For the most part, it seems that way.
Most shield abilites are high value and low duration (Usually 4-6 seconds) and cannot be stacked.
This is more indicative of a design where they're about providing burst health rather than being kept active for longer periods of time to function like EHP increases.
That said, the dual resources (Combined with hybridization update) does mean that it's more feasible for someone to maintain shields nigh constantly due to being able to fully utilize both resources, bypassing damage shields low duration/high cost by simply having a secondary resource to use on them.
Avran_Sylt wrote: »