I noticed my spammable damage could easily be cut half against max resist players vs usual heavy-armoured players like myself (I assume 30k). It makes attacking alone pointless because it's not possible to outdamage them, while I remain vulnerable. The effect appears much stronger than healing, e.g. 1.5k hps from vigor or 1k/s shield, and it scales with incoming damage, meaning I have zero chance to break it either by burst or attrition.
Is this largely correct? Is there any reason not to build at least 43k resist now? (33k + major and minor breach). Should I target higher?
Edited by moo_2021 on 30 January 2025 02:01