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Overpowered Arcanists Ruin Dungeons

Depperoniak
Lately some overpowered meta build for arcanists has ruined dungeons for me. They run around melting everything effortlessly. It's kinda pointless to even walk along with another DPS build. Hell, my stamblade gets outDPSed by arcanist tanks now, where I used to do 40 to 55% of the group damage. By the time I get one attack in, all the other mobs have already been reduced to ash.
  • LittlePinkDot
    LittlePinkDot
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    Tanks dont DPS. if a "Tank" is using fatecarver, they're not a real tank.
  • Depperoniak
    Doesn't make much of a difference anyhow, if they just breeze through any veteran dungeon. Who needs taunt or armour if everything you look at ceases to exist. In fact I know one of those tanks had taunt, because the bosses lived a little bit longer and always faced them, away from the rest of the group. That's what tanks do, right?
  • LittlePinkDot
    LittlePinkDot
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    Doesn't make much of a difference anyhow, if they just breeze through any veteran dungeon. Who needs taunt or armour if everything you look at ceases to exist. In fact I know one of those tanks had taunt, because the bosses lived a little bit longer and always faced them, away from the rest of the group. That's what tanks do, right?

    Well my REAL Arcanist tank doesn't use fatecarver and hits like a potato with the taunt runic embrace
    Edited by LittlePinkDot on 5 December 2024 23:49
  • Kahnak
    Kahnak
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    Tanks dont DPS. if a "Tank" is using fatecarver, they're not a real tank.

    Yeah, we get that. It's people queuing up for the wrong role for a quick wait time. It's been an issue with the Dungeon Finder since day one and they can't figure out how to resolve it. If the community would just collectively start kicking these people, it would probably not be as prevalent, but most people seem to be indifferent and you'll even see some pockets here on the forums that will even advocate for it. To some degree, I get it, because by the time I finally get a dungeon prompt after a 30 minute wait time, kicking the fake tank on principle just to wait another half hour for a real one (maybe) to join the dungeon is a big ask.

    Bottom line - there doesn't seem to be any penalty whatsoever for skipping the line and the anonymity of online gaming seems to enable these folks who otherwise can't be bothered to be considerate to their peers by waiting an extra ten minutes.
    Tombstone Reads: "Forgot to get good"
  • Soarora
    Soarora
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    Is this on vet or norm?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Depperoniak
    Kahnak wrote: »
    Tanks dont DPS. if a "Tank" is using fatecarver, they're not a real tank.

    Yeah, we get that. It's people queuing up for the wrong role for a quick wait time. It's been an issue with the Dungeon Finder since day one and they can't figure out how to resolve it. If the community would just collectively start kicking these people, it would probably not be as prevalent, but most people seem to be indifferent and you'll even see some pockets here on the forums that will even advocate for it. To some degree, I get it, because by the time I finally get a dungeon prompt after a 30 minute wait time, kicking the fake tank on principle just to wait another half hour for a real one (maybe) to join the dungeon is a big ask.

    Bottom line - there doesn't seem to be any penalty whatsoever for skipping the line and the anonymity of online gaming seems to enable these folks who otherwise can't be bothered to be considerate to their peers by waiting an extra ten minutes.

    You make a good point.
    Still, this is on a different level. I've been playing for a couple of years now and seen plenty of fake tanks. But these guys make the whole experience redundant.
    Fake tanks are a different issue. This is about Homelanders takeing the last bit of fun out of veteran Dungeons. Fixing this either requires a massive nerf or a whole new difficulty level for dungeons
  • tsaescishoeshiner
    tsaescishoeshiner
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    Is this a normal dungeon? Normal dungeons have always been steamrolled by strong endgame AoE DPS builds, including some when DPS numbers were even higher than they are now for arcanists.

    If it's a vet dungeon, and a tank is DPSing everything while taunting and not dying, that sounds like a good run to be thankful for to me lol.
    PC-NA
    in-game: @tsaescishoeshiner
  • Depperoniak
    Is this a normal dungeon? Normal dungeons have always been steamrolled by strong endgame AoE DPS builds, including some when DPS numbers were even higher than they are now for arcanists.

