Could someone who is familiar with seasons passes explain: Does that mean we would pay for several months beforehand without knowing what content will be released in that period of time? Or is there a roadmap beforehand, but without a guarantee that everything will be released as planned? Or is everything ready and set at the beginning of a new season so it wouldn't be any different than buying a dlc?
Alinhbo_Tyaka wrote: »Could someone who is familiar with seasons passes explain: Does that mean we would pay for several months beforehand without knowing what content will be released in that period of time? Or is there a roadmap beforehand, but without a guarantee that everything will be released as planned? Or is everything ready and set at the beginning of a new season so it wouldn't be any different than buying a dlc?
I don't think we will see a season pass implementation where you purchase a pass to access that season's content but I could be wrong. I suspect whatever ZOS implements will be as a way to drive ESO+ subscriptions and/or Crown Store sales where some of the content will be available to non-subscribers and you have to subscribe to have access to all of the features and exclusive rewards.
Introducing Seasons
Over the course of 2025 we will be moving more towards a seasonal content model and away from launching massive content updates once a year, as we did with Chapters. We will be talking much more about this in the future, but in 2025 expect to see named Seasons of three or six months duration with a mix of themed story content, events, store items, dungeons and more.
2025 will be a mix of old and new as we move the dev team towards creating smaller bite-sized pieces of content. We will still have some larger items that we've been working on for over a year, which you'll see launch as well.
Freeing up the dev team from needing to adhere to a strict annual cycle means we will be able to have teams launch content when it is ready throughout the year and not work to a date in June – this will let us focus on a greater variety of content spread over the year. This supports the new Seasons model, and will enable us to release content, updates, fixes, and systems in a more efficient manner.
Alinhbo_Tyaka wrote: »Could someone who is familiar with seasons passes explain: Does that mean we would pay for several months beforehand without knowing what content will be released in that period of time? Or is there a roadmap beforehand, but without a guarantee that everything will be released as planned? Or is everything ready and set at the beginning of a new season so it wouldn't be any different than buying a dlc?
I don't think we will see a season pass implementation where you purchase a pass to access that season's content but I could be wrong. I suspect whatever ZOS implements will be as a way to drive ESO+ subscriptions and/or Crown Store sales where some of the content will be available to non-subscribers and you have to subscribe to have access to all of the features and exclusive rewards.
Why would you suspect that? The latest thing they did was a house only available for real money. It was an entirely new type of interaction.
We have no idea what they are thinking or going to do because they have told us nothing. Literally nothing at all.Introducing Seasons
Over the course of 2025 we will be moving more towards a seasonal content model and away from launching massive content updates once a year, as we did with Chapters. We will be talking much more about this in the future, but in 2025 expect to see named Seasons of three or six months duration with a mix of themed story content, events, store items, dungeons and more.
2025 will be a mix of old and new as we move the dev team towards creating smaller bite-sized pieces of content. We will still have some larger items that we've been working on for over a year, which you'll see launch as well.
Freeing up the dev team from needing to adhere to a strict annual cycle means we will be able to have teams launch content when it is ready throughout the year and not work to a date in June – this will let us focus on a greater variety of content spread over the year. This supports the new Seasons model, and will enable us to release content, updates, fixes, and systems in a more efficient manner.
There is literally nothing in here on how it will be packaged, or paid for or accessed. There is no indication how it will interact with eso plus. The letter was so lacking in detail that afterwards the community managers had to clarify that season content will remain in the game after the season ends because literally no one knows anything right now and they are not telling us anything.
What's a season? it's chunk of time which might be 3 months or 6 months or more or less and it will have any type of new content that has been in the game at any time and we don't know how we access it, if we can purchase just the parts we're interested in or if you have to buy the whole thing. we don't know if it's covered in eso+ or you can purchase parts for crowns or if it's only available for real money. We know nothing because they have told us nothing.
We know the first season start in April and they'll tell us something in January.
