MagSorc isn't broken 1v1, it's broken in open world because of the endless ranged nuke spam combined with endless disengage/reengage shenanigans. Bash Sorc is 1v1 cheese but doesn't scale nearly as well 1vX/OW, since it obviously lacks the constant ranged nuke barrage that makes MagSorc a problem, like any other melee StamSorc.StaticWave wrote: »Btw, the OP of this thread also abuses shield on a bash build, which is ironically just as broken in a 1v1 as magsorc lol.
Thumbless_Bot wrote: »StaticWave wrote: »Don’t get me wrong, I think Sorc (more specifically shield Sorc) is currently overperforming. I am an advocate for Sorc nerfs. I’m sure people can see that from my past nerf threads.
Now, the problem I have with threads like this is while they’re pointing out the obvious issue of the class, they’re also trying to turn non-issues into issues.
Cfrag has never been an issue to deal with, and Curse just got nerfed by being blockable. Their offensive rotation has not changed for 7 years and will hopefully stay the same for years to come. Sure, Cfrag and Curse may hit harder than they used to, but if you’ve never had a problem dealing with this combo, then you won’t have any problem dealing with them now. All it takes is building a bit tankier and you won’t notice anything.
I’ll use myself as an example. Before U40, my stamsorc had around 25-26k resists back bar and stage 3 vamp in 3 dmg CPs. I was able to shrug off most classes’ damage. Magsorcs were doing at best 9k crit frags to me. In fact, one could make the same argument that I was being too survivable while being nearly full damage. Post U40, magsorcs started doing 11-12k crit frags to me. You know what I did? I simply built tankier and those damage values returned to pre - U40. Yes, I lost some damage in the process to gain more survivability, but it was healthier for the game. There’s actual trade offs I had to make to survive.
They could literally just do the same for magsorc. ZOS never touched any part of my offensive stats, yet I had to build tankier to survive and ended up losing damage in the process. Instead of trying to ask for nerfs to its offense, why not just nerf its defense some more so it actually has to build more defense to survive?
Btw, the OP of this thread also abuses shield on a bash build, which is ironically just as broken in a 1v1 as magsorc lol.
I think this is the point. Op is suggesting Ward is too strong because it gets stronger as magicka goes up. Sorcs get to build into damage and survivability at the same time.
Also, I see far too many people on here argue against the messenger and not the message. We should shy away from that and debate the merits of an argument... No matter who it comes from.
You used to have to be more of a glass cannon to pull off insane damage from 40m. Now, you become tankier the stronger you get. It's absurd. Because of this and other reasons i do think that ranged damage should go down linearly based on distance. This would include snipe and Jesus beam and anything else ranged. The logic is very simple. The further you are from me, the less risk you are taking, so you shouldn't get as much of a reward. I think this should apply to all ranged damage.
40m away you should get maybe 60% of your damage scaling up as you get closer to melee. I think this would do a lot for balance in all pvp.
xylena_lazarow wrote: »MagSorc isn't broken 1v1, it's broken in open world because of the endless ranged nuke spam combined with endless disengage/reengage shenanigans. Bash Sorc is 1v1 cheese but doesn't scale nearly as well 1vX/OW, since it obviously lacks the constant ranged nuke barrage that makes MagSorc a problem, like any other melee StamSorc.StaticWave wrote: »Btw, the OP of this thread also abuses shield on a bash build, which is ironically just as broken in a 1v1 as magsorc lol.
SkaraMinoc wrote: »Mag Sorc hits harder than any other class in the game right now other than Arterial Burst NB ganker. Except Mag Sorc has the best survivability in the game. I literally have to adjust my build just to deal with Mag Sorcs.
Mag Blade? No problem. DoT DK? No problem. Acuity Warden with Northern Storm? No problem I can handle it.
Mag Sorc is on another level.
Imagine 50-60k max magicka + 4-5k wd/sd for an effective 9-10k power on a +66% damage Crystal Frags proc with 80%+ crit damage and 18k+ pen that is cast every 4 seconds on average. Now add Curse, Shocking Soul, Overload/DB, etc. You're dead. You never had a chance.
So where are the nerfs ZOS?
SkaraMinoc wrote: »Mag Sorc hits harder than any other class in the game right now other than Arterial Burst NB ganker. Except Mag Sorc has the best survivability in the game. I literally have to adjust my build just to deal with Mag Sorcs.
Mag Blade? No problem. DoT DK? No problem. Acuity Warden with Northern Storm? No problem I can handle it.
Mag Sorc is on another level.
Imagine 50-60k max magicka + 4-5k wd/sd for an effective 9-10k power on a +66% damage Crystal Frags proc with 80%+ crit damage and 18k+ pen that is cast every 4 seconds on average. Now add Curse, Shocking Soul, Overload/DB, etc. You're dead. You never had a chance.
