Thumbless_Bot wrote: »The new formats weren't well thought out and, apparently, were designed by people who do not have a complete understanding of combat mechanics in the game. I am not sure on this but I can't imagine this is intended gameplay but i could be wrong. I hate typing this as much as I hate that it is the reality of the situation.
Try to make the most of it. After all, it's just a game. That's the only way to think aboutbitm
The issue with surrender options, is that invariably, people will start using them the SECOND that things aren't highly in their favour, with people just giving up even when a match is actually fair but with a rocky start.
So surrender options are less likely to be implemented for the actual times when there are stomps, because people will abuse them whenever they're not getting carried...
Major_Mangle wrote: »Because it would be borderline considered griefing due to how the ESO playerbase works. You lose one round and you stop PvP/feeding which is such a strange mentality I rarely see in other PvP games. Also nothing worse than waiting 10-20 minutes for a game (mostly when you queue as a group) than the opposite team instantly "surrender" because the game isn´t in your favor and a cakewalk. Just feels that you´ve wasted your time at that point.
If there was a surrender option it should come with consequences of not getting any rewards whatsoever from that match, no AP, no leaderboard points, nothing. Then maybe I´ll be ok with it.
Avran_Sylt wrote: »Major_Mangle wrote: »Because it would be borderline considered griefing due to how the ESO playerbase works. You lose one round and you stop PvP/feeding which is such a strange mentality I rarely see in other PvP games. Also nothing worse than waiting 10-20 minutes for a game (mostly when you queue as a group) than the opposite team instantly "surrender" because the game isn´t in your favor and a cakewalk. Just feels that you´ve wasted your time at that point.
If there was a surrender option it should come with consequences of not getting any rewards whatsoever from that match, no AP, no leaderboard points, nothing. Then maybe I´ll be ok with it.
You seem to be of the opinion that you get annoyed when you can't practice your rotations against a losing team. That seems less like you enjoy PvP and more like you just like popping numbers.
Sure, I don't mind if people lose out on AP from not finishing BGs. Some people play because they simply want to enjoy an experience. Leaderboards aren't too much a concern IMO. Gameplay is.
IF the MAJORITY of the opposing team isn't having fun, why hold them there?
tsaescishoeshiner wrote: »Because then once you get a slight disadvantage, players would give up and start voting to surrender lol. The attitude that makes me enjoy BGs the most is where my teammates keep trying to win or try to stay at least neutral (if not positive) during a losing match. It's not fun waiting out a stalled match and maybe it should be reportable, but it's pretty rare that people bother to do that.
I hear about other MMOs where people are much quicker to start flaming and complaining, and I enjoy that it's more rare in ESO. I can get emotional about PvP, but I prefer to play where people don't try to bring other people down with them.
Avran_Sylt wrote: »tsaescishoeshiner wrote: »Because then once you get a slight disadvantage, players would give up and start voting to surrender lol. The attitude that makes me enjoy BGs the most is where my teammates keep trying to win or try to stay at least neutral (if not positive) during a losing match. It's not fun waiting out a stalled match and maybe it should be reportable, but it's pretty rare that people bother to do that.
I hear about other MMOs where people are much quicker to start flaming and complaining, and I enjoy that it's more rare in ESO. I can get emotional about PvP, but I prefer to play where people don't try to bring other people down with them.
I am very confused about your sentimentality.
A surrender option would be there if most of the entire team feels like it's unwinnable.
Not as an option for an individual to surrender for the whole team.
(You already have that as is with being a sore loser and feeding/sitting in base).
tsaescishoeshiner wrote: »Avran_Sylt wrote: »tsaescishoeshiner wrote: »Because then once you get a slight disadvantage, players would give up and start voting to surrender lol. The attitude that makes me enjoy BGs the most is where my teammates keep trying to win or try to stay at least neutral (if not positive) during a losing match. It's not fun waiting out a stalled match and maybe it should be reportable, but it's pretty rare that people bother to do that.
I hear about other MMOs where people are much quicker to start flaming and complaining, and I enjoy that it's more rare in ESO. I can get emotional about PvP, but I prefer to play where people don't try to bring other people down with them.
I am very confused about your sentimentality.
A surrender option would be there if most of the entire team feels like it's unwinnable.
Not as an option for an individual to surrender for the whole team.
(You already have that as is with being a sore loser and feeding/sitting in base).
Right, but people would have to vote individually, otherwise how does the game know if most of the team finds it unwinnable? And this is where the issue starts, because people would start off thinking about potentially surrendering, and then it would cause team disagreements about surrendering.
So the first individual would lose hope, sometimes after their first death or lost fight with the enemy team, and start campaigning to surrender so that they can move on to the next match for a new chance at finishing their daily win quest. Then they would be complaining that their team was dumb for not surrendering. Even without surrendering, some players already do this lol as you mentioned, and a surrender option would make it more common and make giving up on players' minds from the start.
