They should cater to players like me, yet for some reason they choose to cater to OP PVP bullies that suck all the fun out of playing.
dk_dunkirk wrote: »You'd *think* they'd be losing money by the state of PVP and the unpopular changes to BG, but the fact that the issues around these aspects continue to drag on, year over year, show that they don't think it's a big enough problem, otherwise they'd fix it. PVP accounts for a fraction of the play in the game, so I guess no matter how badly that part is going, it can't help or hinder the bottom line very much.
dk_dunkirk wrote: »You'd *think* they'd be losing money by the state of PVP and the unpopular changes to BG, but the fact that the issues around these aspects continue to drag on, year over year, show that they don't think it's a big enough problem, otherwise they'd fix it. PVP accounts for a fraction of the play in the game, so I guess no matter how badly that part is going, it can't help or hinder the bottom line very much.
Didn't they finally try to fix BG? Why is it unpopular? It's exactly what some of us asked for: More engagements, less watching or running. And in mornings I had all 4x4 DMs, though team balance was terrible. Problematic sets were also fixed.
Considering bg is end game and the population is small, it's nice to have changes.
ESO isn't the first MMO to do that though? And more than one of the other titles are far more successful than this game so not sure if that's making any real point. What would be good to look at though is how ESO differs from these other MMOs that were based off of established non MMO titles.Maybe it was a mistake to make an MMO based on popular single-player games.
Maybe it was a mistake to make an MMO based on popular single-player games.
they shouldnt be catering to anyone. They should be making this game a good mmorpg. Not skyrim online. The super casual players can do the story quests, like they do in any mmo. Fine. But they have driven this game away from what an mmo is and its going to sink it. I have 25k hours in this game and theres a reason for that. Theres also a reason why a massive chunk of that time was like 2020 and before. They have been dumbing things down, making things solo friendly, not fixing glaring issues, and chasing vet players away for years.
Community is everything and the people in a community who make the difference are the people who stick around. NOT the people who come to quest through a chapter once a year, and log in every now and again. They have a place too, obviously, but you shoud not be hyper focused on those players. When the vet players leave, the people who test things and teach others, the people who make addons, the people who create community events, and run guilds, and create content, or stream, or whatever, what are you left with? Well, basically what we have now. A game that feels pretty lonely compared to what it did just a few years ago.
They need to address core issues. The progression in this game for starters, which is combined with incentives and rewards. Give people good rewards for zone exploration or harder/longer achievements. Give us random drops like rare mounts/outfits/polymorphs off of certain bosses and dungeons. Things we can chase to use or sell. Incentivize people to improve at pve or pvp by giving good rewards along the way, and exciting rewards for those that put in time and effort, rewards that other people can see and want.
and on top of all that, fix the issues that people have been complaining about for years. Maybe even have some of the team actually play the game and try to understand some of these issues, like ROA in pvp.
Performance is another issue, but we have dealt with it even though we shouldnt have had to. But maybe if this game had 10 times the players they would work harder at fixing it. Now its like, you need to fix it to get people back. Why do you think so many of us have kept pvping since launch or close to it? Even though performance has always been bad, getting slightly worse each year. We dealt with it because pvp was fun most of the time, there were a ton of players, and the game felt populated. It even felt competitive for a while. It was interesting. Not anymore.
You cant leave all these glaring issues, while rarely improving things people complain about, or taking forever and a day to it, while simultaneously veering off the rails of what an mmorpg is meant to be, while also making similar content every year that has gotten stale, and expect things to get better. Of course things will only get worse.
Like how many sets does this game need? How long should people keep accumulating sets that are mostly useless with the occasional broken one? Which is basically the only reward for most* content in the game. The progression is not good for vet players or casuals. We have gone this way for long enough, we can split off other directions while still keeping this way of progression, but it has to be rewarding. For as long as you put most of the rewards on the crown store, while having such lacking rewards in most of the game, you lose so many would be players. Its just how it is.