So where are the nerfs ZOS?
While I don't deny that a well built sorc can be a real PITA with frags I'm calling out the numbers used here. Please show me a single build that has 50-60k max magica while maintaining 5k wp/sp, 80% crit damage and 18k penetration. Some exagerations used here.
I personally find the templar's beam far more offensive/over the top than anything in the sorc's kit (though I'm guilty of using it on my templar). A well built Arcanist is probably worse to deal with than a mag sorc and I'd even go as far as to say the vampire/bleed stam sorcs are a bigger pain in the butt than magsorc.
StaticWave wrote: »Here's a clip showing just how dangerous a bashsorc can be in Cyrodiil, featuring the OP of this thread on that bash build:https://youtu.be/Xfak4sULpr0
From 0:00 to 0:26 you can see that I was fighting a NB, a stamsorc, and a magsorc. The OP was standing in the corner watching my 1v3. Did I have any problems dealing with them? No, not at all. From 0:30 onwards, he ran towards me and started bashing my butt. At 0:46, you could literally see the pressure he was putting on me. His bash build alone was doing as much pressure as those 3 people I was fighting at the start of the video lol.
So IDK, I think both specs are problematic and need to be addressed. Magsorc needs to be less tanky, and bashsorcs needs to get nerfed someway or another. I've fought bashsorcs with 50k resists and 40k+ HP WITH WARD that somehow still do 4k+ DPS through my 37k physical resistances AND 3.7k crit resistance. It literally makes zero sense that this specific spec doesn't get addressed lol.
No slope. They can on paper, not in practice. Nobody can consistently match MagSorc in ranged damage output. Nobody can indefinitely spam teleports like MagSorc. Vamp Mist is not real, Arc Portal is not real, BowBlades are a meme, RangePlar is seldom seen 1v1 cheese (and beams from random healers can be just as obnoxious).StaticWave wrote: »Well this is a a slippery slope argument imo because any class can do the same thing magsorc does.
Less to do with bashing, more to do with you being zerged down by spammable teleports. At least the BashSorc chasing me can't actually touch me until she gets up close, unlike the 678 million aim assisted staff LAs, Curses, Shocking Souls, Overloads, frags, Meteors, etc being fired from a player that otherwise could never catch me.StaticWave wrote: »As for the bash build, the OP always zergs me down in Cyrodiil and it's almost impossible to escape him because he runs max movement speed with Streak.
xylena_lazarow wrote: »No slope. They can on paper, not in practice. Nobody can consistently match MagSorc in ranged damage output. Nobody can indefinitely spam teleports like MagSorc. Vamp Mist is not real, Arc Portal is not real, BowBlades are a meme, RangePlar is seldom seen 1v1 cheese (and beams from random healers can be just as obnoxious).StaticWave wrote: »Well this is a a slippery slope argument imo because any class can do the same thing magsorc does.Less to do with bashing, more to do with you being zerged down by spammable teleports. At least the BashSorc chasing me can't actually touch me until she gets up close, unlike the 678 million aim assisted staff LAs, Curses, Shocking Souls, Overloads, frags, Meteors, etc being fired from a player that otherwise could never catch me.StaticWave wrote: »As for the bash build, the OP always zergs me down in Cyrodiil and it's almost impossible to escape him because he runs max movement speed with Streak.
FWIW the OP tends to avoid me, we've both beaten each other 1v1 (no shame in cheesing LoS in a cheese Cyro 1v1), she knows I'll zerg her if she zergs me, and she knows that BashSorc doesn't scale 1vX at all. I'd rather deal with a high level BashSorc than deal with being constantly shot by a mid MagSorc that I can't even engage.
We can chalk that up to different builds/playstyles/etc. Problem is, if you think that BashSorc is a problem, there's now only one common thread amongst Sorc complaints: Streak (yeah the other morph too, I've seen OP combo Ball Lightning and Rune Cage so she can land her bash spam whether you're stunned or mid roll). No other bash class is a threat because they aren't hitting anyone who moves, they shield charge, land a couple bashes, then do nothing.StaticWave wrote: »Our experiences differ then. I genuinely have no issues with Xv1 magsorcs, and if I do, it definitely has to do with their defense and not offense.
Thumbless_Bot wrote: »Are the patch notes out? Where are you seeing this about sorc?
Thumbless_Bot wrote: »Are the patch notes out? Where are you seeing this about sorc?
banshee011 wrote: »Thumbless_Bot wrote: »Are the patch notes out? Where are you seeing this about sorc?
There was a datamine that came out that said the heal was being removed from the shield. There's a lot of youtube videos talking about it. I guess we'll see when the patch notes come out.
Oh, I see we're in the "Nerf Magsorc" season again . . 10+ years and going strong.
ForumBully wrote: »