    If it's a vet dungeon, and a tank is DPSing everything while taunting and not dying, that sounds like a good run to be thankful for to me lol.

    Except that it's incredibly boring
  • LittlePinkDot
    LittlePinkDot
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    Kahnak wrote: »
    Tanks dont DPS. if a "Tank" is using fatecarver, they're not a real tank.

    Yeah, we get that. It's people queuing up for the wrong role for a quick wait time. It's been an issue with the Dungeon Finder since day one and they can't figure out how to resolve it. If the community would just collectively start kicking these people, it would probably not be as prevalent, but most people seem to be indifferent and you'll even see some pockets here on the forums that will even advocate for it. To some degree, I get it, because by the time I finally get a dungeon prompt after a 30 minute wait time, kicking the fake tank on principle just to wait another half hour for a real one (maybe) to join the dungeon is a big ask.

    Bottom line - there doesn't seem to be any penalty whatsoever for skipping the line and the anonymity of online gaming seems to enable these folks who otherwise can't be bothered to be considerate to their peers by waiting an extra ten minutes.

    You make a good point.
    Still, this is on a different level. I've been playing for a couple of years now and seen plenty of fake tanks. But these guys make the whole experience redundant.
    Fake tanks are a different issue. This is about Homelanders takeing the last bit of fun out of veteran Dungeons. Fixing this either requires a massive nerf or a whole new difficulty level for dungeons

    You find vet dungeons fun?? They're usually painful. Only reason I do them is for monster helmets.

    PvP is where the real fun is. And let me tell you, Arcanist in PvP is hot garbage. Only marginally better Necromancer.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Is this a normal dungeon? Normal dungeons have always been steamrolled by strong endgame AoE DPS builds, including some when DPS numbers were even higher than they are now for arcanists.

    If it's a vet dungeon, and a tank is DPSing everything while taunting and not dying, that sounds like a good run to be thankful for to me lol.

    Except that it's incredibly boring

    That's valid, it's just not an arcanist thing or a new thing in my experience. Grouping with guildies or zone chat can make it more likely to be low levels/casual vibe than people rushing for transmutes.
    PC-NA
    in-game: @tsaescishoeshiner
  • Soarora
    Soarora
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    Kahnak wrote: »
    Tanks dont DPS. if a "Tank" is using fatecarver, they're not a real tank.

    Yeah, we get that. It's people queuing up for the wrong role for a quick wait time. It's been an issue with the Dungeon Finder since day one and they can't figure out how to resolve it. If the community would just collectively start kicking these people, it would probably not be as prevalent, but most people seem to be indifferent and you'll even see some pockets here on the forums that will even advocate for it. To some degree, I get it, because by the time I finally get a dungeon prompt after a 30 minute wait time, kicking the fake tank on principle just to wait another half hour for a real one (maybe) to join the dungeon is a big ask.

    Bottom line - there doesn't seem to be any penalty whatsoever for skipping the line and the anonymity of online gaming seems to enable these folks who otherwise can't be bothered to be considerate to their peers by waiting an extra ten minutes.

    You make a good point.
    Still, this is on a different level. I've been playing for a couple of years now and seen plenty of fake tanks. But these guys make the whole experience redundant.
    Fake tanks are a different issue. This is about Homelanders takeing the last bit of fun out of veteran Dungeons. Fixing this either requires a massive nerf or a whole new difficulty level for dungeons

    You find vet dungeons fun?? They're usually painful. Only reason I do them is for monster helmets.

    PvP is where the real fun is. And let me tell you, Arcanist in PvP is hot garbage. Only marginally better Necromancer.

    People find different things to be fun. To me, it’s not arcanists that make vDLC dungeons too easy, its that they aren’t scaled correctly.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Depperoniak
    Kahnak wrote: »
    Tanks dont DPS. if a "Tank" is using fatecarver, they're not a real tank.

