The indigo color used for players that can't be healed (Pale Order ring, Vamp skills, etc) is way too similar to the dark blue used for your group, indeed making it hard to tell friend from foe in PvP. Skill styles are fine though, if gamers can handle shiny pokemon, they can handle blue DKs.Even the health bar color changes
Agree.
Skill styles are just another pointless cosmetic addition to the game and I would like to be able to not see them. All of the cosmetic flashes going on hide combat cues and I don't know what the heck is going on. It bemoans me to have to learn what the various possible cosmetic effects indicate and, quite frankly, I am not interested anymore!
o_Primate_o wrote: »Agree.
Skill styles are just another pointless cosmetic addition to the game and I would like to be able to not see them. All of the cosmetic flashes going on hide combat cues and I don't know what the heck is going on. It bemoans me to have to learn what the various possible cosmetic effects indicate and, quite frankly, I am not interested anymore!
I came back from a hiatus and in my first trial raid idk what the heck was going on with all the colors on the ground. I didn't know good from bad aoe
xylena_lazarow wrote: »The indigo color used for players that can't be healed (Pale Order ring, Vamp skills, etc) is way too similar to the dark blue used for your group, indeed making it hard to tell friend from foe in PvP. Skill styles are fine though, if gamers can handle shiny pokemon, they can handle blue DKs.Even the health bar color changes
CrazyKitty wrote: »Skill styling just seems like more dev time put into something the players didn't ask for and negatively impacts performance and aesthetics.