HatchetHaro wrote: »I personally would like to see a toggle option for blocking, mainly for accessibility reasons, as some players may have trouble holding a key or button down anyways.
alpha_synuclein wrote: »Let's not.HatchetHaro wrote: »I personally would like to see a toggle option for blocking, mainly for accessibility reasons, as some players may have trouble holding a key or button down anyways.
There a very few fights when you actually need to permablock. Making block a toggle would just reinforce bad habits.
Before reading your post, I was going to make a silly comment about how this sort of change is just a flat no.
After having read the post, I'm just confused as to what you're even saying at all. I've read through twice and I still don't understand. Can you rephrase this post?
StihlReign wrote: »The lead Dev likes toggles and holding block. The toggled nature should make the activation feel significantly smoother to weave for new players while the disabling of Stamina Recovery while moving should stomp out the ability to remain perpetually in motion and tank without serious investment and strategic use.
Similar to cloak.
HatchetHaro wrote: »alpha_synuclein wrote: »Let's not.HatchetHaro wrote: »I personally would like to see a toggle option for blocking, mainly for accessibility reasons, as some players may have trouble holding a key or button down anyways.
There a very few fights when you actually need to permablock. Making block a toggle would just reinforce bad habits.
Permablocking still works great for basic tanking, which is more than what you'd find in a group pug anyways. If it turns into a "bad habit", well, skill issue.
The point is in having it as an accessibility option for people who have trouble holding buttons down for even short periods of time. It may not be your concern, but having that option would make a world of difference to anybody who do suffer from physical ailments, and it's such an easy change for the devs to implement.
alpha_synuclein wrote: »HatchetHaro wrote: »alpha_synuclein wrote: »Let's not.HatchetHaro wrote: »I personally would like to see a toggle option for blocking, mainly for accessibility reasons, as some players may have trouble holding a key or button down anyways.
There a very few fights when you actually need to permablock. Making block a toggle would just reinforce bad habits.
Permablocking still works great for basic tanking, which is more than what you'd find in a group pug anyways. If it turns into a "bad habit", well, skill issue.
The point is in having it as an accessibility option for people who have trouble holding buttons down for even short periods of time. It may not be your concern, but having that option would make a world of difference to anybody who do suffer from physical ailments, and it's such an easy change for the devs to implement.
If basic tanking is the only thing one is interested in then using shields and defensive sets can easily reduce the need to block to an absolute minimum. No need to hold anything. Automation of game mechanics is cheese not accessibility.
HatchetHaro wrote: »Okay, first of all, basic tanking is 1. taunt key enemies and 2. survive. There's plenty more than simply just gear sets that people can use to achieve that simple goal of survival while holding aggro on dangerous enemies, and the easiest of them all is simply holding block. When a player is trying to tank, if they do not understand an encounter and do not wish to die to an attack that might kill them, they can simply just hold block. It is an accessible introduction to the role, and by gatekeeping this core mechanic, you are contributing nothing to the new player experience.
Secondly, toggle-inputs is not "automation of game mechanics". Plenty of games have toggle-inputs for core mechanics like sprinting and aiming down sights; ESO has toggle-inputs for crouching and running forwards (auto-run). None of these are "automation"; a state change is still being triggered by just one input, and nothing inherently different to normal gameplay is being sent to the servers.