That's all we get.
Madness.
Alinhbo_Tyaka wrote: »Alinhbo_Tyaka wrote: »Could someone who is familiar with seasons passes explain: Does that mean we would pay for several months beforehand without knowing what content will be released in that period of time? Or is there a roadmap beforehand, but without a guarantee that everything will be released as planned? Or is everything ready and set at the beginning of a new season so it wouldn't be any different than buying a dlc?
I don't think we will see a season pass implementation where you purchase a pass to access that season's content but I could be wrong. I suspect whatever ZOS implements will be as a way to drive ESO+ subscriptions and/or Crown Store sales where some of the content will be available to non-subscribers and you have to subscribe to have access to all of the features and exclusive rewards.
Why would you suspect that? The latest thing they did was a house only available for real money. It was an entirely new type of interaction.
We have no idea what they are thinking or going to do because they have told us nothing. Literally nothing at all.Introducing Seasons
Over the course of 2025 we will be moving more towards a seasonal content model and away from launching massive content updates once a year, as we did with Chapters. We will be talking much more about this in the future, but in 2025 expect to see named Seasons of three or six months duration with a mix of themed story content, events, store items, dungeons and more.
2025 will be a mix of old and new as we move the dev team towards creating smaller bite-sized pieces of content. We will still have some larger items that we've been working on for over a year, which you'll see launch as well.
Freeing up the dev team from needing to adhere to a strict annual cycle means we will be able to have teams launch content when it is ready throughout the year and not work to a date in June – this will let us focus on a greater variety of content spread over the year. This supports the new Seasons model, and will enable us to release content, updates, fixes, and systems in a more efficient manner.
There is literally nothing in here on how it will be packaged, or paid for or accessed. There is no indication how it will interact with eso plus. The letter was so lacking in detail that afterwards the community managers had to clarify that season content will remain in the game after the season ends because literally no one knows anything right now and they are not telling us anything.
What's a season? it's chunk of time which might be 3 months or 6 months or more or less and it will have any type of new content that has been in the game at any time and we don't know how we access it, if we can purchase just the parts we're interested in or if you have to buy the whole thing. we don't know if it's covered in eso+ or you can purchase parts for crowns or if it's only available for real money. We know nothing because they have told us nothing.
We know the first season start in April and they'll tell us something in January.
That's all we get.
Madness.
I think it will be more of an ESO+ driver because even with the lack of information many of the items in the letter are things already being done by Bethesda in Fallout 76. As a result it is only logical to believe that ZOS is more likely to do something similar than follow the season pass model of other companies' games.
As to houses there are number of houses that are only available in the Crown Store. Yes some were available as game rewards but that doesn't change the fact that the only way to obtain them today is when they show up in the Crown Store. You can also look at Fallout 76 where all buildings or building components have to be paid for with Atoms in the cash shop. So again the monetization scheme tends to align with what a sister company is already doing.
As I said I certainly could be wrong and we will never know for sure what Matt Firor's letter really means until ZOS steps up to clarify it. In the end whatever it turns out to be doesn't really matter to me as either one pretty much kills the game as far as I'm concerned.
LatentBuzzard wrote: »PrincessOfThieves wrote: »On a side note, I also don't understand why some people are considering quitting over the idea of more challenging overland stuff.
Because there's no upside for those people, it just makes already tedious mobs even more tedious. If you want more difficult overland mobs and they make the change optional then you go for it.
Personaly if I want challenging content then there's plenty of veteran content that I can go and do. Otherwise there's zero benefit to me to having more difficult mobs to plow through whilst I collect skyshards / lore books / antiquities / psijic / whatever on yet another character. Having more difficult mobs doesn't make things more interesting, exciting, engaging or immersive, it just makes things more of a chore. Again, if you want to do that and they make it optional then you do you.
