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Crowd control in BG overpowered

AnduinTryggva
AnduinTryggva
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I really think the crowd control and stuns are extremely overpowered. I am sometimes immobile for 5s or more and unable to break free from it.

I know there are potions to it but considering that I also need potions for stamina recovery or health regain it makes it an impossible task...

And just because some teams just have proc sets or scripted skills that perma stuns players...
  • johnJrant
    johnJrant
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    I really think the crowd control and stuns are extremely overpowered. I am sometimes immobile for 5s or more and unable to break free from it.

    I know there are potions to it but considering that I also need potions for stamina recovery or health regain it makes it an impossible task...

    And just because some teams just have proc sets or scripted skills that perma stuns players...

    It looks like you've bumped into me a few times. I won't go into details, but such control is worth its vulnerabilities. and very serious ones. And considering that I use it on a necromancer, it's just a shame to complain about it. If I transferred it all to my NB, then maybe no one would get off the spawn today. Also, what you are facing specifically today can only be implemented by two classes, both with scribing so that the target attack does not suffer. So to be honest, I don't want to offend, but you can eliminate this and other complaints by improving your game skills. And to many who were at BG today, too. But there are no losing streaks. There are no two losses in a row. I came across a bad team 3-4 times today, about the same number of very good ones, and about 8 times the fight was about equal.

    According to today's BG, I would rather write about fighting honor. I've seen everything today. Annoying NB back boys. shots from Spawn when you're fighting at the down, spawn shots when you've just entered the match, Hide-and-seek on spawn to suddenly attack. Without this, BG could definitely be more pleasant today.
  • johnJrant
    johnJrant
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    Even if it wasn't me, many people remembered one of my sets with me recently and took it out of the bank. And they bought a few pieces from me recently. He's not the kindest. But he's very funny. This is if you went to 8x8, I wasn't there. But the bottom line is that these are all old sets and you can buy them on the market. And the monster set, by the way, with the control that i get, also get every 4th or 5th varden wears.
    So if you're talking about 4x4 control today, these are basically the usual sets and skills from spelcraft. It works quite well only because a lot of time was spent on tests. And this build has a lot of vulnerabilities. Those who need to know perfectly well how to kill me.
  • dark_hunterxmg
    dark_hunterxmg
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    Being unable to break free is a bug that needs to be fixed. It happens in various situations and from various skills. I have been taking video captures when it happens for review. When it happens I am usually nearly at full stamina and I'm just standing there glitching around. I'll start moving again 2 seconds later or so. I've been playing on a bash build, so I am already spamming interrupt. You'd think I would be breaking free instantly every time, but that is not the case. I still get caught in unbreakable cc, cc animations(like fossilize and charmed), and slow sliding knockbacks/pulls where I can't cast anything while stuck in the slide animation.
  • johnJrant
    johnJrant
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    Being unable to break free is a bug that needs to be fixed. It happens in various situations and from various skills. I have been taking video captures when it happens for review. When it happens I am usually nearly at full stamina and I'm just standing there glitching around. I'll start moving again 2 seconds later or so. I've been playing on a bash build, so I am already spamming interrupt. You'd think I would be breaking free instantly every time, but that is not the case. I still get caught in unbreakable cc, cc animations(like fossilize and charmed), and slow sliding knockbacks/pulls where I can't cast anything while stuck in the slide animation.

    This is the control of an arcanist. And yes, he is very unpleasant. I often freeze in the middle of a rolldodge. There is still some kind of control that cannot be freed from.

    From necromancers, I can add that DK jump is just as unpleasant. Necromancers don't have anything like that.
    Edited by johnJrant on 23 December 2024 17:56
  • AnduinTryggva
    AnduinTryggva
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    Nope it is not the freeze from arca.
  • bladenick
    bladenick
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    Confirmed, it sometime happen, unable break free with full stem, i just binding bash on left click,
  • dark_hunterxmg
    dark_hunterxmg
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    bladenick wrote: »
    Confirmed, it sometime happen, unable break free with full stem, i just binding bash on left click,

    Careful not to bash too much. The same thing may still happen. I got stuck in CC for a solid 2 seconds multiple times with 100% Stam available on my bash build. The game really can't handle a bunch of inputs, especially when lag is present(most of the time).
  • MincMincMinc
    MincMincMinc
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    The real issue is that zos's current combat team doesnt understand what is important in combat. Every cc should have a clear telegraphed animation prior to hit. Unreactable insta cast CC's must not have damage attached to the skill (the main reason proc sets and off gcd effects should not be strong).

