StarOfElyon wrote: »I recommend you find a group to play with. Post "LFG" or something. If you're new, others can help you in the game better than we can on this forum.
"Play how you want" doesn't necessarily mean "All playstyles are equally supported"
Stealth is a minor part of PvP, with the main use being NB's using their invis to try and escape a fight in BG's. It can also be used to mask your presence while guarding a BG objective.
Otherwise its use is more just about being a jerk - Ganking solo people doing PvE objectives (Such as questing in towns in Cyro or farming NPC's in IC), or doing something silly like sitting in the corner of a keep while it gets retaken so you can try and solo cap it when the defenders move on.
Though to be fair, it's not like stealth is any better in PvE. With it being entirely useless outside of Theives Guild/Dark Brotherhood dailies.
Avran_Sylt wrote: »This game is supposedly about playing how you want, but when it comes to stealth PvP, it just seems to be about being cancerous to new players, or irrelevant to fully geared players, in IC at least. In Cyrodiil, well, it's all about the ball-mass.
Are there any Stealth based PvEvP objectives I've missed?
Thumbless_Bot wrote: »Avran_Sylt wrote: »This game is supposedly about playing how you want, but when it comes to stealth PvP, it just seems to be about being cancerous to new players, or irrelevant to fully geared players, in IC at least. In Cyrodiil, well, it's all about the ball-mass.
Are there any Stealth based PvEvP objectives I've missed?
Never been a nb or stealthbchar of any kind, but I think the dark brotherhood questioned is basically designed for stealth. A lot of the thieves guild stuff too.
None that ZOS prescribe, but:
- Burning camps and burning siege under the enemy's nose and getting away with it. This occasionally turns the tide.
- Guarding your own faction's camp, e.g. interrupting enemies wanting to burn it without engaging in a fight.
- Bringing Tel Var home after (solo) killing a boss in IC.
- Rezzing your faction when you are the only survivor, because you disengaged in time and couldn't be found.
- Scouting enemy forces for your group without being seen.
- Doing town quests in peace, possibly in a hostile town.
- Shedding aggro from NPCs, possibly remaining invisible in a keep until you siege the door from the inside.
- Evicting players from your keep via a knockback skill. Do this to a ball group leader or healer, and the whole ball group may well leave. While any player can do this, a cloaking NB probably has the best chance to sneak up and pick the right time and target.
Avran_Sylt wrote: »This game is supposedly about playing how you want, but when it comes to stealth PvP, it just seems to be about being cancerous to new players, or irrelevant to fully geared players, in IC at least. In Cyrodiil, well, it's all about the ball-mass.
Are there any Stealth based PvEvP objectives I've missed?
MincMincMinc wrote: »Stealth used to be an important part of pvp. In the days of old mounts didnt travel at lightspeed. Ganking was an actual thing that could happen.
As others already pointed out, the entirety of pvp wasnt always log in and LFG into a 40 man zerg or ball group. There were more avenues for solo play and small group play through resource fights, ganking, bridge fights, etc. NB and stealth played a major role in allowing newer players to feel safer being able to try these non-zerg playstyles. As you can imagine these playstyles have a steep learning curve, and being able to stealth gave a safety blanket for newer players to participate.
People often fall into this thought process of Oh, only good players can play solo.......... When in reality it is the fault of the devs that this is becoming more and more true. The game thrives when players of all skill levels participate in all playstyles. There needs to be incentives for players to break away from ball groups and learn on their own.
Avran_Sylt wrote: »Thumbless_Bot wrote: »Avran_Sylt wrote: »This game is supposedly about playing how you want, but when it comes to stealth PvP, it just seems to be about being cancerous to new players, or irrelevant to fully geared players, in IC at least. In Cyrodiil, well, it's all about the ball-mass.
Are there any Stealth based PvEvP objectives I've missed?
Never been a nb or stealthbchar of any kind, but I think the dark brotherhood questioned is basically designed for stealth. A lot of the thieves guild stuff too.
Sure, but how could those be included into something like Cyrodiil where this stealth impacts other players and aids in the war?
Maybe you can pickpocket the patrolling guards outside castle grounds to possibly gain a temporary buff that lets you capture a resource node as if you were three people instead of just one, useful for scouting and cutting keeps more quickly but needing investment into legerdemain. (call the buff "Pilfered Orders").
Maybe a rare drop from pickpocketing patrolling guards is a consumable called "Tactician's Orders", that reveals nearby forward camps when used. (Limit 1, cannot be banked, expires after an hour, need a bit of a grind to obtain as to not be quickly available whenever).
Allow Resource Keep NPC's to be killed with the blade of Woe as well, having a chance to provide a similar buff "Bloodied Documents" that can stack with "Pilfered Orders" to let you capture a resource node solo a bit faster. (you might focus on taking out straggler NPC's to try and get the buff with more reliability).
Maybe make searching containers in an enemy controlled resource node possibly give you a temporary disguise/buff that increases your damage done to monsters by 200% for the next minute (in this case the resource keep guards).
You've now got a loop of pickpocketing orders, killing straggler NPC's, to capture a node faster solo before it flags, and help divert attention while using a more stealthy approach to resource nodes, with the possibility of acquiring a short-term consumable that you can use to help more effectively locate and destroy forward camps in a group battle.
Perhaps also give Keep Recall stones a chance to be pickpocketed from guards.