Isn't it kinda what already happens? Once you learn a furnishing plan, you can then build the piece of furniture later?
Or do you mean having the ability to pick up an existing piece of furniture and disassemble it to learn how to make it?
I think the much asked for furnishing bag would solve that issue in a way more elegant way - since all those furnishings wouldnt take up space, are instantly available (no transmutess needed) and it would be an incentive for players to go eso+ (as i would again e.g.)
I think the much asked for furnishing bag would solve that issue in a way more elegant way - since all those furnishings wouldnt take up space, are instantly available (no transmutess needed) and it would be an incentive for players to go eso+ (as i would again e.g.)
Yes. Deconstructing and rebuilding all the time seems like a hassle. Most spare furnishing items in my bank are structural parts for testing reasons or that did not fit a project and are stored for the next one, so it's not things I just keep unused for a long time, but I use them regularly. A furnishing bag would be the much better option.
JemadarofCaerSalis wrote: »I think the much asked for furnishing bag would solve that issue in a way more elegant way - since all those furnishings wouldnt take up space, are instantly available (no transmutess needed) and it would be an incentive for players to go eso+ (as i would again e.g.)
Yes. Deconstructing and rebuilding all the time seems like a hassle. Most spare furnishing items in my bank are structural parts for testing reasons or that did not fit a project and are stored for the next one, so it's not things I just keep unused for a long time, but I use them regularly. A furnishing bag would be the much better option.
I was sort of thinking of a sort of hybrid of a furniture bag and a sticker book.
IE, perhaps a new collection page that shows all the furniture one can obtain in game (with how to obtain it and whether it is available! Also, naturally it would be seperated into categories, perhaps being able to be sorted two ways: use like the housing editor is now, and how it is obtained, so you can go look at all crown furniture, or gathering furniture). You 'add' furniture you obtain to it, and it tells you how many you pieces of that furniture you have.
I know they have said a crafting bag is not feasible since they are adding new ones all the time, but perhaps something like this would be less stress on the servers? and it could double as a catalogue for people to find out where the items they want come from and whether they are obtainable at that moment.
Not unless it relies on something besides transmute crystals for re-creation. I never have enough to do more than x-mute a piece or so of gear if absolutely necessary.
And NO - I am not going to run random dungeons for them. I completely despise that sort of content.
JemadarofCaerSalis wrote: »I was sort of thinking of a sort of hybrid of a furniture bag and a sticker book.
IE, perhaps a new collection page that shows all the furniture one can obtain in game (with how to obtain it and whether it is available! Also, naturally it would be seperated into categories, perhaps being able to be sorted two ways: use like the housing editor is now, and how it is obtained, so you can go look at all crown furniture, or gathering furniture). You 'add' furniture you obtain to it, and it tells you how many you pieces of that furniture you have.
I know they have said a crafting bag is not feasible since they are adding new ones all the time, but perhaps something like this would be less stress on the servers? and it could double as a catalogue for people to find out where the items they want come from and whether they are obtainable at that moment.
SilverBride wrote: »If we were to get a sticker for furnishings what would that do to our current system of leaning patterns and then crafting them?
And how would furnishings be added to the stickerbook? Would we have to craft every furnishing we know to somehow add them to it?
Could we still craft furnishings like we do now or would we be forced to use the stickerbook?
I don't think a stickerbook for furnishings would be any more useful than our current system and would just complicate things. It would also potentially cost us more if we needed something like transmutes to recreate them.
JemadarofCaerSalis wrote: »SilverBride wrote: »If we were to get a sticker for furnishings what would that do to our current system of leaning patterns and then crafting them?
And how would furnishings be added to the stickerbook? Would we have to craft every furnishing we know to somehow add them to it?
Could we still craft furnishings like we do now or would we be forced to use the stickerbook?
I don't think a stickerbook for furnishings would be any more useful than our current system and would just complicate things. It would also potentially cost us more if we needed something like transmutes to recreate them.