    Yeah, we get that. It's people queuing up for the wrong role for a quick wait time. It's been an issue with the Dungeon Finder since day one and they can't figure out how to resolve it. If the community would just collectively start kicking these people, it would probably not be as prevalent, but most people seem to be indifferent and you'll even see some pockets here on the forums that will even advocate for it. To some degree, I get it, because by the time I finally get a dungeon prompt after a 30 minute wait time, kicking the fake tank on principle just to wait another half hour for a real one (maybe) to join the dungeon is a big ask.

    Bottom line - there doesn't seem to be any penalty whatsoever for skipping the line and the anonymity of online gaming seems to enable these folks who otherwise can't be bothered to be considerate to their peers by waiting an extra ten minutes.

    You make a good point.
    Still, this is on a different level. I've been playing for a couple of years now and seen plenty of fake tanks. But these guys make the whole experience redundant.
    Fake tanks are a different issue. This is about Homelanders takeing the last bit of fun out of veteran Dungeons. Fixing this either requires a massive nerf or a whole new difficulty level for dungeons

    You find vet dungeons fun?? They're usually painful. Only reason I do them is for monster helmets.

    PvP is where the real fun is. And let me tell you, Arcanist in PvP is hot garbage. Only marginally better Necromancer.

    That's a matter of taste really. If I were 10 years younger I would have certainly enjoyed the more high-paced PvP-stuff, (I used to be big on online shooters,) but nowadays, honestly I just can't keep up with the kids in Cyrodiil anymore. :P
  • Kahnak
    Kahnak
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    Kahnak wrote: »
    Tanks dont DPS. if a "Tank" is using fatecarver, they're not a real tank.

    Yeah, we get that. It's people queuing up for the wrong role for a quick wait time. It's been an issue with the Dungeon Finder since day one and they can't figure out how to resolve it. If the community would just collectively start kicking these people, it would probably not be as prevalent, but most people seem to be indifferent and you'll even see some pockets here on the forums that will even advocate for it. To some degree, I get it, because by the time I finally get a dungeon prompt after a 30 minute wait time, kicking the fake tank on principle just to wait another half hour for a real one (maybe) to join the dungeon is a big ask.

    Bottom line - there doesn't seem to be any penalty whatsoever for skipping the line and the anonymity of online gaming seems to enable these folks who otherwise can't be bothered to be considerate to their peers by waiting an extra ten minutes.

    You make a good point.
    Still, this is on a different level. I've been playing for a couple of years now and seen plenty of fake tanks. But these guys make the whole experience redundant.
    Fake tanks are a different issue. This is about Homelanders takeing the last bit of fun out of veteran Dungeons. Fixing this either requires a massive nerf or a whole new difficulty level for dungeons

    I'm going to have a harder time sympathizing if the point of the post is that Arcanist's are doing too much damage. I will absolutely acknowledge that the current meta (the newest Mythics) and mechanics of the class make it incredibly easy for Arcanists to do huge amounts of AOE damage especially with very little input. I'll also admit to feeling some type of way about the amount of skill it takes to perform as an Arcanist compared to literally every other class - I get it. As someone who has been playing since just before the Morrowind expansion, I can confidently say that this will be nerfed in time. Additionally, considering that Arcanist is the newest class, I feel like ZOS may be trying to give them their time in the sun. When Wardens were released they were definitively the worst DPS by every metric, and with Necromancer they tried to give incentive to play the class by introducing a new buff to the game that only Necromancer's could reliably provide, but the class was so clunky that aside from the obligatory slot for Necro most people just didn't want to deal with it. I'm not particularly bothered by the fact that the newest class is overperforming, but as I said before, I'm willing to acknowledge that Arcanist in it's current state is well overdue for some re-balancing. My hope is with the next class that they introduce, and with the Arcanist to some degree, they favor mechanically interesting and rewarding class gameplay over a one ability "I win" rotation. For now, I'll just have to find some small satisfaction in out-performing Arcanists in single target DPS. Lol
    Tombstone Reads: "Forgot to get good"
  • Quethrosar
    Quethrosar
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    the problem with sorc vs arc for me is how aoe dmg is applied. sorc aoe damage is from ground effects and if the mobs move , which tanks make them do, they are no longer in the aoe taking damage. this is why fake tanking sorc can be so much better and get higher numbers than arcs. arcs on the other hand just beam, they can hit the moving targets.
  • El_Borracho
    El_Borracho
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    Hell, my stamblade gets outDPSed by arcanist tanks now, where I used to do 40 to 55% of the group damage.