Thats my rant. Maybe they read it, probably not. TLDR community is everything in an mmo. Theres a reason vet players are leaving. stop catering to causals and cater to everyone. Casuals come for what you already do, the story. Dumbing down everything else in the game and ignoring the issues that impact vet players has done nothing for causals, and only driven away everyone else.
ESO isn't the first MMO to do that though? And more than one of the other titles are far more successful than this game so not sure if that's making any real point. What would be good to look at though is how ESO differs from these other MMOs that were based off of established non MMO titles.Maybe it was a mistake to make an MMO based on popular single-player games.
Some quick comparisons:
ESO has clunky, spammy combat.
ESO lacks some basic features other ones have.
ESO is far more monetized.
ESO is known to have poor performance.
ESO content updates are way smaller yet cost the same price, and sometimes even more.
Vets don't play forever. Without new players, the game dies, like what we're seeing in Cyrodiil, where they cater solely to sweaty tryhard 12 mans, now even the main camp is dead 12 hours a day. You nailed it about U35 though, not sure who that update was supposed to be for, but it was horrible for old vets and new casuals alike.AngryPenguin wrote: »This is why I never understood ZOS' focus on new players when it's the vets paying the bills. This is why I think U35 may have been the death nail for ESO.
they shouldnt be catering to anyone. They should be making this game a good mmorpg. Not skyrim online. The super casual players can do the story quests, like they do in any mmo. Fine. But they have driven this game away from what an mmo is and its going to sink it. I have 25k hours in this game and theres a reason for that. Theres also a reason why a massive chunk of that time was like 2020 and before. They have been dumbing things down, making things solo friendly, not fixing glaring issues, and chasing vet players away for years.
Community is everything and the people in a community who make the difference are the people who stick around. NOT the people who come to quest through a chapter once a year, and log in every now and again. They have a place too, obviously, but you shoud not be hyper focused on those players. When the vet players leave, the people who test things and teach others, the people who make addons, the people who create community events, and run guilds, and create content, or stream, or whatever, what are you left with? Well, basically what we have now. A game that feels pretty lonely compared to what it did just a few years ago.
They need to address core issues. The progression in this game for starters, which is combined with incentives and rewards. Give people good rewards for zone exploration or harder/longer achievements. Give us random drops like rare mounts/outfits/polymorphs off of certain bosses and dungeons. Things we can chase to use or sell. Incentivize people to improve at pve or pvp by giving good rewards along the way, and exciting rewards for those that put in time and effort, rewards that other people can see and want.
and on top of all that, fix the issues that people have been complaining about for years. Maybe even have some of the team actually play the game and try to understand some of these issues, like ROA in pvp.
Performance is another issue, but we have dealt with it even though we shouldnt have had to. But maybe if this game had 10 times the players they would work harder at fixing it. Now its like, you need to fix it to get people back. Why do you think so many of us have kept pvping since launch or close to it? Even though performance has always been bad, getting slightly worse each year. We dealt with it because pvp was fun most of the time, there were a ton of players, and the game felt populated. It even felt competitive for a while. It was interesting. Not anymore.
You cant leave all these glaring issues, while rarely improving things people complain about, or taking forever and a day to it, while simultaneously veering off the rails of what an mmorpg is meant to be, while also making similar content every year that has gotten stale, and expect things to get better. Of course things will only get worse.
Like how many sets does this game need? How long should people keep accumulating sets that are mostly useless with the occasional broken one? Which is basically the only reward for most* content in the game. The progression is not good for vet players or casuals. We have gone this way for long enough, we can split off other directions while still keeping this way of progression, but it has to be rewarding. For as long as you put most of the rewards on the crown store, while having such lacking rewards in most of the game, you lose so many would be players. Its just how it is.
Thats my rant. Maybe they read it, probably not. TLDR community is everything in an mmo. Theres a reason vet players are leaving. stop catering to causals and cater to everyone. Casuals come for what you already do, the story. Dumbing down everything else in the game and ignoring the issues that impact vet players has done nothing for causals, and only driven away everyone else.
