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Rush of Agony

Durham
Durham
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This set ruins PVP for tons of people ... The utility is absolutely insane CC without immunity is destructive! Something pulls everyone together and does damage is insane. This set can pull people way outside it parameters due to lag. I have been pulled through walls and doors. This set has been a plague in PVP for long enough. Combat in this game is becoming proximity combat and using any type of skill with skills is something of yesteryear. The Combat system is something that made PVP awesome in this game, why have we turned it into Pull BOMB ... Pull Bomb is this the gameplay that you want?

PVP DEADWAIT
PVP The Unguildables
  • JustLovely
    JustLovely
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    Free pull sets simply shouldn't exist in a PvP situation. Anything that moves another players location on the map should take up a skill slot and cost resources to use. #NoFreePulls
  • TechMaybeHic
    TechMaybeHic
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    Make massive damage from scaling based on people close together to discourage stacking.

    Make sets that then stacks players together. Even better if the pull can happen multiple times on a target, pulling them from a very long range.

    Hmm
  • Jabbs_Giggity
    Jabbs_Giggity
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    JustLovely wrote: »
    Free pull sets simply shouldn't exist in a PvP situation. Anything that moves another players location on the map should take up a skill slot and cost resources to use. #NoFreePulls

    I mean, it technically does...You do need to slot s Gap closer, which does cost resources. Aside from DK chains and Templar charge, the rest are very finicky skills that often require multiple presses to active (mostly due to lag).

    However, I think 95% of the PVP population right now all agree that RoA should not be the exception to CC immunity rules. Also, IMO the radius needs to be reduced down to 6 meters from the path of travel and limited to only 8 meters from the actual point of impact, as this is not a static ground effect like Dark Convergence, or static AOE from the Scribing Pull skill.
  • El_Borracho
    El_Borracho
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    Oh..... this again. Yay.

    200w.gif?cid=6c09b9523dhq9wzryl5114bpfom6bp5ro6x1ba1mhqenokya&ep=v1_gifs_search&rid=200w.gif&ct=g
  • Avran_Sylt
    Avran_Sylt
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    I will say I absolutely adore this set for Pug tanking.

    Can gtfo in PvP though.
    Make massive damage from scaling based on people close together to discourage stacking.

    Make sets that then stacks players together. Even better if the pull can happen multiple times on a target, pulling them from a very long range.

    Hmm

    I don't like how ZoS design philosophy for cross-healing or heal stacking is: Well you can kill them all only if they're disorganized, and it'll generally be all or nothing to kill the majority of the ball.
  • Durham
    Durham
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    Oh..... this again. Yay.

    200w.gif?cid=6c09b9523dhq9wzryl5114bpfom6bp5ro6x1ba1mhqenokya&ep=v1_gifs_search&rid=200w.gif&ct=g

    It's not a dead horse when the horse is alive!
    PVP DEADWAIT
    PVP The Unguildables
  • El_Borracho
    El_Borracho
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    Durham wrote: »
    Oh..... this again. Yay.

    200w.gif?cid=6c09b9523dhq9wzryl5114bpfom6bp5ro6x1ba1mhqenokya&ep=v1_gifs_search&rid=200w.gif&ct=g

    It's not a dead horse when the horse is alive!

    There are already multiple threads moaning about this set, for months on end, but okay
    Edited by El_Borracho on 17 December 2024 16:43
  • Turtle_Bot
    Turtle_Bot
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    Durham wrote: »
    Oh..... this again. Yay.

    200w.gif?cid=6c09b9523dhq9wzryl5114bpfom6bp5ro6x1ba1mhqenokya&ep=v1_gifs_search&rid=200w.gif&ct=g

    It's not a dead horse when the horse is alive!

    There are already multiple threads moaning about this set, for months on end, but okay

    and despite those threads, nothing has been done at all about this set for months on end, yet 1 single thread pops up about azureblight and the set is deleted from PvP entirely, going against the wishes of the majority, but okay
  • El_Borracho
    El_Borracho
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    Turtle_Bot wrote: »
    Durham wrote: »
    Oh..... this again. Yay.

    200w.gif?cid=6c09b9523dhq9wzryl5114bpfom6bp5ro6x1ba1mhqenokya&ep=v1_gifs_search&rid=200w.gif&ct=g

    It's not a dead horse when the horse is alive!

