korwinthale wrote: »I'm a bit concerned after seeing that we can "Purchase" a palomino horse, I've always hated it when companies do this.. We already pay 15 dollars a month. Horses should be in the game content already. I just find it gross that while we pay our 15 dollars a month (or in my case 45 dollars a month as I pay for 3 accounts for myself my wife and my son) and content will be released that only people who give them even more money will be able to have. Just curious what the general consensus is about this. I mean do the math for a moment Lets say ESO only generates 1 million subscribers which on a global scale is not really a big task considering some of the big mmos have seen numbers as high as 10 and more millions .. Now lets assume 1 million subs at 15 a piece ... 15,000,000 dollars a month.. Do they really need to sell ponies? or do Micro transactions? I understand this in F2P games but will never understand it in P2P games seems greedy and unnecessary. Thoughts?
\korwinthale wrote: »@Xionar yes I am aware they are in the game I purchased one for 1 g as well since I bought imperial edition. But selling mounts for real money bothers me.. Now Pets and such eehh ok I see that but .. yeah you know?
korwinthale wrote: »Well a horse for a regular subscriber is 17000 gold or you can pay money. That isn't a vanity item its a game mechanic altering item honestly.
korwinthale wrote: »@necronite minus the 17000 gold initial investment lol might as well sell gold on their store .. see what I'm worried about?
If it's vanity stuff no. If it's game changing stuff like consumables that are more powerful than ingame ones, or unique to store then ZoS will have a problem.
gimmethecreepsb14_ESO wrote: »I don't mind it because they still allow you to get a horse without "paying" for it. As long as micro transactions never include combat items (super weapons, armor, potions that give buffs, etc.) I don't really mind what they put in their micro-transaction house.
I also don't think how much revenue they generate is any of our business. I personally don't know how many million it cost them to develop this game, advertise it, pay the staff, distribution, etc. So I don't know how much actual profit comes from it. But you take a huge risk every time you release an MMO, so with huge risk should come huge reward. They pretty much gamble with millions to make these games. If you were to take your family's savings to Las Vegas, bet it on black on the roulette table, you'd actually statistically have a higher chance for success than a new MMO does in this market. So imagine if you had the balls (and the nerve) to do just that, and win at Vegas. should the pit-boss give you a portion of your money, and then distribute the rest to other people because "you don't need this much money anyway, you were fine without it before..." Or do you deserve the money you made for the gigantic risk you took?
I see no problem in them finding any way possible to profit. That's the point of business. Being in business myself, I can appreciate that.