Urzigurumash wrote: »I think Necro's trees will be among the most popular. In PvE I expect every role to take the respective Necro tree, and in PvP Blastbones will be very popular, and Colo will probably earn more AP than any other Ult.
Earthern Heart? Nah no way, for what Fossilize? I'm a 5 star DK, I just don't see it.
sans-culottes wrote: »But then, why maintain the illusion that the original class kits should still matter at all?
Urzigurumash wrote: »sans-culottes wrote: »But then, why maintain the illusion that the original class kits should still matter at all?
Idk ask OP
Urzigurumash wrote: »Earthern Heart? Nah no way, for what Fossilize? I'm a 5 star DK, I just don't see it.
Urzigurumash wrote: »Gravelord, Animal Companions, Assassination, Dawns Wrath, Ardent Flame, Daedric Summoning.
Those are all the lines with all the most busted PvP attacks.
The odd man out is Arc, not Cro, imo.
So yeah not arguing against buffs just saying keep em where theyll be relevant - Gravelord passives - put Rapid Rot back to 15% namely.
(bowcro is my 2nd most played spec.)
Urzigurumash wrote: »So are Blastbones, Colo, and Rapid Rot enough to make Gravelord a competitive choice?
Urzigurumash wrote: »Gravelord, Animal Companions, Assassination, Dawns Wrath, Ardent Flame, Daedric Summoning.
Those are all the lines with all the most busted PvP attacks.
The odd man out is Arc, not Cro, imo.
So yeah not arguing against buffs just saying keep em where theyll be relevant - Gravelord passives - put Rapid Rot back to 15% namely.
(bowcro is my 2nd most played spec.)
necro_the_crafter wrote: »On the topic, i guess its based on devs would approach the balancing og this new system.
If skilltrees would be transported between classes "as is", we might see a nerf, imagine necro with dawn wrath skill line, Purifing light into blightbones into radiant oppression, with passives like death knell, rapid rot and illuminate. Also bubble + ghost. Or Archer + blightbones + matriarch + familiar + storm atro, all buffed by empowering grasp and daedric prey. There is potentionaly so much broken combos you might come up with, IF subclass skilllines would be transported betwwen classes as is. In that regard i guess ZoS would nerf baseline abilities for original class therefore nerfing it for subclassing as well.
Or, if subclass skilltrees would be changed based on class you play, then devs can target tweak subskills for a specific class without destroying original class that those skills belongs to. And not getting another nerf for necro is a buff already.
IncultaWolf wrote: »I predict detonating siphon is getting a nerf, because corpseburster is too strong in pve.
As a person who only plays cro, I don’t see any buffs needed?
I parse 130k
I take top in dps runs most often
I have no issues in group or solo content
I flex as a support dps and STILL out dmg arcanists
What do we need exactly?
Mostly I feel people should improve their ability to play a class. Because I love my cro and have pride in crushing easy mode dps with my toon.
Love necro, if anything nerf arcanists and shift this meta away from support-less meta toons who use three skills
As a person who only plays cro, I don’t see any buffs needed?
I parse 130k
I take top in dps runs most often
I have no issues in group or solo content
I flex as a support dps and STILL out dmg arcanists
What do we need exactly?
Mostly I feel people should improve their ability to play a class. Because I love my cro and have pride in crushing easy mode dps with my toon.
Love necro, if anything nerf arcanists and shift this meta away from support-less meta toons who use three skills
As a person who only plays cro, I don’t see any buffs needed?
I parse 130k
I take top in dps runs most often
I have no issues in group or solo content
I flex as a support dps and STILL out dmg arcanists
What do we need exactly?
Mostly I feel people should improve their ability to play a class. Because I love my cro and have pride in crushing easy mode dps with my toon.
Love necro, if anything nerf arcanists and shift this meta away from support-less meta toons who use three skills
CameraBeardThePirate wrote: »As a person who only plays cro, I don’t see any buffs needed?
I parse 130k
I take top in dps runs most often
I have no issues in group or solo content
I flex as a support dps and STILL out dmg arcanists
What do we need exactly?
Mostly I feel people should improve their ability to play a class. Because I love my cro and have pride in crushing easy mode dps with my toon.
Love necro, if anything nerf arcanists and shift this meta away from support-less meta toons who use three skills
I mean they absolutely need a buff for PvP. And not just a numbers type buff, they need morphs of their skills that actually function in PvP.
80% of Necro skills are utterly worthless in PvP because of how mobile and dynamic the environment is. Tethers are pretty worthless there, the Totem is essentially gifting your enemy free CC immunity, the Skeletal Minions deal pitiful damage since they don't actually count as DoTs and can't be told whom to target, Graveyard lost its primary use when they nerfed Graverobber (despite also nerfing Harmony already), and Grave Grasp is back to being useless there (after only being useful when it was erroneously dealing Oblivion Damage).
They need to look at the functionality of some of the Necro skills from Vengeance, and apply that functionality to specific morphs for PvP. Leave the abilities' usefulness for PvE while making a morph that actually functions in PvP. Skeletal Minion was a strong Sticky DoT, for example. The tethers were direct AoE skills that targeted a corpse rather than being an AoE HoT/DoT, etc.
OtarTheMad wrote: »CameraBeardThePirate wrote: »As a person who only plays cro, I don’t see any buffs needed?
I parse 130k
I take top in dps runs most often
I have no issues in group or solo content
I flex as a support dps and STILL out dmg arcanists
What do we need exactly?
Mostly I feel people should improve their ability to play a class. Because I love my cro and have pride in crushing easy mode dps with my toon.
Love necro, if anything nerf arcanists and shift this meta away from support-less meta toons who use three skills
I mean they absolutely need a buff for PvP. And not just a numbers type buff, they need morphs of their skills that actually function in PvP.
80% of Necro skills are utterly worthless in PvP because of how mobile and dynamic the environment is. Tethers are pretty worthless there, the Totem is essentially gifting your enemy free CC immunity, the Skeletal Minions deal pitiful damage since they don't actually count as DoTs and can't be told whom to target, Graveyard lost its primary use when they nerfed Graverobber (despite also nerfing Harmony already), and Grave Grasp is back to being useless there (after only being useful when it was erroneously dealing Oblivion Damage).
They need to look at the functionality of some of the Necro skills from Vengeance, and apply that functionality to specific morphs for PvP. Leave the abilities' usefulness for PvE while making a morph that actually functions in PvP. Skeletal Minion was a strong Sticky DoT, for example. The tethers were direct AoE skills that targeted a corpse rather than being an AoE HoT/DoT, etc.
Okay, I was a little worried that people were drinking skooma too much and being like "Yeah this is fine." Meanwhile, they are on their 8th bottle of the morning.
Agreed about PvP, and Vengeance Necro showed that it could work.
But even in PvE, some things are okay but tethers in PvE I feel like are a positional nightmare, having to constantly position yourself so that either the corpse your attached to is on the boss or the beam is and constantly recasting it and graveyard to get dots unless you heavily rely on other skill lines (like I do) for those. Idk. Having played other games for the past 6 months or so I just see how bad Necro is, at least for me and my playstyle.
As a person who only plays cro, I don’t see any buffs needed?
I parse 130k
I take top in dps runs most often
I have no issues in group or solo content
I flex as a support dps and STILL out dmg arcanists
What do we need exactly?
Mostly I feel people should improve their ability to play a class. Because I love my cro and have pride in crushing easy mode dps with my toon.
Love necro, if anything nerf arcanists and shift this meta away from support-less meta toons who use three skills