    Its almost like they have no say when it comes to new content being released. If you look at the old classes and skills, most generic buff or damage skills had small transparent animations. Then CC skills had very blatant animations so you could tell what happened to your character. DLC and recent changes disregards this for flashy "buy me" spammable animations which hides most cc animations. Compare old dizzy which was a long drawn out charged up stun vs new dizzy which is an invisible debuff which has a stun that can trigger off any invisible animation canceled medium attack.

    Most of the clunky pain points of combat are just caused by the combat team not having a good direction or having no sway for changes.
  • johnJrant
    johnJrant
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    The only control issue I have is something that works like a fawn prank. But it's not him. All such control systems should have a 20sec cd. And cd is for the attacked, not for the attacker. Right now, this thing can be spammed into you up to 4 times in a row. By the way, I don't know what it is. Who knows? It's not a fawn.
  • Avran_Sylt
    Avran_Sylt
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    johnJrant wrote: »
    Even if it wasn't me, many people remembered one of my sets with me recently and took it out of the bank. And they bought a few pieces from me recently. He's not the kindest. But he's very funny. This is if you went to 8x8, I wasn't there. But the bottom line is that these are all old sets and you can buy them on the market. And the monster set, by the way, with the control that i get, also get every 4th or 5th varden wears.
    So if you're talking about 4x4 control today, these are basically the usual sets and skills from spelcraft. It works quite well only because a lot of time was spent on tests. And this build has a lot of vulnerabilities. Those who need to know perfectly well how to kill me.

    Hmm, enlighten me with this build.

    If it's bypassing roll-dodge and stun CC immunity windows, I do have a tendency of getting anything remotely interesting nerfed (begrudgingly looking at the multiplicative change to Torug's and Infused, and the concentrated Force weapon set). Or just correlated with it.
    Edited by Avran_Sylt on 31 December 2024 18:05
  • Tonturri
    Tonturri
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    johnJrant wrote: »
    I really think the crowd control and stuns are extremely overpowered. I am sometimes immobile for 5s or more and unable to break free from it.

    I know there are potions to it but considering that I also need potions for stamina recovery or health regain it makes it an impossible task...

    And just because some teams just have proc sets or scripted skills that perma stuns players...

    It looks like you've bumped into me a few times. I won't go into details, but such control is worth its vulnerabilities. and very serious ones. And considering that I use it on a necromancer, it's just a shame to complain about it. If I transferred it all to my NB, then maybe no one would get off the spawn today. Also, what you are facing specifically today can only be implemented by two classes, both with scribing so that the target attack does not suffer. So to be honest, I don't want to offend, but you can eliminate this and other complaints by improving your game skills. And to many who were at BG today, too. But there are no losing streaks. There are no two losses in a row. I came across a bad team 3-4 times today, about the same number of very good ones, and about 8 times the fight was about equal.

    According to today's BG, I would rather write about fighting honor. I've seen everything today. Annoying NB back boys. shots from Spawn when you're fighting at the down, spawn shots when you've just entered the match, Hide-and-seek on spawn to suddenly attack. Without this, BG could definitely be more pleasant today.

    What scribing skills do you use on your necro? I've been trying to make hybrid necro work (just hit 50 and made some gear) with a stam lean - DW/resto, stabby stab spammable, etc. Curious what other fellow sufferers are using, cause the next thing on my list after getting skill points and skill lines to max is getting scribing stuff. Apparently I can make a cone attack, that stuns, and applies a DoT? Wild.
  • Avran_Sylt
    Avran_Sylt
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    johnJrant wrote: »
    Even if it wasn't me, many people remembered one of my sets with me recently and took it out of the bank. And they bought a few pieces from me recently. He's not the kindest. But he's very funny. This is if you went to 8x8, I wasn't there. But the bottom line is that these are all old sets and you can buy them on the market. And the monster set, by the way, with the control that i get, also get every 4th or 5th varden wears.
    So if you're talking about 4x4 control today, these are basically the usual sets and skills from spelcraft. It works quite well only because a lot of time was spent on tests. And this build has a lot of vulnerabilities. Those who need to know perfectly well how to kill me.

    Is one of the sets you're using in the build the Hide of Morihaus set? That's an old set with a unique stun mechanic that I'm recalling that might've slipped through the cracks in terms of CC immunities. (I also assume Swarm Mother... Morihaus into Swarm mother while they're being dragged towards you (clothes-line 'em, lol)? I wonder if you hit them before they "land" and the stun shows up (like with most pulls/knockbacks), that you can somehow screw up CC timers by landing two stun instances)
    Edited by Avran_Sylt on 8 January 2025 05:17
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