(emphasis mine)Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS.
...
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
allochthons wrote: »Please take into consideration that your communication to the player base should be much, much different than your communication to your investors and stake-holders.
Many of your players are highly sophisticated technical people. People as knowledgable and capable in the technology involved in running a AAA MMO as anyone else in the world.^
And yet some of the technical things you've posted have been flat-out incorrect. I honestly don't think you are trying to be dishonest, but that's how it comes across. A prime example is this:(emphasis mine)Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS.
...
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
This is patently untrue as stated. I do believe changes were made to the trader and mail systems to reduce database strain, but the 14 day change wasn't one of them. This was pointed out, but ignored.
When people who understand even a bit of the technical side of this see that, they don't think that communication between the devs and the communicators slipped, they think they are being gaslit. And trust is lost.
Today's outage was explained by a power outage. But both NA and EU were affected? That's one heck of a power outage. Of course, Texas and Germany didn't both lose power, 1 server in 1 data center affects logins on all megaservers. But the outage reason as stated comes across as dishonest.
Other players filled in the information about the authentication server. Not any official communication. And only those who have read all the threads on this topic are aware. And so trust is lost.
For things like today, of course a full technical discussion can't take place during the crisis. But a breakdown after the fact would be invaluable in regaining the trust of your players.
How many times has it been stated on these forums that we will never know why X or Y happened?
An excellent exception, and where you did extremely well, was the PTS Database overwriting the Live Server database issue. More communication like that, please.
More communication like what (I dearly hope) is going to be posted tomorrow about the lag issue.
Thank you.
----
(^ I don't count myself among our technical elite players. I've been out of tech for 10+ years. But I know enough to know when many of the statements given are ... not entirely accurate.)
Yes, it does. It gives more information than I was expecting, and hadn't read while composing the original post.Four_Fingers wrote: »The pinned thread on the subject at the top of the forum does explain in more detail than they usually do.
I do know this. I state it in the original post.Four_Fingers wrote: »The data center hosting the login and store servers had the power failure as players were still playing on EU and NA servers
after failure if they didn't log out or crash.
So, no there was not a global power failure. lol
As many people, myself included, were saying/thinking "uh, UPS has been a thing for decades now?"ZoS_Kevin wrote:Regarding the scope of work, this issue we ran into today was an edge-case emergency power outage at the data center that did not trigger standard backup failsafes for multiple tenants affected by the outage. (This type of outage is designed to cut ALL power in the event of a fire/flood scenario.)
freespirit wrote: »
allochthons wrote:Of course, Texas and Germany didn't both lose power, 1 server in 1 data center affects logins on all megaservers. But the outage reason as stated comes across as dishonest.
Other players filled in the information about the authentication server. Not any official communication. And only those who have read all the threads on this topic are aware. And so trust is lost.
(emphasis mine)attrielub17_ESO wrote: »honestly i can see the 14-day timeouts being for db performance. more rows = more query load. indexes can help but sometimes there's just too much data without a clear breakapart. that said, that applies more to the mail changes than the traders.
Mail timing out faster definitely does help the databases. But shorter trader listings means people relisting more often, and that means more database calls, not fewer. And they add 5+ more traders (5 guilds, 30 listings possible for each of 500 possible members = 75K possible more database entries), each chapter/DLC, so the logic makes even less sense.I do believe changes were made to the trader and mail systems to reduce database strain, but the 14 day change wasn't one of them.
allochthons wrote: ». But shorter trader listings means people relisting more often, and that means more database calls, not fewer.
Not everyone. But certainly some. Some of it is posted in this thread (see #11). Which is why I said:I .... don't know that one should assume a "tech-savvy population" just from stuff posted on a game forum online....
Many of your players are highly sophisticated technical people. People as knowledgable and capable in the technology involved in running a AAA MMO as anyone else in the world. (emphasis added)
allochthons wrote: »Yes, it does. It gives more information than I was expecting, and hadn't read while composing the original post.Four_Fingers wrote: »The pinned thread on the subject at the top of the forum does explain in more detail than they usually do.
