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Is this allowed by the game's anti-botting software?

Danikat
Danikat
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I've set up a key which does not do anything unless I hold it down, so it doesn't automate anything, but when I hold it down it runs a short script which simulates repeatedly tapping W, moving me forward.

The purpose is to give me a way to ride slower than the default running speed without using a controller. I've been experimenting with various options since the new update increased mount speeds and I noticed that if I tap or lightly press W I could move slower (even briefly seeing the trot and canter animations), but tapping it is obviously uncomfortable and difficult to keep up, and I've got a keyboard with very sensitive keys (Corsair K60) so lightly pressing it is easier said than done. Instead I used the official Corsair icue software to program a key as described above - when I'm holding it down it repeatedly taps W.

Until now I've never done anything more ambitious than bind keyboard keys to the extra buttons on my mouse (which I know is allowed), so I've never worried about the specifics of what is and isn't allowed and everything I can find is about automated gameplay. As I said this isn't automated, it only works when I hold the button down, but I don't know if it would flag up the software ZOS uses to detect bots.
PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

"Remember in this game we call life that no one said it's fair"
  • Credible_Joe
    Credible_Joe
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    I think this technically qualifies as a macro, but it's so innocuous that addressing it as such isn't called for.

    But this does highlight an issue that's been present for a lot of mounts for quite a long time. The slow-motion gallop. Which, come to think of it, can happen to our running animation as well.

    Animation speed for traversal seems married to movement speed. A cap was recently placed on how high animation speed can get, but the reverse would also be very welcome. I often forego movement speed passives on armory slots where they're not strictly necessary, just so I can see my personality's walk animations.

    Hope this can be addressed without too much of a headache.
    Thank you for coming to my T E D talk
  • Danikat
    Danikat
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    I think this technically qualifies as a macro, but it's so innocuous that addressing it as such isn't called for.

    But this does highlight an issue that's been present for a lot of mounts for quite a long time. The slow-motion gallop. Which, come to think of it, can happen to our running animation as well.

    Animation speed for traversal seems married to movement speed. A cap was recently placed on how high animation speed can get, but the reverse would also be very welcome. I often forego movement speed passives on armory slots where they're not strictly necessary, just so I can see my personality's walk animations.

    Hope this can be addressed without too much of a headache.

    I've noticed that as well while experimenting with making this. It's very weird that even when I don't change how fast I'm moving (like when I just hold down W) my character's animation and/or movement speed will change. Sometimes they seem to be stuck in slow motion (extremely slow, not just walking speed).
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
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