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What do you think about a sticker-book for furnishings?

Imza
Imza
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This way you could be able recreate items you have with transmute crystals and say a style item
  • JakelDK
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    Great idea.
  • LunaFlora
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    i think it would be awesome.

    a search function in crafting stations with filters would be good too though
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  • Czeri
    Czeri
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    Isn't it kinda what already happens? Once you learn a furnishing plan, you can then build the piece of furniture later?

    Or do you mean having the ability to pick up an existing piece of furniture and disassemble it to learn how to make it?
  • Imza
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    Czeri wrote: »
    Isn't it kinda what already happens? Once you learn a furnishing plan, you can then build the piece of furniture later?

    Or do you mean having the ability to pick up an existing piece of furniture and disassemble it to learn how to make it?

    I'm thinking exactly the same as with gear - once you've added it to your sticker-book - you can then recreate it. It would be a way to not have to keep items for potential future use.

    I'm sure some items would not be able to be added like the ones on the luxury vendor....
  • Taril
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    Czeri wrote: »
    Isn't it kinda what already happens? Once you learn a furnishing plan, you can then build the piece of furniture later?

    This only happens for craftable furniture.

    There's a ton of non-craftable furniture that exists in the game.
  • Thysbe
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    I think the much asked for furnishing bag would solve that issue in a way more elegant way - since all those furnishings wouldnt take up space, are instantly available (no transmutess needed) and it would be an incentive for players to go eso+ (as i would again e.g.)
    Edited by Thysbe on 4 January 2025 10:59
  • Adremal
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    Good idea and good suggestions thus far.
  • Northwold
    Northwold
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    Most of my game now is housing so I should be in favour of this but actually I think, after the initial sugar rush of having so much immediately available, to me this would end up taking a bit of the charm out of housing as an activity.

    It's a bit like (some) games with a sandbox mode. For a while it's all good fun, but eventually, the ability to build so much without effort removes the challenge and so the sense of achievement. And if we're excluding luxury furnisher and crafted items from the system (which I think makes sense), the selection of furnishings to which this applied would also end up more than a little random.

    But I do think we need a furniture bag (although we did recently get a free warehouse (I'm sorry, house)).

    I also think it might be an idea to make more furnishings that currently are not craftable craftable.

    I'm also concerned, after the wonderful ESO fashion was put out to pasture, that we may see a situation eventually where there is no useful resource to see the (broadly) full complement of furnishings and how they're obtained. Without that functionality, housing would be a bit of a nightmare, although I don't want to render redundant people's hard work by suggesting ZOS put that functionality in game.
    Edited by Northwold on 4 January 2025 11:49
  • Syldras
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    Thysbe wrote: »
    I think the much asked for furnishing bag would solve that issue in a way more elegant way - since all those furnishings wouldnt take up space, are instantly available (no transmutess needed) and it would be an incentive for players to go eso+ (as i would again e.g.)

    Yes. Deconstructing and rebuilding all the time seems like a hassle. Most spare furnishing items in my bank are structural parts for testing reasons or that did not fit a project and are stored for the next one, so it's not things I just keep unused for a long time, but I use them regularly. A furnishing bag would be the much better option.
    @Syldras | PC | EU
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    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • DenverRalphy
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    The crafting profession is still only alive because of the need for Furnishings. I'd rather not see that last reason for levelling the crafting lines taken away by the Transmutation system like it did for weapons/armor.
  • JemadarofCaerSalis
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    Syldras wrote: »
    Thysbe wrote: »
    I think the much asked for furnishing bag would solve that issue in a way more elegant way - since all those furnishings wouldnt take up space, are instantly available (no transmutess needed) and it would be an incentive for players to go eso+ (as i would again e.g.)

    Yes. Deconstructing and rebuilding all the time seems like a hassle. Most spare furnishing items in my bank are structural parts for testing reasons or that did not fit a project and are stored for the next one, so it's not things I just keep unused for a long time, but I use them regularly. A furnishing bag would be the much better option.

    I was sort of thinking of a sort of hybrid of a furniture bag and a sticker book.

    IE, perhaps a new collection page that shows all the furniture one can obtain in game (with how to obtain it and whether it is available! Also, naturally it would be seperated into categories, perhaps being able to be sorted two ways: use like the housing editor is now, and how it is obtained, so you can go look at all crown furniture, or gathering furniture). You 'add' furniture you obtain to it, and it tells you how many you pieces of that furniture you have.

