I'd love to see some changes to bring this system in line with the rest of buffs/debuffs post the hybridization from u33. I understand that it may not be a huge priority but I think there's some minor things that could help bring more clarity and/or some large changes to make the system more engaging.
1. The main thing i'd like to see is some renaming of Breach and Fracture from potions, poisons and ingredients. It's confusing to have "breach" not be related to minor or major breach, as well as fracture still existing despite no longer being a system in the game. Just rewording these to something like reduce spell/physical resistance would be a nice change.
2. If there's capacity, and what i'd love to see, would be a full overhaul of the potion system with hybridized buffs and debuffs and some new ones added in
I would combine Savagery/Prophecy, Brutality/Sorcery , Possibly changing physical/spell resist/reduction to just resolve and breach respectively
Then to account for ingredients having redundant effects, adding in things like evasion, minor force, minor slayer, courage, etc....
I think some kind of overhaul like this would benefit new players because it can be confusing to match Savagery/Prophecy to classes minor buffs, traders/crafters because there would be many new potential potion options to make or sell, and it would create interesting possibilities for optimizing for trials and pvp. An idea of one potion i'd love to make: Major evasion, Restore x Resource, Major savagery/Prophecy to allow people to run something other than daggers and keep similar survivability.
I'd love to hear others thoughts on this as I think it's a fun avenue to explore