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QOL warden buff

H_E
H_E
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change it so nature's gift also procs on over heal rather than just effective heal to help with tank sustain
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  • Avran_Sylt
    Avran_Sylt
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    Huh, I’d assume it already works, as it doesn’t necessarily specify it needs to restore health, just apply healing (even if zero).

    But does warden have a sustain issue?
  • MATH_COW
    MATH_COW
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    I would say the main issue with this passive is the fact that work only with green balance heal and not all warden source of healing which stop warden tank to be able to proc this passive with polar wind sadly
    An Imperial Cow Warden | PC-EU
  • The_Isatope8
    The_Isatope8
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    Avran_Sylt wrote: »
    But does warden have a sustain issue?
    Healer builds generally don't have sustain issues, but Warden's sustain suffers in a lot of scenarios and is most noticeable when playing as a DPS or PvP build. Templar and Necro have a similar issue where they also don't have good sustain passives like Arcanist or DK
    Number 1 Templar apologist
  • Avran_Sylt
    Avran_Sylt
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    Avran_Sylt wrote: »
    But does warden have a sustain issue?
    Healer builds generally don't have sustain issues, but Warden's sustain suffers in a lot of scenarios and is most noticeable when playing as a DPS or PvP build. Templar and Necro have a similar issue where they also don't have good sustain passives like Arcanist or DK

    Isn't that kinda par for the course? If you build DD, sets, abilities, and all, then you suffer sustain losses that get covered by support roles like healers/sustain sets/recovery foods/potions.

    Any DD that can perform their whole rotation continuously without Heavy Attacks and not have sustain issues shouldn't be top DPS or is problematic.
    Edited by Avran_Sylt on 22 December 2024 13:04
  • Taril
    Taril
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    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    But does warden have a sustain issue?
    Healer builds generally don't have sustain issues, but Warden's sustain suffers in a lot of scenarios and is most noticeable when playing as a DPS or PvP build. Templar and Necro have a similar issue where they also don't have good sustain passives like Arcanist or DK

    Isn't that kinda par for the course? If you build DD, sets, abilities, and all, then you suffer sustain losses that get covered by support roles like healers/sustain sets/recovery foods/potions.

    Any DD that can perform their whole rotation continuously without Heavy Attacks and not have sustain issues shouldn't be top DPS or is problematic.

    Aye, but passives don't obfuscate the need for other forms of resource generation, they simply help to mitigate the overall resource management.

    In regards to Passives, Warden is in a situation where their passives are very restricted for little reason. Compared to other classes that have more freedom built into their passives.

    Like;

    - DK's Combustion procs on ANY source of Burning/Poison.
    - NB's Refreshing Shadows (And Arcanist's Erudition) is just always active if you have it.
    - Arcanist's Hideous Clarity procs on any form of Crux generation.

    Meanwhile, with Warden...
    - Flourish requires you to have an Animal Companion ability slotted to work.
    - Nature's Gift procs only on Green Balance abilities.

    Of course, one could argue that it's fair because Warden gets Betty Netch to recover a bunch of resources... Though, Sorcerer has Dark Exchange but then also has cost reduction from Unholy Knowledge, Magicka Recovery from Capacitor, Stamina Recovery from Daedric Protection and ticks of resources from Rebate (Though the latter 2 passives are tied to Daedric Summoning skills - However, being a legacy class their skill lines are much more universal with Daedric Summoning consisting of skills that are useful to all build types compared to DLC classes like Warden where their skill lines are more firmly split into DPS/Tank/Healer focuses)
  • H_E
    H_E
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    as the passive is right now its almost impossible to use as a tank or dps in 12 man group as the targets more often then not will be full hp from the healers when any hot you have ticks so you miss the sustain
  • MATH_COW
    MATH_COW
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    Taril wrote: »
    In regards to Passives, Warden is in a situation where their passives are very restricted for little reason. Compared to other classes that have more freedom built into their passives.

    Maybe this will hopefully change in the futur as they recently changed the passive "Glacial Presence" which increased the chance to apply chilled status with Winter Embrace skill only but now work with any frost damage source.

    So maybe they will do more change like that on warden's passives to generalize them more =D
    An Imperial Cow Warden | PC-EU
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