    I know they have said a crafting bag is not feasible since they are adding new ones all the time, but perhaps something like this would be less stress on the servers? and it could double as a catalogue for people to find out where the items they want come from and whether they are obtainable at that moment.
  • TaSheen
    TaSheen
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    Not unless it relies on something besides transmute crystals for re-creation. I never have enough to do more than x-mute a piece or so of gear if absolutely necessary.

    And NO - I am not going to run random dungeons for them. I completely despise that sort of content.
    ______________________________________________________

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  • katanagirl1
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    Syldras wrote: »
    Thysbe wrote: »
    I think the much asked for furnishing bag would solve that issue in a way more elegant way - since all those furnishings wouldnt take up space, are instantly available (no transmutess needed) and it would be an incentive for players to go eso+ (as i would again e.g.)

    Yes. Deconstructing and rebuilding all the time seems like a hassle. Most spare furnishing items in my bank are structural parts for testing reasons or that did not fit a project and are stored for the next one, so it's not things I just keep unused for a long time, but I use them regularly. A furnishing bag would be the much better option.

    I was sort of thinking of a sort of hybrid of a furniture bag and a sticker book.

    IE, perhaps a new collection page that shows all the furniture one can obtain in game (with how to obtain it and whether it is available! Also, naturally it would be seperated into categories, perhaps being able to be sorted two ways: use like the housing editor is now, and how it is obtained, so you can go look at all crown furniture, or gathering furniture). You 'add' furniture you obtain to it, and it tells you how many you pieces of that furniture you have.

    I know they have said a crafting bag is not feasible since they are adding new ones all the time, but perhaps something like this would be less stress on the servers? and it could double as a catalogue for people to find out where the items they want come from and whether they are obtainable at that moment.

    Yes, something in Collections that lets you know which furnishings you can craft and which you can’t would be a huge help. I’m on console and I keep putting off that huge spreadsheet that someone here has so graciously provided because I know it’s going to be a huge time sink just filling it out properly.
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  • katanagirl1
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    TaSheen wrote: »
    Not unless it relies on something besides transmute crystals for re-creation. I never have enough to do more than x-mute a piece or so of gear if absolutely necessary.

    And NO - I am not going to run random dungeons for them. I completely despise that sort of content.

    Yes, even though I probably have more transmute crystals than most players I would not want that to be necessary to craft. The cost could be staggeringly high to do a whole house full of items.
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  • SilverBride
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    If we were to get a sticker for furnishings what would that do to our current system of leaning patterns and then crafting them?

    And how would furnishings be added to the stickerbook? Would we have to craft every furnishing we know to somehow add them to it?

    Could we still craft furnishings like we do now or would we be forced to use the stickerbook?

    I don't think a stickerbook for furnishings would be any more useful than our current system and would just complicate things. It would also potentially cost us more if we needed something like transmutes to recreate them.
    PCNA
  • Syldras
    Syldras
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    I was sort of thinking of a sort of hybrid of a furniture bag and a sticker book.
    IE, perhaps a new collection page that shows all the furniture one can obtain in game (with how to obtain it and whether it is available! Also, naturally it would be seperated into categories, perhaps being able to be sorted two ways: use like the housing editor is now, and how it is obtained, so you can go look at all crown furniture, or gathering furniture). You 'add' furniture you obtain to it, and it tells you how many you pieces of that furniture you have.
    I know they have said a crafting bag is not feasible since they are adding new ones all the time, but perhaps something like this would be less stress on the servers? and it could double as a catalogue for people to find out where the items they want come from and whether they are obtainable at that moment.

    That sounds fine. The most important thing to me really is that I don't have to deconstruct and rebuild items all the time, because many of the structural items in my bank are used regularly, so this wouldn't make sense. I just need space to store them the way they are and, probably most important, access them while I'm building. That's the reason I keep that stuff in my bank and don't use storage houses.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • valenwood_vegan
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    Yeah maybe I'm misunderstanding a little but, I'm confused about this... the majority of furnishings are crafted and there's already similar functionality for those - you learn the plan, then you can craft them whenever you please. Adding a transmute cost to this doesn't seem to make things better, and as someone else mentioned... could involve an absolutely staggering transmute cost to fully furnish a large house.

    If the point is more as a storage mechanism for furnishings we've already crafted (or otherwise acquired), I'd rather see some kind of furnishing crafting bag type system. If I had to essentially "deconstruct" furnishings for storage and then pay with transmutes to "reconstruct" them, I'd never use the system and continue to pile stored furniture in my empty houses at no cost.
    Edited by valenwood_vegan on 5 January 2025 06:51
  • JemadarofCaerSalis
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    If we were to get a sticker for furnishings what would that do to our current system of leaning patterns and then crafting them?