Hence I see them using Season Passes to have the equivalent of "Just buying a Chapter on its own". With the stuff also being incorporated into ESO+ just like the current system of Chapters (Whether ESO+ will gain access to new content on launch or continue to need to wait a year before it gets rolled into the subscription like has been the case is yet to be seen)
It would make little sense for them to drastically shift their overall monetization strategy. Both in terms of how it would effect their overall profits and also how it would impact players whom are used to having these options for accessing content.
I agree that the seasons will probably be outside ESO+ initially, just like chapters were. But ESO+ will lose another DLC (the Q1 dungeon DLC - either right away, or starting in 2026). So they have to do something if they're going to charge the same subscription price.
It wouldn't surprise me if they take this opportunity to revamp ESO+. If they don't, they'll have to drop the price, IMO. After all, that'll be 2 DLCs ESO+ has lost with no drop in price (except for getting the two companions free as a one-time thing).
They really need to share some details on the new revenue model.
They aren't going to give up the revenue from chapters purchased by people with ESO Plus so either ESO+ needs to increase in price to get the seasons for free or ESO+ loses any future content so you pay more for less.
Or ESO+ purchasers who don't pony up tor the seasons and get them for free until much later get to see people enjoying content they can't play for months/years(?) Not a great user experience.
They really need to share some details on the new revenue model.
dinokstrunz wrote: »I disagree, people on the current model disappear mere weeks after a big chapter release with nothing in Q3 or Q4 for solid player retention. Hopefully seasons will attempt to rectify that issue with more broader content spread across the board. Lets just see what Zenimax have in store for us first.
They really need to share some details on the new revenue model.
I agree.
I understand they couldn't put all the details into the initial announcement, but how we'll be paying for the new releases is the big unanswered question right now and the source of a lot of the uncertanity and concern from players.
I think they need to let us know how it's going to work, for both subscribers and non-subscribers, as soon as they can, at least for the initial releases.
I am expecting to see a premium Golden Pursuit as well for each season so they can generate some income instead of selling chapters. I mean yearly chapter sales must be bringing considerable amount of income so they can not abandon it entirely.
I am expecting to see a premium Golden Pursuit as well for each season so they can generate some income instead of selling chapters. I mean yearly chapter sales must be bringing considerable amount of income so they can not abandon it entirely.
It may be possible that Gold Road will remain a chapter forever.
I am expecting to see a premium Golden Pursuit as well for each season so they can generate some income instead of selling chapters. I mean yearly chapter sales must be bringing considerable amount of income so they can not abandon it entirely.
It may be possible that Gold Road will remain a chapter forever.
With seasonal content I think of stuff like the midwinter event we are inn now. Its content who is up for some weeks and often have one time rewards.Can someone explain what "seasonal model" means? Does it mean that there will be certain content that's only available for 3 months and after that it disappears forever? This would be sad for people who enjoy new stories and lore but can't play for a while due to personal reasons like health, family or job issues.
That is indeed what a seasonal model means, but fortunately Jessica clarified in the main thread that they won't be removing any content:ZOS_JessicaFolsom wrote: »Thank you for all the great questions so far, everyone. We are keeping a list to help inform what we need to answer and explain more later. And we will. One thing we do want to clarify today are the questions about seasonal content. Our plans are not to remove content such as quests, stories, and new areas like some other games do when a season is over.
Can someone explain what "seasonal model" means? Does it mean that there will be certain content that's only available for 3 months and after that it disappears forever? This would be sad for people who enjoy new stories and lore but can't play for a while due to personal reasons like health, family or job issues.
That is indeed what a seasonal model means, but fortunately Jessica clarified in the main thread that they won't be removing any content:ZOS_JessicaFolsom wrote: »Thank you for all the great questions so far, everyone. We are keeping a list to help inform what we need to answer and explain more later. And we will. One thing we do want to clarify today are the questions about seasonal content. Our plans are not to remove content such as quests, stories, and new areas like some other games do when a season is over.