Healer builds generally don't have sustain issues, but Warden's sustain suffers in a lot of scenarios and is most noticeable when playing as a DPS or PvP build. Templar and Necro have a similar issue where they also don't have good sustain passives like Arcanist or DKAvran_Sylt wrote: »But does warden have a sustain issue?
The_Isatope8 wrote: »Healer builds generally don't have sustain issues, but Warden's sustain suffers in a lot of scenarios and is most noticeable when playing as a DPS or PvP build. Templar and Necro have a similar issue where they also don't have good sustain passives like Arcanist or DKAvran_Sylt wrote: »But does warden have a sustain issue?
Avran_Sylt wrote: »The_Isatope8 wrote: »Healer builds generally don't have sustain issues, but Warden's sustain suffers in a lot of scenarios and is most noticeable when playing as a DPS or PvP build. Templar and Necro have a similar issue where they also don't have good sustain passives like Arcanist or DKAvran_Sylt wrote: »But does warden have a sustain issue?
Isn't that kinda par for the course? If you build DD, sets, abilities, and all, then you suffer sustain losses that get covered by support roles like healers/sustain sets/recovery foods/potions.
Any DD that can perform their whole rotation continuously without Heavy Attacks and not have sustain issues shouldn't be top DPS or is problematic.
In regards to Passives, Warden is in a situation where their passives are very restricted for little reason. Compared to other classes that have more freedom built into their passives.