    And how would furnishings be added to the stickerbook? Would we have to craft every furnishing we know to somehow add them to it?

    Could we still craft furnishings like we do now or would we be forced to use the stickerbook?

    I don't think a stickerbook for furnishings would be any more useful than our current system and would just complicate things. It would also potentially cost us more if we needed something like transmutes to recreate them.

    For my idea, it wouldn't affect the learning and crafting of furniture, it would just be a place to 'reduce' any furnishings to a number.

    So, you craft some furnishings and don't want to deconstruct them because you plan to get a house a little bit in the future that you want to use them in? Once crafted, they go into the furnishings sticker book, and you can pull them out and deconstruct them or use them as normal.

    There would be no cost to adding or removing items (so in that sense it would be like a craft bag), and items probably shouldn't go there automatically.

    But, it would be a 'sticker' book in the sense that all furniture currently in game (and added in future updates) will be listed, and you can search for various furniture and so on. This would allow it to act as a database to find furniture, not just stuff you already have, but also stuff you might need for your own projects. Say you want a plant for your garden house, but you don't know what plants there are, and the ones you have just don't fit. You can search the database for plants and find out what plants might be good and how to obtain them, if it is possible.

    I honestly don't know if this would be better than a furniture bag or not.
  • SilverBride
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    If we were to get a sticker for furnishings what would that do to our current system of leaning patterns and then crafting them?

    And how would furnishings be added to the stickerbook? Would we have to craft every furnishing we know to somehow add them to it?

    Could we still craft furnishings like we do now or would we be forced to use the stickerbook?

    I don't think a stickerbook for furnishings would be any more useful than our current system and would just complicate things. It would also potentially cost us more if we needed something like transmutes to recreate them.

    For my idea, it wouldn't affect the learning and crafting of furniture, it would just be a place to 'reduce' any furnishings to a number.

    So, you craft some furnishings and don't want to deconstruct them because you plan to get a house a little bit in the future that you want to use them in? Once crafted, they go into the furnishings sticker book, and you can pull them out and deconstruct them or use them as normal.

    There would be no cost to adding or removing items (so in that sense it would be like a craft bag), and items probably shouldn't go there automatically.

    But, it would be a 'sticker' book in the sense that all furniture currently in game (and added in future updates) will be listed, and you can search for various furniture and so on. This would allow it to act as a database to find furniture, not just stuff you already have, but also stuff you might need for your own projects. Say you want a plant for your garden house, but you don't know what plants there are, and the ones you have just don't fit. You can search the database for plants and find out what plants might be good and how to obtain them, if it is possible.

    I honestly don't know if this would be better than a furniture bag or not.

    That sounds like a furniture bag, or similar type storage, rather than a true stickerbook.

    I don't want anything like that because I prefer to keep my furnishings in my bank where they are always accessible to all my houses.
    Edited by SilverBride on 4 January 2025 21:34
    PCNA
  • freespirit
    freespirit
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    Northwold wrote: »
    Most of my game now is housing so I should be in favour of this but actually I think, after the initial sugar rush of having so much immediately available, to me this would end up taking a bit of the charm out of housing as an activity.

    It's a bit like (some) games with a sandbox mode. For a while it's all good fun, but eventually, the ability to build so much without effort removes the challenge and so the sense of achievement. And if we're excluding luxury furnisher and crafted items from the system (which I think makes sense), the selection of furnishings to which this applied would also end up more than a little random.

    But I do think we need a furniture bag (although we did recently get a free warehouse (I'm sorry, house)).

    I also think it might be an idea to make more furnishings that currently are not craftable craftable.

    I'm also concerned, after the wonderful ESO fashion was put out to pasture, that we may see a situation eventually where there is no useful resource to see the (broadly) full complement of furnishings and how they're obtained. Without that functionality, housing would be a bit of a nightmare, although I don't want to render redundant people's hard work by suggesting ZOS put that functionality in game.

    I too miss that ESO Fashion is no longer updated, it was the one resource I did use and I used it a lot!!

    I have found UESP to be a pretty ok replacement, especially as it allows for much wider search parameters, pictures are less good for size comparisons but game locations are just about 100% accurate.

    I would hate a Furniture Sticker Book and think it would likely be unwieldy and expensive to use plus I don't see the need for one.

    All non-crafted furnishings already have locations they can be sourced from, why would we need more? I suppose it could be used to offer an alternative way of crafting, craftable items but as others have mentioned the transmute stone cost would likely be prohibitive. Even if the cost was as low a 5 crystals per item, which imo it would be more, that's going to add up fast!