    There are already multiple threads moaning about this set, for months on end, but okay

    and despite those threads, nothing has been done at all about this set for months on end, yet 1 single thread pops up about azureblight and the set is deleted from PvP entirely, going against the wishes of the majority, but okay

    One thread. OOOO-KAY. :D
  • CatoUnchained
    CatoUnchained
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    Durham wrote: »
    Oh..... this again. Yay.

    200w.gif?cid=6c09b9523dhq9wzryl5114bpfom6bp5ro6x1ba1mhqenokya&ep=v1_gifs_search&rid=200w.gif&ct=g

    It's not a dead horse when the horse is alive!

    There are already multiple threads moaning about this set, for months on end, but okay

    And these posts should continue until the problem is fixed.
  • Durham
    Durham
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    Last night we had a fight it was awsome there was 6 of us. 12+ from another guild came in the fight lasted around 4 minutes, and took place from the inner door to about 100 meters outside the keep. We had to target, assist, and look for healers.

    If we were running Rush of Agony the battle would have ended in less than 15 secs. So much more fun to actually target and assist.

    PULL BOMB is just boring PVP Yeah you make a ton of PVP, and currently the most efficient tactic, but you do not know who you kill. Running this set feels like pushing a mower in my front yard!
    PVP DEADWAIT
    PVP The Unguildables
  • StarOfElyon
    StarOfElyon
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    Who thought sets that break game mechanics was a good idea?
  • ercknn
    ercknn
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    It’s always a good laugh when I 1vX a couple from the Zerg;Comp and then groups chase me across the map spamming this.

    The picture is usually nb spamming ambush, negate sorcs using this on bolt escape along with negating me, all while their 3 40+k healers spam polar as soon as I do any damage. Sometimes I still manage to escape…sometimes

    I wonder what those players would use without this set. Guess we will never know since it’s never getting nerfed.
  • RaidingTraiding
    RaidingTraiding
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    I like how their "nerf" actually turned out to be a buff. After the change I have started getting a ton more egregious pulls. Pulls that are way over 12m, many times outside camera range probably well over 20m at times; pulled through walls, pulled from different floors, and pulled back on top of buildings or cliffs that i jump off of. Also it feels like I'm getting desynced, I'll be dead mid pull from the next continent and on my recap i have plagues and vds that are happening way away from me, pretty annoying.

    Conversely when I run rush in a group it feels unfair and like i turned on ez mode. nothing about it feels balanced at all, feels like I'm cheating. the delay also is better to line up a damage combo, i can now throw in contingency right before they get pulled so when they do get pulled i have that going off with power extraction for more unavoidable damage. that or i fear immediately or someone else drops a dc on the stack for a double pull. Plus you get free damage from that set. Comparable to old vd numbers. Very hard to counter. And like how I get pulled from way outside of range, when I pull people I always get surprise pulls from players I didn't even know were there cause they were so far away. It's pretty comical seeing how far people get pulled, it's so ridiculous it's hard to take the game seriously anymore. No cc immunity and the fact that it's been that way for years is so baffling. It takes so long for people to get out of the center of the pull just because you can throw so many ccs on top of it, and if you stagger them slightly theres no chance of surviving or escaping, especially with delayed break frees when performance is sub par.

    Personally the best course to take would be to disable it in pvp. That won't likely happen so the next best thing would be to take away the damage and make it give immunity, and probably should drastically decrease pull range. Tying damage to any pull is really unbalanced and overpowered. You already can lock people down for a huge burst window, you don't need to give free damage on top of it. Who am I kidding that won't happen either, it's been years this set has been this broken. We all know the dev team is completely out of touch with the game. The only time these comments will get read is by moderators lol. Pretty sad to see.
    Edited by RaidingTraiding on 20 December 2024 17:31
  • DeadlySerious
    DeadlySerious
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    The radius should be cut in half for this set, and it should apply CC immunity.

    Free pull sets are just bad game design to begin with, but they could at least reduce the toxicity of the set to some degree if they won't take it out of the game. By toxicity I mean that during lag RoA might pull you 30 meters or more. That's just plain toxic OP at least in appearance during heavy game play.
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