But as of Post #6, no explanation of why a power outage at a North America data center took down access to European servers. To be clear, I'm not expecting that while the problem is still being fixed. I hope it's mentioned later, though, in official communication.I do know this. I state it in the original post.Four_Fingers wrote: »The data center hosting the login and store servers had the power failure as players were still playing on EU and NA servers
after failure if they didn't log out or crash.
So, no there was not a global power failure. lol
I'm also very glad Kevin shared this:As many people, myself included, were saying/thinking "uh, UPS has been a thing for decades now?"ZoS_Kevin wrote:Regarding the scope of work, this issue we ran into today was an edge-case emergency power outage at the data center that did not trigger standard backup failsafes for multiple tenants affected by the outage. (This type of outage is designed to cut ALL power in the event of a fire/flood scenario.)
I am impressed this was included while the crisis is still on-going. Thank you, @ZOS_Kevin.
My own personal theory on the mail thing.
It forces prices downward by making people frequently relist for lower than recent prices in order to sell things.
They seem to have been making a concerted effort into getting prices down so new players can afford things.
My own personal theory on the mail thing.
It forces prices downward by making people frequently relist for lower than recent prices in order to sell things.
They seem to have been making a concerted effort into getting prices down so new players can afford things.
I'm going to say my piece on this one. I agree wholeheartedly that effective communication with a game community is important for establishing confidence in that feedback to action pipeline and trust in the developer.
You know what else I think? I think that feedback given by a game's community should be open minded, respectful, and constructive. I am fairly new to the ESO community as I only just started playing in March this year.
The manner in which people give "feedback" around here is entitled, infantile, accusatory, and reactionary. People sit and speculate some imminent demise of the game while accusing these developers of not caring about what they're making or just flatly lying to their community. When a dev DOES jump in to say a few words on a post, they are swarmed with condescending demands for specific actions or responses as well as further accusations of dishonesty and sometimes insults to their skill or intelligence.
Warning: tangent aheadI mean, just today, you've seen people demanding recompense for a completely unplanned outage over which the devs had no fault or control. I mean, do people think that ZOS just walked into the data center and decided that flipping a breaker would be a good idea? And what sort of compensation do people think they're entitled to here? If you are subscribed to ESO plus monthly, you pay $15.00. Divided out to days, it's roughly 50 cent a day; less if you have longer subscriptions prepaid. Even if it takes them a full 24 hours to get things back up and running, you could say you you lost 50 cent of your ESO plus subscription.
End of tangent.
My point is - yeah, it would be great if we could get some clarity about some of the actions they've taken via game development and even with regards to the future NA community event.
But if it was my job to engage with this community, I wouldn't want to make a single post. I say that if the community wants the developers to be more interactive and responsive, then people need to do a better job of making their criticisms in a constructive, reasonable, level-headed way that questions rather than accuses.
Just be better and maybe, just maybe, there would be some more interaction around here.
Oblivion_Protocol wrote: »I'm going to say my piece on this one. I agree wholeheartedly that effective communication with a game community is important for establishing confidence in that feedback to action pipeline and trust in the developer.
You know what else I think? I think that feedback given by a game's community should be open minded, respectful, and constructive. I am fairly new to the ESO community as I only just started playing in March this year.
The manner in which people give "feedback" around here is entitled, infantile, accusatory, and reactionary. People sit and speculate some imminent demise of the game while accusing these developers of not caring about what they're making or just flatly lying to their community. When a dev DOES jump in to say a few words on a post, they are swarmed with condescending demands for specific actions or responses as well as further accusations of dishonesty and sometimes insults to their skill or intelligence.
Warning: tangent aheadI mean, just today, you've seen people demanding recompense for a completely unplanned outage over which the devs had no fault or control. I mean, do people think that ZOS just walked into the data center and decided that flipping a breaker would be a good idea? And what sort of compensation do people think they're entitled to here? If you are subscribed to ESO plus monthly, you pay $15.00. Divided out to days, it's roughly 50 cent a day; less if you have longer subscriptions prepaid. Even if it takes them a full 24 hours to get things back up and running, you could say you you lost 50 cent of your ESO plus subscription.
End of tangent.
My point is - yeah, it would be great if we could get some clarity about some of the actions they've taken via game development and even with regards to the future NA community event.
