Whenever you level up you will always be met with a decision, what do I spend my Attribute points on? For some, this is quite obvious. A pure mage may only want to spend a lot of time buffing their mana pool with some to their HP, but if you choose a more hybrid route, choosing the wrong points for too long can lead to some problems all across the board.
Quick notes about HP, Stamina and MPHealth: Upgrading this increases your survivability all classes should ideally have some points in this but how many depends largely on your playstyle.
Stamina: Improves the amount of time(s) you have to run, roll/dodge, and use non-staff weapon abilities.
Magic: Essentially every 'Class' ability will in some manner use Mana. At least most of the time. This increases your mana pool allowing you to spam non weapon abilities.
NOTE: Your armor choice should also reflect the intentions of your character but is not absolutely necessary. Light Armor has passive buffs for Mana, Medium for Stamina, and Heavy for HP.The Golden Rule
If your focus is on Class Abilities you need Mana. If your focus is on non-staff weapons, you need Stamina. If you need more survivability to deal enough damage to kill things of your level, you need Health or better Armor or both.
If you find yourself running out of Mana and not Stamina but you use both. You probably need more Mana and vice-versa.
When it comes to actually allocating your points, I like to think of them in ratios.
MP : HP : STA
A pure hybrid class would simply allocate 1:1:1 or 1:2:1. For every 1 or 2 Points of HP, you put 1 in STA and 1 in MP.
You have 5 Abilities on your cast bar at max and should do some planning and thinking ahead before selecting them. Keep late game in mind as well.
Salvaging a Mistake!
Perhaps you put the wrong point in. Perhaps you decide to switch play styles. Mistakes can be costly or they can be nothing at all.
If you switch from a class that uses pure mana to one that uses nothing but stamina, it's going to hurt. A lot. You will likely need to do an attribute reset, the sooner the better.
However, if you are switching from something of a 1:3:0 ratio to something more along the lines of 1:2:1 and you aren't an incredibly high level, you can even out the score by spending points on stamina and mana and nothing else. You always get all 3 attributes when you level you just have the choice of making one even better with an attribute point.
Class ExamplesPure Tank
Become nigh unstoppable.
Recommended Attribute Ratio [MP:HP:STA]: 2:5:1, 1:5:1, or 1:5:2
- Select a class that has healing or allows healing from damage dealt.
- Select abilities that largely provide crowd control and sustain at the cost of lower damage output.
- Prioritize on health but do not let it be the end all. You need mana/stamina for abilities that refund you HP.
- Heavy armor adds more survivability and is augmented by heavy armor passives. Medium armor is viable but less so and Light Armor will get you killed a lot.
Pure Mage
Rend your foes with magics.
Recommended Attribute Ratio [MP:HP:STA]: 3:5:0, 4:5:0, or 1:1:0
- Select a class that prioritizes on spell casting.
- Use any Staff of your choice.
- Prioritize on a mix between Heatlh and Mana. Only get as much mana as you need. HP becomes more important against strong enemies, esp if you opt for light armor..
- Light armor augments your mana and mana regen so that you can stay casting in combat longer.
- Alternatively, Heavy Armor will add health sustain at the cost of mana regen. If you opt for this, expect to spend more attributes on Mana. Medium armor is almost worthless to a stamina-free mage.
Pure Weapons Master
Be unparalleled in physical weapon combat.
Recommended Attribute Ratio [MP:HP:STA]: 0:2:1, 0:4:3, 0:5:4, or 0:1:1
- The class you choose is largely unimportant as all classes can use all weapons.
- However, you might opt for an ability or two from your class inside your weapon swap rotation so don't completely ignore it.
- Prioritize on a mix between Heatlh and Stamina. Only get as much stamina as you need. HP becomes more important against strong enemies.
- Medium armor is incredibly useful due to the Stamina perks as well as offering moderate protection.
- Alternatively, Heavy Armor will add health sustain at the cost of stamina regen. If you opt for this, expect to spend more attributes on Stamina. Light armor is almost worthless to a mana-free / low mana user.
Battle Mage / Spell Sword / Hybrid
With spell and sword, foes will be torn apart.
Recommended Attribute Ratio [MP:HP:STA]: 1:4:1, 1:3:1, 1:2:1, or 1:1:1
- Pick the class you prefer the most. Spell sword is incredibly diverse and most people, inadvertently, are this.
- Prioritize on a mix between Health, Stamina and Mana. Only get as much stamina and mana as you need. HP becomes more important against strong enemies.
- Whichever Armor suits your play style. Light = squishy mana, Medium = stamina, Heavy = resilient health
Pure Healer (for off Healer see Spell Sword or Mage)
Everyone shut up, I'm trying to heal.
Recommended Attribute Ratio [MP:HP:STA]: 4:3:0, 4:2:0 (blaze it), 4:1:0, 1:0:0
- Pick a class that has a healing specialization [such as Templar]
- Your absolute main priority is going to be Mana. Unlike other classes who rely on killing things, yours is keeping things alive at all times.
- This is most viable for group PvE and PvP but is terrible at Solo PvE.
- Light Armor will be very beneficial for the Mana Regen. Heavy armor is a waste of HP Regen. Just augment it with HP Attribute Points.
- This is one of the only classes that can get away with more Mana than HP. Always have enough HP to survive a burst attack, other than that. You need mana. 4:2:0 works best. 4:1:0 is riskier. 4:3:0 is safer but might result in sub-optimal burst healing.