The option to surrender would reward players for identifying as early as possible whether they should give up on a match. It would also make people think about whether they should surrender from the start. Some players are very sensitive to losing hope in a match or feeling defeated and it brings everyone down, and the option to surrender, and a culture of having to argue whether to surrender or not, would absolutely be no fun. Major downer.
Because it would inevitably would lead to situations where some players on a team want to surrender and some don't--leading to fights and a bad team feeling. We've all fought matches that we knew weren't winnable. But it would be magical thinking to suggest that a surrender option would only solve those matches and not cause other morale issues and arguments.
The mindset of players who give up early and flame their teammates would be fed by this and make the culture worse. Mentally, some players get caught in a loop where they get discouraged and salty easily, and this would feed into that for the reasons above. If that doesn't make sense to you as I see it, that's okay, I just see it as encouraging people's worst habits and sitting through an unwinnable game is much, much preferable, even if it feels dumb at the time. Just try to kill one player or chat with your team.
Avran_Sylt wrote: »tsaescishoeshiner wrote: »Avran_Sylt wrote: »tsaescishoeshiner wrote: »Because then once you get a slight disadvantage, players would give up and start voting to surrender lol. The attitude that makes me enjoy BGs the most is where my teammates keep trying to win or try to stay at least neutral (if not positive) during a losing match. It's not fun waiting out a stalled match and maybe it should be reportable, but it's pretty rare that people bother to do that.
I hear about other MMOs where people are much quicker to start flaming and complaining, and I enjoy that it's more rare in ESO. I can get emotional about PvP, but I prefer to play where people don't try to bring other people down with them.
I am very confused about your sentimentality.
A surrender option would be there if most of the entire team feels like it's unwinnable.
Not as an option for an individual to surrender for the whole team.
(You already have that as is with being a sore loser and feeding/sitting in base).
Right, but people would have to vote individually, otherwise how does the game know if most of the team finds it unwinnable? And this is where the issue starts, because people would start off thinking about potentially surrendering, and then it would cause team disagreements about surrendering.
So the first individual would lose hope, sometimes after their first death or lost fight with the enemy team, and start campaigning to surrender so that they can move on to the next match for a new chance at finishing their daily win quest. Then they would be complaining that their team was dumb for not surrendering. Even without surrendering, some players already do this lol as you mentioned, and a surrender option would make it more common and make giving up on players' minds from the start.
The option to surrender would reward players for identifying as early as possible whether they should give up on a match. It would also make people think about whether they should surrender from the start. Some players are very sensitive to losing hope in a match or feeling defeated and it brings everyone down, and the option to surrender, and a culture of having to argue whether to surrender or not, would absolutely be no fun. Major downer.
Because it would inevitably would lead to situations where some players on a team want to surrender and some don't--leading to fights and a bad team feeling. We've all fought matches that we knew weren't winnable. But it would be magical thinking to suggest that a surrender option would only solve those matches and not cause other morale issues and arguments.
The mindset of players who give up early and flame their teammates would be fed by this and make the culture worse. Mentally, some players get caught in a loop where they get discouraged and salty easily, and this would feed into that for the reasons above. If that doesn't make sense to you as I see it, that's okay, I just see it as encouraging people's worst habits and sitting through an unwinnable game is much, much preferable, even if it feels dumb at the time. Just try to kill one player or chat with your team.
Yes, it would be individual votes to reach a majority. 3/4 for 4v4 and 5/8 for 8v8.
I am concerned as to why dying a single time is even something you consider as being a trigger in this games PvP. Ideally players should be dying multiple times and getting kills multiple times, so dying once shouldn't be an issue.
If at first you don't succeed, try another method: Change out gear, change to different skills, learn the powerup spawns, adapt to the needs of the group.
Of course current PvP doesn't really support that, given how expensive and time consuming it is to make varied builds or try new setups as there are no starter loadouts. It's also a hassle to change your gear with sometimes indefinite combat states.
But, we are playing competitively, right? Rewarding players for having game knowledge, such as early identification of a smackdown should also be rewarded if the team concurs. If the game doesn't give the players the option to adapt easily, reward the players for reaching a consensus on that. If there is not consensus, well, it'll still be the same thing now and the salty players can sit in base.
You seem to be approaching this from the opinion that the majority of BG players don't like BGs, or PvP for that matter... If they're losing the objective, players will no doubt also just like the PvP combat slugfest and tune out the objective (seen it happen a few times). But in the event that the players are completely mismatched and even the combat doesn't feel fun for the losing team, then they have an out via a majority surrender in the event that the match-type they're in would otherwise be dragged out (or if the enemy team are being poor sports).
the1andonlyskwex wrote: »So, let's say someone initiates a surrender vote and it fails, what happens then? Now the initiator's teammates know they've given up, and the initiator is pissed that their vote failed. It seems like nothing good can happen after that. It just breeds toxicity.
