replace pure class in terms of roles and performance. If I want to tank/dps/heal purely as a necro in a vet trial trifecta, I should be able to do that as good as any subclass combination. Not being forced to do subclass.
Do you think ZOS can maintain this balance? I personally don’t know but I’d like to hear everyone’s thoughts. Are pure classes dead?
Nah not at all atleast not for NBs lol my Stamina NightBlade will not change and my solo nightblade bomber will not change as well
Probably yes, but is it bad? I don't think so. We need to get out of the box. Classes are just a typical approach in MMO, to hold players a bit longer in a game because they want check other classes out etc. etc.
Why players like classes? One of the reasons is that they can have advantage over other weaker classes (look how meta changes and some players switch classes all the time to stay at the top of the food chain). With this change those players are losing their advantage, because everyone can use what they are using now.
It will be bumpy ride but in the end it will restore balance to the force