    The horror that others are now doing 40-55% of the group damage. Peasants.
  • alpha_synuclein
    alpha_synuclein
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    It's not an overpowered meta build. It's just how arcanists work.
  • JaxontheUnfortunate
    Ehh I stopped caring too hard about damage percentage and more to make sure I am doing as much damage as I can manage and no one has booted me from a group yet. :)
  • Quethrosar
    Quethrosar
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    i can't count how many times i been in a group doing 70-80% of the damage and someone says, "good group". There is no group in I !!!
  • JaxontheUnfortunate
    Lol fair enough :)
  • Artim_X
    Artim_X
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    If I queue up for vet on any role, I expect everyone to bring their A game.

    This discussion will likely be very subjective without any encounter logs to show the discrepancy in power (verifying sets and skills used, etc.).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • thegreeneso
    thegreeneso
    ✭✭✭
    Hell, my stamblade gets outDPSed by arcanist tanks

    "Skill issue"

    - Sharp-as-Night
  • Ingenon
    Ingenon
    ✭✭✭✭✭
    Lately some overpowered meta build for arcanists has ruined dungeons for me. They run around melting everything effortlessly. It's kinda pointless to even walk along with another DPS build. Hell, my stamblade gets outDPSed by arcanist tanks now, where I used to do 40 to 55% of the group damage. By the time I get one attack in, all the other mobs have already been reduced to ash.

    My standard answer whenever anyone complains about another class doing "better" than their class at something (PvE veteran dungeons, PvP, Infinite Archive, whatever):

    ESO gives you multiple slots for alts. Make an alt of the same class that you are saying is better than yours.

    "Play as you want" does not mean that every class will be best at everything. You have to make alts if you want to be best at veteran PvE DPS, and Cyrodiil PvP, and Infinite Archive, and veteran trials tank, and whatever else.
  • Depperoniak
    Nah, I've taken all your comments in consideration - Some of you have made fair points, and sure I could start my own Arcanist character and perhaps things are different in Cyrodiil - but I still feel the same and perhaps I haven't explained it right.
    I'm aware that Nightblade has always been considered ZOS' lil sweetheart, having the greatest burst damage, stealth escape and hardly getting any nerfs over the years and all, but mastering the Nightblade DPS does require skill. It's a pretty hard rotation and you're a glass cannon. Gotta git good to come along.
    So I did that, invested tons of time and effort in my stamblade. Finally getting there aaaand then a new class gets a friggin laser beam that requires zero skill to achieve the same and - when played with some skill - basically makes the blade obsolete. Remember, Nightblades make terrible tanks or healers. DPS is all we got.
    I've been utterly outclassed by sorcerers, archer or werewolf builds plenty of times, but at least that felt fair, because they have to put in some effort. Button bashing your lungs out while someone melts your targets with a laser cannon just leaves you with a limp sword in your hand, thinking "okay, whatever, I'll just walk along behind you, I guess..."
    The only fun part is when a cocky Arcanist comes along on a vet DLC dungeon without doing their homework and learning the hard way that just casting fatecarver can't solve every problem, so I get to clean up their mess.
  • alpha_synuclein
    alpha_synuclein
    ✭✭✭✭
    Nightblades make great healers. Especially on ultigen setups with Pillagers.
    But other than that you are making a good point.
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