CrazyKitty wrote: »they shouldnt be catering to anyone. They should be making this game a good mmorpg. Not skyrim online. The super casual players can do the story quests, like they do in any mmo. Fine. But they have driven this game away from what an mmo is and its going to sink it. I have 25k hours in this game and theres a reason for that. Theres also a reason why a massive chunk of that time was like 2020 and before. They have been dumbing things down, making things solo friendly, not fixing glaring issues, and chasing vet players away for years.
Community is everything and the people in a community who make the difference are the people who stick around. NOT the people who come to quest through a chapter once a year, and log in every now and again. They have a place too, obviously, but you shoud not be hyper focused on those players. When the vet players leave, the people who test things and teach others, the people who make addons, the people who create community events, and run guilds, and create content, or stream, or whatever, what are you left with? Well, basically what we have now. A game that feels pretty lonely compared to what it did just a few years ago.
They need to address core issues. The progression in this game for starters, which is combined with incentives and rewards. Give people good rewards for zone exploration or harder/longer achievements. Give us random drops like rare mounts/outfits/polymorphs off of certain bosses and dungeons. Things we can chase to use or sell. Incentivize people to improve at pve or pvp by giving good rewards along the way, and exciting rewards for those that put in time and effort, rewards that other people can see and want.
and on top of all that, fix the issues that people have been complaining about for years. Maybe even have some of the team actually play the game and try to understand some of these issues, like ROA in pvp.
Performance is another issue, but we have dealt with it even though we shouldnt have had to. But maybe if this game had 10 times the players they would work harder at fixing it. Now its like, you need to fix it to get people back. Why do you think so many of us have kept pvping since launch or close to it? Even though performance has always been bad, getting slightly worse each year. We dealt with it because pvp was fun most of the time, there were a ton of players, and the game felt populated. It even felt competitive for a while. It was interesting. Not anymore.
You cant leave all these glaring issues, while rarely improving things people complain about, or taking forever and a day to it, while simultaneously veering off the rails of what an mmorpg is meant to be, while also making similar content every year that has gotten stale, and expect things to get better. Of course things will only get worse.
Like how many sets does this game need? How long should people keep accumulating sets that are mostly useless with the occasional broken one? Which is basically the only reward for most* content in the game. The progression is not good for vet players or casuals. We have gone this way for long enough, we can split off other directions while still keeping this way of progression, but it has to be rewarding. For as long as you put most of the rewards on the crown store, while having such lacking rewards in most of the game, you lose so many would be players. Its just how it is.
Thats my rant. Maybe they read it, probably not. TLDR community is everything in an mmo. Theres a reason vet players are leaving. stop catering to causals and cater to everyone. Casuals come for what you already do, the story. Dumbing down everything else in the game and ignoring the issues that impact vet players has done nothing for causals, and only driven away everyone else.
Excellent post!
In short, ZOS should have stuck with the original direction the original game designers intended. They intended for vet HM trials to be end game PvE, and for Cyrodiil to be end game PvP. It was hugely disappointing to see how apparently lacking the dedicated combat and PvP dev was during the PvP live stream. He even said he hasn't PvP'd much in the last couple years during the stream. So ya, in my view there is a pretty significant lack of focus on the things that matter in ESO coming from the company.
CrazyKitty wrote: »In short, ZOS should have stuck with the original direction the original game designers intended. They intended for vet HM trials to be end game PvE, and for Cyrodiil to be end game PvP. It was hugely disappointing to see how apparently lacking the dedicated combat and PvP dev was during the PvP live stream. He even said he hasn't PvP'd much in the last couple years during the stream. So ya, in my view there is a pretty significant lack of focus on the things that matter in ESO coming from the company.
dk_dunkirk wrote: »CrazyKitty wrote: »they shouldnt be catering to anyone. They should be making this game a good mmorpg. Not skyrim online. The super casual players can do the story quests, like they do in any mmo. Fine. But they have driven this game away from what an mmo is and its going to sink it. I have 25k hours in this game and theres a reason for that. Theres also a reason why a massive chunk of that time was like 2020 and before. They have been dumbing things down, making things solo friendly, not fixing glaring issues, and chasing vet players away for years.
