Pixiepumpkin wrote: »SilverBride wrote: »I have no concept of what seasonal content even is.
Its basically a battle pass. WoW does it now, New World does it now, SWTOR does it now. Its basically a way to get players to engage with limited time items (usually 3 months).
In New Worlds case, they charge 20 dollars for each battle pass. You get one line of "free content" and then a second that gives better rewards (but you pay for them, and then have to meet the goals to obtain them).
I do not personally like battle passes. They are fun at first, but like anything else it becomes mundane/same thing different day.
For sure ZOS will put there own twist on it, but it will be a battle pass and most likely involve the crown store, on top of some other monetization, on top of a monthly sub.
EDIT: Essentially season passes are a way to deliver less content (reused content) while generating more revenue.
Where is the cross play though. Not even consoles? I’ve seen so many excuses from zos over the years yet they pump money in everywhere else. I’m not sure if it’s sheer ignorance or on purpose but it sure is disappointing year after year.
All this talk about returning players and new features means nothing if there are no options to get back into the game on another machine with your friends. Whether they like it or not people don’t play on the same one for life. The refusal to start again is real and they need to wake up to it if they want to see the game succeed into the future.
JustLovely wrote: »ZOS_MattFiror wrote: »Welcome to everyone in the Elder Scrolls Online community! As the year is drawing to a close, I’m going to take some time to walk you through my thoughts on 2024 – and look ahead to 2025 and how ESO will be evolving to meet the changing needs of the community.
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I feel like most of these changes, as with most changes made in recent years have been more geared toward meeting the changing needs of ZOS, not the player base. As a PvP main, I feel like this has been the trend since pre 2020 and this sounds like a roadmap for more of the same.
I very much hope to be wrong on this point. But it's not as if we don't have years of data to form our expectations going forward either.
DaveMoeDee wrote: »While I don't care much about "overland", the bosses for DLC just melt atm. This may be partly due to my build. When the game first released, I remember players that couldn't really do much of anything without being carried, even overland stuff. I don't want the game like that because I want it to be accessible to crappy gamers. But I am a single-player focused gamer with little interest in MMO grinding and repetition.
Personally, if the game isn't releasing substantial narrative content, I don't really care what they do as the game isn't really intended for me, which is fine.