xylena_lazarow wrote: »Normal Cyro pop locked feels so dead. There's maybe one laggy circle keep fight, and one back keep PvDoor fight. That's it. I think I'd rather have an alive Vengeance than a dead normal Cyro, even if I found the large scale in Vengeance boring (here's hoping they add Meatbags and some more skill lines, should it return in some form).
SpiritKitten wrote: »Hey, I rezzed you in Vengeance I think. YW
xylena_lazarow wrote: »Normal Cyro pop locked feels so dead. There's maybe one laggy circle keep fight, and one back keep PvDoor fight. That's it. I think I'd rather have an alive Vengeance than a dead normal Cyro, even if I found the large scale in Vengeance boring (here's hoping they add Meatbags and some more skill lines, should it return in some form).
xylena_lazarow wrote: »Normal Cyro pop locked feels so dead. There's maybe one laggy circle keep fight, and one back keep PvDoor fight. That's it. I think I'd rather have an alive Vengeance than a dead normal Cyro, even if I found the large scale in Vengeance boring (here's hoping they add Meatbags and some more skill lines, should it return in some form).
You are confusing Meatbags with Coldfire Ballistas, the perfect aim downward firing overpowered sticky dot being brainlessly left clicked for 7 minutes straight, which screws 1 player a lot harder than it would screw 12. Meatbags are the opposite, a stationary AoE you need to aim in the right place, they're relatively useless against 1 player, but devastating against immobile groups relying on brainless heal stacking to try to brute force a choke or objective.MincMincMinc wrote: »I dont think meatbags should exist. One because of how automated a defense becomes. I would rather require a player on a seige actually shooting it.
xylena_lazarow wrote: »Normal Cyro pop locked feels so dead. There's maybe one laggy circle keep fight, and one back keep PvDoor fight. That's it. I think I'd rather have an alive Vengeance than a dead normal Cyro, even if I found the large scale in Vengeance boring (here's hoping they add Meatbags and some more skill lines, should it return in some form).
MasterSpatula wrote: »xylena_lazarow wrote: »Normal Cyro pop locked feels so dead. There's maybe one laggy circle keep fight, and one back keep PvDoor fight. That's it. I think I'd rather have an alive Vengeance than a dead normal Cyro, even if I found the large scale in Vengeance boring (here's hoping they add Meatbags and some more skill lines, should it return in some form).
There was one unintended drawback of the higher pops during Vengeance, though, and that was that only EP had a presence on PCNA during late evenings and nights, so those of us in team yellow or team blue were getting routinely rolled in 20-1 fights.
I completely failed to anticipate that there might be negatives to higher population limits, but it became genuinely miserable for the last two nights. No idea what can be done to encourage pop balance, but the higher population limits can definitely make imbalanced numbers go completely absurd.
xylena_lazarow wrote: »You are confusing Meatbags with Coldfire Ballistas, the perfect aim downward firing overpowered sticky dot being brainlessly left clicked for 7 minutes straight, which screws 1 player a lot harder than it would screw 12. Meatbags are the opposite, a stationary AoE you need to aim in the right place, they're relatively useless against 1 player, but devastating against immobile groups relying on brainless heal stacking to try to brute force a choke or objective.MincMincMinc wrote: »I dont think meatbags should exist. One because of how automated a defense becomes. I would rather require a player on a seige actually shooting it.