    Also there's the issue with the in house Crown Store, which has items only available from there and items available from other sources too, that could be a nightmare to include.
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  • TheImperfect
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    I could get behind that system with a few clauses. It is a system that has it's own currency not transmute crystals. The limit is unlimited/uncapped.
    Breaking down craftable/crafted items gives back the original materials used to make it and some of the furniture currency of a fixed amount.
    It is a lossless system so if I create something then deconstruct it back into currency and create something else it is always the same value I get back. Everything is fixed value to create. If I deconstruct a table worth 10 currency, it will cost 10 currency to make it and no more and will always cost 10 with no additional creation cost.
    Edited by TheImperfect on 4 January 2025 23:00
  • M_Volsung
    M_Volsung
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    I'd be happy with some way of knowing what I can build without having to hop from station to station searching for items whose names I'm unsure of.
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  • SilverBride
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    I just don't see any benefit to adding extra steps and requiring extra items to craft furnishings.
    PCNA
  • Solantris
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    +1 for furnishing bag. Would never let plus drop if i had it
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    If we were to get a sticker for furnishings what would that do to our current system of leaning patterns and then crafting them?

    And how would furnishings be added to the stickerbook? Would we have to craft every furnishing we know to somehow add them to it?

    Could we still craft furnishings like we do now or would we be forced to use the stickerbook?

    I don't think a stickerbook for furnishings would be any more useful than our current system and would just complicate things. It would also potentially cost us more if we needed something like transmutes to recreate them.

    For my idea, it wouldn't affect the learning and crafting of furniture, it would just be a place to 'reduce' any furnishings to a number.

    So, you craft some furnishings and don't want to deconstruct them because you plan to get a house a little bit in the future that you want to use them in? Once crafted, they go into the furnishings sticker book, and you can pull them out and deconstruct them or use them as normal.

    There would be no cost to adding or removing items (so in that sense it would be like a craft bag), and items probably shouldn't go there automatically.

    But, it would be a 'sticker' book in the sense that all furniture currently in game (and added in future updates) will be listed, and you can search for various furniture and so on. This would allow it to act as a database to find furniture, not just stuff you already have, but also stuff you might need for your own projects. Say you want a plant for your garden house, but you don't know what plants there are, and the ones you have just don't fit. You can search the database for plants and find out what plants might be good and how to obtain them, if it is possible.

    I honestly don't know if this would be better than a furniture bag or not.

    That sounds like a furniture bag, or similar type storage, rather than a true stickerbook.

    I don't want anything like that because I prefer to keep my furnishings in my bank where they are always accessible to all my houses.

    *shrugs* the way I envisioned it, is that it would be available to all houses like the bank, just have multiple functionality.

    I also said in my original post that it would be a sort of hybrid stickerbook and furniture bag.
  • SilverBride
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    That sounds like a furniture bag, or similar type storage, rather than a true stickerbook.

    I don't want anything like that because I prefer to keep my furnishings in my bank where they are always accessible to all my houses.

    *shrugs* the way I envisioned it, is that it would be available to all houses like the bank, just have multiple functionality.

    I also said in my original post that it would be a sort of hybrid stickerbook and furniture bag.

    Either way, it sounds like it would just complicate furniture crafting. And if it requires any type of special item to recreate a furnishing that we would have to spend time farming for, or running dungeons for, then that is a hard no for me.

    I am against a furniture bag anyway because it would just encourage more hoarding, and I don't want to lose more useful features to make up for the server space that would take up.
    PCNA
  • katanagirl1
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    I wouldn’t call it a stickerbook then, it would need another name that would more accurately describe its function as more of a storage unit than reconstruction, in my opinion. Otherwise players will get confused.
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  • MJallday
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    Great idea

    Also motifs please
  • DenverRalphy
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    I would be content with a Recipe Book, or a player owned Furnishing Folio.

    Basically something that can be referenced from anywhere in the game world that has an interface similar to crafting stations, except that you can't actually craft from it. But what you can do is set Search filters so you can quickly look up whether a specific plan/recipe is known, what type of crafting station is required, what materials are needed, and of course preview the finished product.

    I would find that invaluable.
    Edited by DenverRalphy on 5 January 2025 11:04
  • SerafinaWaterstar
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    M_Volsung wrote: »
    I'd be happy with some way of knowing what I can build without having to hop from station to station searching for items whose names I'm unsure of.

    Oh yes, this!!

    I know so many furnishing plans that I have no idea what I can actually craft anymore. Some kind of stickerbook to see would be joyful.

    Adjunct to this would be the ability to only see consumables/motifs that are ‘unknown’ in guild stores.
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