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The future Consolidation of Cyrodil

  • Kungfu
    Kungfu
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    Another option is to gut the rewards for the worthy sets and make all the sets from scratch. You could do the same with all of the crafted set options.
    That's what I was imagining. New sets, specifically targeted to the campaign rules & possibly testing (if it's still in testing at the time). I mean, creating new sets is one area I feel ZOS excels in.

    And I know a pay wall might ruffle a lot of feathers but I would 100% pay to play if it meant I could have regular access to the joy I got in Vengeance lol

    Anyway, I didn't mean to derail your OP.
    I couldn't agree more with the ideas presented and it seems clear to me that either replacing the u50 or at least offering Vengeance as a secondary in that line is the best option people have presented lately. As well, your points about consolidation is a very important one. They already have too many options for the population.

    Regardless of what the end result is, I am also on a campaign requesting that they provide us with the "most recent" version of Vengeance / Cyrodiil Champions campaign as they move forward. Plop it down in that u50 and let it grow organically as these tests continue.
  • MincMincMinc
    MincMincMinc
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    Kungfu wrote: »
    Another option is to gut the rewards for the worthy sets and make all the sets from scratch. You could do the same with all of the crafted set options.
    That's what I was imagining. New sets, specifically targeted to the campaign rules & possibly testing (if it's still in testing at the time). I mean, creating new sets is one area I feel ZOS excels in.

    And I know a pay wall might ruffle a lot of feathers but I would 100% pay to play if it meant I could have regular access to the joy I got in Vengeance lol

    Anyway, I didn't mean to derail your OP.
    I couldn't agree more with the ideas presented and it seems clear to me that either replacing the u50 or at least offering Vengeance as a secondary in that line is the best option people have presented lately. As well, your points about consolidation is a very important one. They already have too many options for the population.

    Regardless of what the end result is, I am also on a campaign requesting that they provide us with the "most recent" version of Vengeance / Cyrodiil Champions campaign as they move forward. Plop it down in that u50 and let it grow organically as these tests continue.

    Well its a big part regardless. MMOs need progression and sets are a part of that. The most important progression is how new players progress though. How is their experience? How do they get bonuses? Gear? Enchants? PvP potions?

    Currently new players(lowcp or in general new PVP players of any cp) have the option of playing BGs and maybe getting smoked 50-0 by one player whos mmr was reset. Or they have the option of going into GH naked essentially. Neither of these options is conducive to ensuring someone logs into pvp for a second time.

    It is simple population control. Either you enable babies to be born or not. Regardless your old people are only going to keep dying out.
    We should use the insightful and awesome buttons more
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