For my idea, it wouldn't affect the learning and crafting of furniture, it would just be a place to 'reduce' any furnishings to a number.
So, you craft some furnishings and don't want to deconstruct them because you plan to get a house a little bit in the future that you want to use them in? Once crafted, they go into the furnishings sticker book, and you can pull them out and deconstruct them or use them as normal.
There would be no cost to adding or removing items (so in that sense it would be like a craft bag), and items probably shouldn't go there automatically.
But, it would be a 'sticker' book in the sense that all furniture currently in game (and added in future updates) will be listed, and you can search for various furniture and so on. This would allow it to act as a database to find furniture, not just stuff you already have, but also stuff you might need for your own projects. Say you want a plant for your garden house, but you don't know what plants there are, and the ones you have just don't fit. You can search the database for plants and find out what plants might be good and how to obtain them, if it is possible.
I honestly don't know if this would be better than a furniture bag or not.
Most of my game now is housing so I should be in favour of this but actually I think, after the initial sugar rush of having so much immediately available, to me this would end up taking a bit of the charm out of housing as an activity.
It's a bit like (some) games with a sandbox mode. For a while it's all good fun, but eventually, the ability to build so much without effort removes the challenge and so the sense of achievement. And if we're excluding luxury furnisher and crafted items from the system (which I think makes sense), the selection of furnishings to which this applied would also end up more than a little random.
But I do think we need a furniture bag (although we did recently get a free warehouse (I'm sorry, house)).
I also think it might be an idea to make more furnishings that currently are not craftable craftable.
I'm also concerned, after the wonderful ESO fashion was put out to pasture, that we may see a situation eventually where there is no useful resource to see the (broadly) full complement of furnishings and how they're obtained. Without that functionality, housing would be a bit of a nightmare, although I don't want to render redundant people's hard work by suggesting ZOS put that functionality in game.
SilverBride wrote: »JemadarofCaerSalis wrote: »SilverBride wrote: »If we were to get a sticker for furnishings what would that do to our current system of leaning patterns and then crafting them?
And how would furnishings be added to the stickerbook? Would we have to craft every furnishing we know to somehow add them to it?
Could we still craft furnishings like we do now or would we be forced to use the stickerbook?
I don't think a stickerbook for furnishings would be any more useful than our current system and would just complicate things. It would also potentially cost us more if we needed something like transmutes to recreate them.
For my idea, it wouldn't affect the learning and crafting of furniture, it would just be a place to 'reduce' any furnishings to a number.
So, you craft some furnishings and don't want to deconstruct them because you plan to get a house a little bit in the future that you want to use them in? Once crafted, they go into the furnishings sticker book, and you can pull them out and deconstruct them or use them as normal.
There would be no cost to adding or removing items (so in that sense it would be like a craft bag), and items probably shouldn't go there automatically.
But, it would be a 'sticker' book in the sense that all furniture currently in game (and added in future updates) will be listed, and you can search for various furniture and so on. This would allow it to act as a database to find furniture, not just stuff you already have, but also stuff you might need for your own projects. Say you want a plant for your garden house, but you don't know what plants there are, and the ones you have just don't fit. You can search the database for plants and find out what plants might be good and how to obtain them, if it is possible.
I honestly don't know if this would be better than a furniture bag or not.
That sounds like a furniture bag, or similar type storage, rather than a true stickerbook.
I don't want anything like that because I prefer to keep my furnishings in my bank where they are always accessible to all my houses.
JemadarofCaerSalis wrote: »SilverBride wrote: »That sounds like a furniture bag, or similar type storage, rather than a true stickerbook.
I don't want anything like that because I prefer to keep my furnishings in my bank where they are always accessible to all my houses.
*shrugs* the way I envisioned it, is that it would be available to all houses like the bank, just have multiple functionality.
I also said in my original post that it would be a sort of hybrid stickerbook and furniture bag.
I'd be happy with some way of knowing what I can build without having to hop from station to station searching for items whose names I'm unsure of.