Community is everything and the people in a community who make the difference are the people who stick around. NOT the people who come to quest through a chapter once a year, and log in every now and again. They have a place too, obviously, but you shoud not be hyper focused on those players. When the vet players leave, the people who test things and teach others, the people who make addons, the people who create community events, and run guilds, and create content, or stream, or whatever, what are you left with? Well, basically what we have now. A game that feels pretty lonely compared to what it did just a few years ago.
They need to address core issues. The progression in this game for starters, which is combined with incentives and rewards. Give people good rewards for zone exploration or harder/longer achievements. Give us random drops like rare mounts/outfits/polymorphs off of certain bosses and dungeons. Things we can chase to use or sell. Incentivize people to improve at pve or pvp by giving good rewards along the way, and exciting rewards for those that put in time and effort, rewards that other people can see and want.
and on top of all that, fix the issues that people have been complaining about for years. Maybe even have some of the team actually play the game and try to understand some of these issues, like ROA in pvp.
Performance is another issue, but we have dealt with it even though we shouldnt have had to. But maybe if this game had 10 times the players they would work harder at fixing it. Now its like, you need to fix it to get people back. Why do you think so many of us have kept pvping since launch or close to it? Even though performance has always been bad, getting slightly worse each year. We dealt with it because pvp was fun most of the time, there were a ton of players, and the game felt populated. It even felt competitive for a while. It was interesting. Not anymore.
You cant leave all these glaring issues, while rarely improving things people complain about, or taking forever and a day to it, while simultaneously veering off the rails of what an mmorpg is meant to be, while also making similar content every year that has gotten stale, and expect things to get better. Of course things will only get worse.
Like how many sets does this game need? How long should people keep accumulating sets that are mostly useless with the occasional broken one? Which is basically the only reward for most* content in the game. The progression is not good for vet players or casuals. We have gone this way for long enough, we can split off other directions while still keeping this way of progression, but it has to be rewarding. For as long as you put most of the rewards on the crown store, while having such lacking rewards in most of the game, you lose so many would be players. Its just how it is.
Thats my rant. Maybe they read it, probably not. TLDR community is everything in an mmo. Theres a reason vet players are leaving. stop catering to causals and cater to everyone. Casuals come for what you already do, the story. Dumbing down everything else in the game and ignoring the issues that impact vet players has done nothing for causals, and only driven away everyone else.
Excellent post!
In short, ZOS should have stuck with the original direction the original game designers intended. They intended for vet HM trials to be end game PvE, and for Cyrodiil to be end game PvP. It was hugely disappointing to see how apparently lacking the dedicated combat and PvP dev was during the PvP live stream. He even said he hasn't PvP'd much in the last couple years during the stream. So ya, in my view there is a pretty significant lack of focus on the things that matter in ESO coming from the company.
You'd think ZOS could hire a developer who was nuts about PVP in this game to make it better. They have to be out there. Alternatively, they could hire someone who was nuts about PVP, and they wouldn't even need to be a coder! All that person really needs to do is tell the developers what they should do, and let them implement it. As a dev, I understand there's a lot of give-and-take in this exchange, but my point is that they don't seem to even have that person/people in the company, let alone in development. That's telling.
It wasn't a bug, it's more accurate to call it an oversight in the combat design that they later decided to just keep rather than reworking aspects of the combat to get rid of it. Even just the spammy nature (no CDs and micromanaging buffs, for example) is something that seems to push many away as well though, not just the light attack weaving.dk_dunkirk wrote: »The weaving trick to get good DPS is apparently a bug that stuck?
xylena_lazarow wrote: »Vets don't play forever. Without new players, the game dies, like what we're seeing in Cyrodiil, where they cater solely to sweaty tryhard 12 mans, now even the main camp is dead 12 hours a day. You nailed it about U35 though, not sure who that update was supposed to be for, but it was horrible for old vets and new casuals alike.AngryPenguin wrote: »This is why I never understood ZOS' focus on new players when it's the vets paying the bills. This is why I think U35 may have been the death nail for ESO.