But if it was my job to engage with this community, I wouldn't want to make a single post. I say that if the community wants the developers to be more interactive and responsive, then people need to do a better job of making their criticisms in a constructive, reasonable, level-headed way that questions rather than accuses.
Just be better and maybe, just maybe, there would be some more interaction around here.
Yes, there are people who take the opportunity to be more harsh when necessary. But trust me when I tell you they are the absolute minority. The rest of us give fair and balanced feedback, or firmly request answers to issues that come up. There have been mountains of constructive, reasonable, level-headed criticisms and questions that have all gone unanswered or ignored, and it seems disingenuous to blame that on a comparatively few rude people.
To give an analogy, say you walk into a restaurant. As you’re making your order, you hear another customer loudly and cruelly berating the employees because he’s not happy with his food. Eventually, he leaves. Then, you’re told that your food will take two hours and not given an explanation. Do you shrug and say, “Well, they don’t need to give me an explanation because that guy who was here earlier was a jerk”?
You said that if it was your job, you wouldn't want to make a single post. And that’s fine. But you should make those posts anyway because it’s your job. And that’s the key point. We’re not asking for the moon. We’re asking for ZoS to do their job.
Oblivion_Protocol wrote: »I'm going to say my piece on this one. I agree wholeheartedly that effective communication with a game community is important for establishing confidence in that feedback to action pipeline and trust in the developer.
You know what else I think? I think that feedback given by a game's community should be open minded, respectful, and constructive. I am fairly new to the ESO community as I only just started playing in March this year.
The manner in which people give "feedback" around here is entitled, infantile, accusatory, and reactionary. People sit and speculate some imminent demise of the game while accusing these developers of not caring about what they're making or just flatly lying to their community. When a dev DOES jump in to say a few words on a post, they are swarmed with condescending demands for specific actions or responses as well as further accusations of dishonesty and sometimes insults to their skill or intelligence.
Warning: tangent aheadI mean, just today, you've seen people demanding recompense for a completely unplanned outage over which the devs had no fault or control. I mean, do people think that ZOS just walked into the data center and decided that flipping a breaker would be a good idea? And what sort of compensation do people think they're entitled to here? If you are subscribed to ESO plus monthly, you pay $15.00. Divided out to days, it's roughly 50 cent a day; less if you have longer subscriptions prepaid. Even if it takes them a full 24 hours to get things back up and running, you could say you you lost 50 cent of your ESO plus subscription.
End of tangent.
My point is - yeah, it would be great if we could get some clarity about some of the actions they've taken via game development and even with regards to the future NA community event.
But if it was my job to engage with this community, I wouldn't want to make a single post. I say that if the community wants the developers to be more interactive and responsive, then people need to do a better job of making their criticisms in a constructive, reasonable, level-headed way that questions rather than accuses.
Just be better and maybe, just maybe, there would be some more interaction around here.
Yes, there are people who take the opportunity to be more harsh when necessary. But trust me when I tell you they are the absolute minority. The rest of us give fair and balanced feedback, or firmly request answers to issues that come up. There have been mountains of constructive, reasonable, level-headed criticisms and questions that have all gone unanswered or ignored, and it seems disingenuous to blame that on a comparatively few rude people.
To give an analogy, say you walk into a restaurant. As you’re making your order, you hear another customer loudly and cruelly berating the employees because he’s not happy with his food. Eventually, he leaves. Then, you’re told that your food will take two hours and not given an explanation. Do you shrug and say, “Well, they don’t need to give me an explanation because that guy who was here earlier was a jerk”?
You said that if it was your job, you wouldn't want to make a single post. And that’s fine. But you should make those posts anyway because it’s your job. And that’s the key point. We’re not asking for the moon. We’re asking for ZoS to do their job.
I agree they are handling this one quite well. I do think they should have mentioned the authentication server being in NA, because the confusion about EU being inaccessible was voiced immediately.Aardappelboom wrote: »Finally, to be honest and reply on your first post: you state they should communicate after the incident (which they have done in the past) and you understand they don't elaborate while the problem is ongoing, yet you already assume that what they say is dishonest. I think that's not a fair way to look at this.
I don't agree with quite a few things ZOS does, but this is honestly not one of them.