Instead of grinding to 50 ASAP with things like nbrp, zombies, and dolmens, here is an alternate approach to quickly develop a new character.
Reaching level 50 is the easy part of developing a new character. Skill points and skill line progression are the time consuming parts. This approach basically ignores the exp grind and instead focuses on all other aspects of character development.
- craft armor at levels 4, 20, 32, 42 (super easy with master crafting stations which are standard in trade guilds)
- focus on psijic/scribing/undaunted/fighers guild/mages guild skill line progression
- start grinding dungeons at level 10 for skill points (utilizing dungeon finder; completing random normal at level 10 with max exp buffs will level a character to 16 when it's done)
- while completing the skill line activities listed above, collect overland shards along the way
- dailies that offer scribing scripts
- public dungeons for skill points, completing the quests at the same time
- base game delve shards + quest if they are easy
- using an addon like wizard's wardrobe to utilize an "exp bar" which one switches to before completing a quest to level skills and skill lines that aren't being used in combat.
I've levelled many characters of all classes with this approach. It is very flexible. I used to focus more on psijic/delves/public dungeons, but now I focus on dungeons because scribing gives all classes access to early AE damage abilities.
If you take this path, don't forget to join the fighers guild and undaunted ASAP. I don't know when the
undaunted quest first becomes available, but I am sure to take it before I queue into my first random dungeon.
I'm pretty confident in my ability to play all roles, so I usually heal or tank. Tanking a base game normal is SUPER EASY, all one needs to do is taunt and stand in place while they execute their combat rotation. Healing a normal base game just means slotting a heal and healing others on demand. Most groups require no healing, especially if you can burn the bosses down. Playing these roles helps dungeons pop sooner. And no, they're not fake of they can perform their role well.
I use the following crafted armor in a 5-1-1 or 4-2-1 configuration until level 50:
5 adept rider (to get all things done faster)
5 order's wrath
2 pelinal's wrath
Here is my most recent character after around 10 hours of development:
total skill points: 101
dungeons completed: 18
undaunted: 5
fighter's guild: 5
mages guild: 2
psijic order: 1 (first leg complete)
herald of the tome: 50
soldier of aprocrypha: 47
curative runeforms: 43
duel wield: 46
destro: 41
2h: 26
light armor: 50 (I prefer LA for grinding dungeons on lowbies)
medium: 38
heavy: 30
This is during the event with a mix of 100/150% exp scrolls, although I forgot to refresh them. I use witchmother's potent brew and crown tri-potions.
I'm not saying this approach is better than the others, but I prefer it because I hate repetition. (imagine hating repetition and playing an mmo...)
The character is at 14 hours now and is vet trial-ready, although I will continue to develop it. I like to have at least between 200-300 skill points.
tl;dr: Ignore the exp grind, focus on other aspects of development instead.
spending a year dead for tax reasons