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BG's should have a "damage mitigated" stat, that also gives score.

Avran_Sylt
Avran_Sylt
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This would exacerbate everything bout BG's PvP and hopefully induce change through the "stat-focused" devs.
  • kurbbie_s
    kurbbie_s
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    Avran_Sylt wrote: »
    This would exacerbate everything bout BG's PvP and hopefully induce change through the "stat-focused" devs.

    no. Why do you think doing nothing but standing in 1 spot is helping the team? IF people see youre crazy tank but hit like a noodle the logical thing is to walk away.
  • Thumbless_Bot
    Thumbless_Bot
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    Either everyone should get points for damage (healing. Absorbing, doing) or no one should. It's a wash, and not fair to do it any other way.

    If I deal the damage I should get points

    If I absorb the damage I should get points

    If I heal your damage I should get points.

    Its a zero sum game. It's just extra calculations that the server has to do and, in a fairly scored (medal score) game it is absolutely meaningless.
    Edited by Thumbless_Bot on 16 January 2025 15:23
  • kiwi_tea
    kiwi_tea
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    Here's why a damage mitigated reward would be terrible:

    *Tank enters battlegrounds.*
    *Competent team ignore tank, kill all its teammates.*
    *Tank either dies quickly afterwards OR Tank stalls a match they have already lost conclusively out while racking up a "score" as a reward for letting their team down by queuing as a tank.*

    General tanking in battlegrounds ONLY works against the very, very, very worst players. Even specialised niche tanks are near non-existent at higher levels of play.

    I don't have anything against players who want to tank, but the BGs game as it stands *only* punishes teams for having a tank. AND tanks tend to spend the whole match running away from opportunities to PVP in order to sit on flags and just pray they're against a lobby of Very Bad Players.
    Edited by kiwi_tea on 17 January 2025 02:10
  • Avran_Sylt
    Avran_Sylt
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    kiwi_tea wrote: »
    Here's why a damage mitigated reward would be terrible:

    *Tank enters battlegrounds.*
    *Competent team ignore tank, kill all its teammates.*
    *Tank either dies quickly afterwards OR Tank stalls a match they have already lost conclusively out while racking up a "score" as a reward letting their team down by queuing as a tank.*

    General tanking in battlegrounds ONLY works against the very, very, very worst players. Even specialised niche tanks are near non-existent at higher levels of play.

    I don't have anything against players who want to tank, but the BGs game as it stands *only* punishes teams for having a tank. AND tanks tend to spend the whole match running away from opportunities to PVP in order to sit on flags and just pray they're against a lobby of Very Bad Players.

    Or they sit at a Relic and become a bash-bot, which is highly effective. (I'm actually surprised there's no score event for bashing a player trying to take a relic)
    Edited by Avran_Sylt on 17 January 2025 01:41
  • kiwi_tea
    kiwi_tea
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    Avran_Sylt wrote: »
    kiwi_tea wrote: »
    Here's why a damage mitigated reward would be terrible:

    *Tank enters battlegrounds.*
    *Competent team ignore tank, kill all its teammates.*
    *Tank either dies quickly afterwards OR Tank stalls a match they have already lost conclusively out while racking up a "score" as a reward letting their team down by queuing as a tank.*

    General tanking in battlegrounds ONLY works against the very, very, very worst players. Even specialised niche tanks are near non-existent at higher levels of play.

    I don't have anything against players who want to tank, but the BGs game as it stands *only* punishes teams for having a tank. AND tanks tend to spend the whole match running away from opportunities to PVP in order to sit on flags and just pray they're against a lobby of Very Bad Players.

    Or they sit at a Relic and become a bash-bot, which is highly effective. (I'm actually surprised there's no score event for bashing a player trying to take a relic)

    It's effective at times. You only really need a CC and/or good damage to deal with that, though they tend to try standing behind stuff to LOS attacks. I mean -> Shattering Rocks.

    There.

