To this day, hybridization feels weird and half-baked due to damage and critical chance still being split into separate buffs. We also now have Nightblade & Sorcerer, and Templar & Dragonknight stepping on each other's toes with their class minor buffs being redundant 90% of the time. To solve this and encourage trial groups to use a greater variety of classes, I propose the following changes:
"Spell Damage" and "Weapon Damage" are now combined into "Attack Damage"
"Spell Critical" and "Weapon Critical" are now combined into "Critical Chance"
"Spell Penetration" and "Physical Penetration" are now combined into "Attack Penetration"
Major and Minor Savagery grant Critical Chance. Major and Minor Prophecy have been removed from all sources.
Major and Minor Brutality increase Attack Damage. Major and Minor Sorcery have been removed from all sources.
Nightblade's Hemorrhage passive grants Minor Savagery.
Templar's Illuminate passive grants Minor Brutality.
Dragonknight's Mountain's Blessing passive now grants a Minor Buff that increases the player's status effect chance by 50% or 100%. This new buff could even be called Minor Prophecy or Minor Sorcery, since the old versions of these buffs no longer exist, and both words feel thematically fitting.
Sorcerer's Exploitation passive now grants Minor Force, which has been removed from the skill Trap Beast and morphs.
Please also consider updating the skill Force Shock to have similar AoE potential to the current version of Silver Shards. Staff builds could use the love.