i am pretty sure it's never been in the crown store, at least not in the 4+ years I've regularly played eso.
you get it from the Order of the Eye dispatch in the Mournhold Mages Guild Hall, if i recall correctly.
FabresFour wrote: »i am pretty sure it's never been in the crown store, at least not in the 4+ years I've regularly played eso.
you get it from the Order of the Eye dispatch in the Mournhold Mages Guild Hall, if i recall correctly.
Yes, but technically should be. It's a prologue quest like all the others—maybe the most prologue of them all, since it ends by directing the player straight into the first Clockwork City quest lol
(and you even get the prologue warning)
Here's what I suspect to be the weird thing:
The earlier DLCs - Thieves Guild, Dark Brotherhood, Orsinium, and indeed Craglorn (which was released as an expansion that got fully added to the base game, but was not in the game at release), all have a "starter" quest which takes you, via one or two stages, directly to the zone in question.
The later DLCs and Chapters (Morrowind, then every DLC from Summerset onwards) all have a self-contained "Prologue" quest which is exclusively in Base Game zones (since High Isle, this has included Vvardenfell too), and which DO NOT actually transport you to the Chapter / DLC zones or start off their quest line.
Clockwork City, although released AFTER Morrowind, has the older format of a base-game "starter" quest - in two stages - that takes you directly to the zone: like Orsinium, Thieves Guild and Dark Brotherhood: which may be why it wasn't counted as a formal "Prologue" quest when these were added to the store.
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Another point that can be noticed is that, when the player has completed both Orsinium and the Main Quest (Harborage / Coldharbour), you get an appearance of the ghost of The Prophet (confirming that he is now the official canonical Main Quest sacrifice, regardless of whether you actually sacrificed Lyris or Sai instead - and of course these two come back alive, later), telling you that more trouble is brewing, when "the gates of Sotha Sil's Clockwork City stand open".
Which - put together with the fact that Clockwork has the *older* type of introduction, a quest that leads you right there and starts the quest chain, rather than a self-contained prologue - suggests that, in fact, Clockwork City was designed BEFORE Morrowind, and intended to be the next DLC after Orsinium.
And that, in fact, despite being much bigger in size and scope, Morrowind - designed in the newer style - is in fact itself an interpolation: its main quest is, in fact, comparatively short, and functions as another introduction to the Clockwork City story, and has only 1 of the 3 story skill points (the other 2 belonging to Morrowind's other 2 major stories, in Balmora and Sadrith Mora).
Conclusion: A change in design philosophy happened at the time of Morrowind's release, and Clockwork City - designed under the *old* philosophy with the old structure - was released later, after Morrowind, but almost certainly designed before it, which would explain why its "prologue" was possibly forgotten and thus omitted from the list of prologues available in the Crown Store.