    Bash-bot neutralised for enough time to get relic and leave. Probably bash-bot also dead. Slippery/Zoal's can delay it all, but still likely to be same outcome despite delays. (Brain fail: Slippery irrelevant. BGs)
    Edited by kiwi_tea on 17 January 2025 02:08
  • DaniimalsSF
    DaniimalsSF
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    Remove medal score. Separate queues for deathmatch and objectives. Deathmatch is KDA. Objective score is win/loss.
  • Avran_Sylt
    Avran_Sylt
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    kiwi_tea wrote: »
    Avran_Sylt wrote: »
    kiwi_tea wrote: »
    Here's why a damage mitigated reward would be terrible:

    *Tank enters battlegrounds.*
    *Competent team ignore tank, kill all its teammates.*
    *Tank either dies quickly afterwards OR Tank stalls a match they have already lost conclusively out while racking up a "score" as a reward letting their team down by queuing as a tank.*

    General tanking in battlegrounds ONLY works against the very, very, very worst players. Even specialised niche tanks are near non-existent at higher levels of play.

    I don't have anything against players who want to tank, but the BGs game as it stands *only* punishes teams for having a tank. AND tanks tend to spend the whole match running away from opportunities to PVP in order to sit on flags and just pray they're against a lobby of Very Bad Players.

    Or they sit at a Relic and become a bash-bot, which is highly effective. (I'm actually surprised there's no score event for bashing a player trying to take a relic)

    It's effective at times. You only really need a CC and/or good damage to deal with that, though they tend to try standing behind stuff to LOS attacks. I mean -> Shattering Rocks.

    There.

    Bash-bot neutralised for enough time to get relic and leave. Probably bash-bot also dead. Slippery/Zoal's can delay it all, but still likely to be same outcome despite delays. (Brain fail: Slippery irrelevant. BGs)

    Relic grab animation is like 3s long, and CC immunity is ignored when bashing a player trying to grab the relic (always interruptible). Unless the tank at relic is out of stamina, they’re breaking free and bashing you even if you CC them. And if they’re a heal-tank with an optimized setup, you’re not likely to DPS them down before someone on their team inevitably respawns and helps out.

    Leaving a tank at the relic is a good strategy. As the more people they need to throw at the tank to actually kill them to secure the relic, the fewer people they have defending their own relic, making it easier for the tanks team to grab it.
    Edited by Avran_Sylt on 17 January 2025 04:45
  • Major_Mangle
    Major_Mangle
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    Seeing how damage done to shields since BG's were introduced doesn't give you any of the damage medals (aka you need to damage someone's actual HP or else certain medals aren't awarded) sincerely doubt zos would add something like this.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • kiwi_tea
    kiwi_tea
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    Avran_Sylt wrote: »
    kiwi_tea wrote: »
    Relic grab animation is like 3s long, and CC immunity is ignored when bashing a player trying to grab the relic (always interruptible). Unless the tank at relic is out of stamina, they’re breaking free and bashing you even if you CC them. And if they’re a heal-tank with an optimized setup, you’re not likely to DPS them down before someone on their team inevitably respawns and helps out.

    Leaving a tank at the relic is a good strategy. As the more people they need to throw at the tank to actually kill them to secure the relic, the fewer people they have defending their own relic, making it easier for the tanks team to grab it.

    I suppose I just haven't met an optimised heal tank who didn't need a lot of external heals to stay alive once CC'd and burst. Tanks don't usually live that much longer than healers or DPS once they're CC'd and burst down, unless they're standing in a small stack of cross heals (which, to be fair, happens a lot). Main exception I can think of is Bloodspawn Shield Wall spamming DK, which can put up a bit of fight mostly cos the of Ult + sustain synergy.
    Edited by kiwi_tea on 17 January 2025 09:38
  • plasmab3ard
    plasmab3ard
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    would be interesting as part of a more elaborate scoring system. e.g. surely it is more impressive to go 5/1 with 500k dmg done 1mm dmg taken than 500k dmg done 50k dmg taken right?
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