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Are shield abilities balanced around the fact they can increase the EHP of characters in combat?
I mention this given it seems that a lot of shield abilities seem to operate under the assumption that they are used in an immediate sense, like heal, rather than proactively. Given their shielding output.
(Comparison being I have an undergeared Sorc that can have a shield for 20K shield + 5K hP that both heals and increases effective HP through overshield versus a nightlbade that has a 13K hp single-target heal)
Edited by Avran_Sylt on 31 December 2024 18:41