SaffronCitrusflower wrote: »U35 sparked a mass exodus and now after a couple years of lost revenue we are seeing reduced content and inputs from ZOS to support ESO. Pretty basic situation IMO.
There is zero reason to keep doing those WBs after finishing the ''Complete 30 WB Daily Quests'' achievement from the corresponding Zone. It has been this way for pretty much each ''Chapter'' and ''Q4'' Zone released, even more so now with Account-Wide Achievements.
ZOS apparently thinks that players will keep grinding them for the tiny chance to receive a motif/recipe/etc(from the Quest, not even the kill itself), but if you ask me most of the DLC WBs and ''Incursions'' die off after the initial Chapter/Zone hype.
The reality is that no one wants to waste time doing them when you can get a better reward doing something else like simply picking up a bunch of flowers. Other than with Dragons and D.Rheum(which was ''nerfed'' when Scribing introduced more sources of Heroism), the reward/effort ratio is simply not there.
There is zero reason to keep doing those WBs after finishing the ''Complete 30 WB Daily Quests'' achievement from the corresponding Zone. It has been this way for pretty much each ''Chapter'' and ''Q4'' Zone released, even more so now with Account-Wide Achievements.
ZOS apparently thinks that players will keep grinding them for the tiny chance to receive a motif/recipe/etc(from the Quest, not even the kill itself), but if you ask me most of the DLC WBs and ''Incursions'' die off after the initial Chapter/Zone hype.
The reality is that no one wants to waste time doing them when you can get a better reward doing something else like simply picking up a bunch of flowers. Other than with Dragons and D.Rheum(which was ''nerfed'' when Scribing introduced more sources of Heroism), the reward/effort ratio is simply not there.
There is zero reason to keep doing those WBs after finishing the ''Complete 30 WB Daily Quests'' achievement from the corresponding Zone. It has been this way for pretty much each ''Chapter'' and ''Q4'' Zone released, even more so now with Account-Wide Achievements.
ZOS apparently thinks that players will keep grinding them for the tiny chance to receive a motif/recipe/etc(from the Quest, not even the kill itself), but if you ask me most of the DLC WBs and ''Incursions'' die off after the initial Chapter/Zone hype.
The reality is that no one wants to waste time doing them when you can get a better reward doing something else like simply picking up a bunch of flowers. Other than with Dragons and D.Rheum(which was ''nerfed'' when Scribing introduced more sources of Heroism), the reward/effort ratio is simply not there.
ill never understand how zos doesnt realize how many peopel they could pull in if they added rare outfits, mounts, and other things, to world bosses and dungeon bosses. And imrpoved achievement rewards. Idk, it all needs to be improved across the board. And i just dont think they understand.
valenwood_vegan wrote: »Sounds more like there aren't enough players doing the specific activity OP wants at a convenient time?
tomofhyrule wrote: »ill never understand how zos doesnt realize how many peopel they could pull in if they added rare outfits, mounts, and other things, to world bosses and dungeon bosses. And imrpoved achievement rewards. Idk, it all needs to be improved across the board. And i just dont think they understand.
...you mean like they did during the Anniversary event? The one that people complained about so much that there was a mass exodus from the game because people burnt out from farming so hard?
I think they tried that, and it had the exact opposite effect from what you suggest.
Try saying "This Boss up" or "Need help with Boss" or "Starting Boss". Offering to share a Quest gives people the option to turn it down without much loss as it implies you haven't even gotten to the Boss yet. My suggestions however gives the impression the Boss is at the ready or already engaged, making players think "Oh I can get some quick loot if I go now". People are lazy, and play on their own time.
There's still plenty out there playing, there's just A LOT of stuff to do now, it spreads people out.
Oceanchanter wrote: »valenwood_vegan wrote: »Sounds more like there aren't enough players doing the specific activity OP wants at a convenient time?
This.
This is how exactly it sounds like.
Sorry for the snip, but this hits the nail on the head.
I get the OP's sentiment. I really do.
I've been waiting for weeks to do the Maw trial for the Wildburn Skill skin, until one group popped up out of nowhere.
Lucent Citadel is not a very popular Trial either, but I managed to scrape enough of pieces of sets I wanted by patiently waiting and observing if a group forms.
When I play at night, 2-3am, I'm not surprised by long queues for dungeon or PvP.
But I wouldn't go so far as saying "eSo iS dYiNg EvErYboDy" like so many topics are claiming.
DeadlySerious wrote: »What's your explanation for how we were previously able to get groups for just about any content at any time of day prior to U35?
SilverBride wrote: »DeadlySerious wrote: »What's your explanation for how we were previously able to get groups for just about any content at any time of day prior to U35?
That wasn't my experience. I've always had a very hard time getting groups for Harrowstorms, in particular the underground ones. And some World Bosses in several zones.