If you're such a sore loser that you can't tough it out through the rest of the match, just drop out and use your deserter penalty to relax (because getting that bent out of shape over a game isn't healthy).
the1andonlyskwex wrote: »So, let's say someone initiates a surrender vote and it fails, what happens then? Now the initiator's teammates know they've given up, and the initiator is pissed that their vote failed. It seems like nothing good can happen after that. It just breeds toxicity.
If you're such a sore loser that you can't tough it out through the rest of the match, just drop out and use your deserter penalty to relax (because getting that bent out of shape over a game isn't healthy).
tsaescishoeshiner wrote: »Avran_Sylt wrote: »tsaescishoeshiner wrote: »Avran_Sylt wrote: »tsaescishoeshiner wrote: »Because then once you get a slight disadvantage, players would give up and start voting to surrender lol. The attitude that makes me enjoy BGs the most is where my teammates keep trying to win or try to stay at least neutral (if not positive) during a losing match. It's not fun waiting out a stalled match and maybe it should be reportable, but it's pretty rare that people bother to do that.
I hear about other MMOs where people are much quicker to start flaming and complaining, and I enjoy that it's more rare in ESO. I can get emotional about PvP, but I prefer to play where people don't try to bring other people down with them.
I am very confused about your sentimentality.
A surrender option would be there if most of the entire team feels like it's unwinnable.
Not as an option for an individual to surrender for the whole team.
(You already have that as is with being a sore loser and feeding/sitting in base).
Right, but people would have to vote individually, otherwise how does the game know if most of the team finds it unwinnable? And this is where the issue starts, because people would start off thinking about potentially surrendering, and then it would cause team disagreements about surrendering.
So the first individual would lose hope, sometimes after their first death or lost fight with the enemy team, and start campaigning to surrender so that they can move on to the next match for a new chance at finishing their daily win quest. Then they would be complaining that their team was dumb for not surrendering. Even without surrendering, some players already do this lol as you mentioned, and a surrender option would make it more common and make giving up on players' minds from the start.
The option to surrender would reward players for identifying as early as possible whether they should give up on a match. It would also make people think about whether they should surrender from the start. Some players are very sensitive to losing hope in a match or feeling defeated and it brings everyone down, and the option to surrender, and a culture of having to argue whether to surrender or not, would absolutely be no fun. Major downer.
Because it would inevitably would lead to situations where some players on a team want to surrender and some don't--leading to fights and a bad team feeling. We've all fought matches that we knew weren't winnable. But it would be magical thinking to suggest that a surrender option would only solve those matches and not cause other morale issues and arguments.
The mindset of players who give up early and flame their teammates would be fed by this and make the culture worse. Mentally, some players get caught in a loop where they get discouraged and salty easily, and this would feed into that for the reasons above. If that doesn't make sense to you as I see it, that's okay, I just see it as encouraging people's worst habits and sitting through an unwinnable game is much, much preferable, even if it feels dumb at the time. Just try to kill one player or chat with your team.
Yes, it would be individual votes to reach a majority. 3/4 for 4v4 and 5/8 for 8v8.
I am concerned as to why dying a single time is even something you consider as being a trigger in this games PvP. Ideally players should be dying multiple times and getting kills multiple times, so dying once shouldn't be an issue.
If at first you don't succeed, try another method: Change out gear, change to different skills, learn the powerup spawns, adapt to the needs of the group.
Of course current PvP doesn't really support that, given how expensive and time consuming it is to make varied builds or try new setups as there are no starter loadouts. It's also a hassle to change your gear with sometimes indefinite combat states.
But, we are playing competitively, right? Rewarding players for having game knowledge, such as early identification of a smackdown should also be rewarded if the team concurs. If the game doesn't give the players the option to adapt easily, reward the players for reaching a consensus on that. If there is not consensus, well, it'll still be the same thing now and the salty players can sit in base.
You seem to be approaching this from the opinion that the majority of BG players don't like BGs, or PvP for that matter... If they're losing the objective, players will no doubt also just like the PvP combat slugfest and tune out the objective (seen it happen a few times). But in the event that the players are completely mismatched and even the combat doesn't feel fun for the losing team, then they have an out via a majority surrender in the event that the match-type they're in would otherwise be dragged out (or if the enemy team are being poor sports).
Some players get salty and flamey and defensive in battlegrounds. It's just a mental habit some people get in. And even as a minority of players, one player like that on your team brings it all down, and (to some extent) spreads it to other people. I don't want the choice of surrendering because of how it changes the perspective you bring to battlegrounds with random players. In particular, it will encourage some players to get into a doom loop every match.the1andonlyskwex wrote: »So, let's say someone initiates a surrender vote and it fails, what happens then? Now the initiator's teammates know they've given up, and the initiator is pissed that their vote failed. It seems like nothing good can happen after that. It just breeds toxicity.
If you're such a sore loser that you can't tough it out through the rest of the match, just drop out and use your deserter penalty to relax (because getting that bent out of shape over a game isn't healthy).
I think that's a good description of how it encourages a bad mindset that negatively impacts a whole team.