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Alright give it up...highest DPS Arcanist build?

DigiAngel
DigiAngel
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Haven't played Arc at all...just made a character really designed for vet content. I know there are build guides out there, but I'd like to get some "on the ground" build advice from players first. Thank you much :)
  • Soarora
    Soarora
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    Depends on content, but:
    Sets:
    - Coral riptide if possible, ansuul if not
    - Deadly single-target, azureblight aoe
    - 1pc med slimecraw
    - Velothi amulet

    Skills:
    - Banner with fire or magicka (currently being argued which one's meta) + class mastery + I think savagery/prophecy?
    - Exhausting fatecarver does slightly more damage than pragmatic in ideal conditions
    - Ceph flail
    - Quick cloak
    - Barbed trap
    - Dawnbreaker

    - Banner on backbar too
    - Caltrops
    - Fulminating rune
    - Elemental blockade
    - Inspired Scholarship
    - Languid eye

    Stamina arcanist, highest race for damage probably dark elf, can run bistat (max health + max stam) food

    CP:
    - Thaumaturge
    - Biting aura
    - wrathful strikes
    - exploiter

    To do maximum damage, maximize the amount of time you're beaming with fatecarver and ideally line up your languid eye and fatecarver with when the enemy is off-balance. Also, try to hit as many things as possible with fatecarver. If needed, you can do this by turning around as well because fatecarver does damage slightly behind you.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • DigiAngel
    DigiAngel
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    That's a great post...than you much!
  • DigiAngel
    DigiAngel
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    Ah...I see I don't have access to Scrivener's Hall....guess I'll use Harpooner's instead when the time comes :)
  • Matrix117
    Matrix117
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    DigiAngel wrote: »
    Ah...I see I don't have access to Scrivener's Hall....guess I'll use Harpooner's instead when the time comes :)

    keep in mind harpooners will take a while longer to build up stacks due to how often you are dealing direct damage. There's usually an ESO+ free event in January, make sure to take advantage of it to get the velothi amulet because it really is by far the best mythic on arc.
  • sarahthes
    sarahthes
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    DigiAngel wrote: »
    Ah...I see I don't have access to Scrivener's Hall....guess I'll use Harpooner's instead when the time comes :)

    Harpooners is bugged right now. All damage drops stacks, not just direct damage. It's unusable.

    If you don't have Velothi grab Mora's whispers (the shoulder mythic) and farm them lorebooks.
  • DigiAngel
    DigiAngel
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    Thanks...that I do have...guess it's book time!
  • JaxontheUnfortunate
    Since I rarely use arcanist I went with a partially crafted build that does ok for most pve content (though vet trials probably not in the cards)

    5pc orders wrath
    5pc kvatch gladiator
    2pc slime craw or 1pc slime craw and oaken soul mythic.
  • Kartalin
    Kartalin
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    Here's Skinny Cheek's Easy Arc DPS guide if you want to check it out. It has multiple build setups you can cycle through if you have some content available but not others. There's also a video guide linked there if you prefer.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • DigiAngel
    DigiAngel
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    Thank you :)
  • DigiAngel
    DigiAngel
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    I take it Arc is focused, at least with vet/trial content, as AOE yes?
  • allochthons
    allochthons
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    Barbed trap gives minor force, which Velothi also gives. It's still a great skill because it guarantees the Hemorrhaging status effect, and immobilizes.

    But I hate it, mostly due to having to be right up at the boss, so you have to be melee, or leave the DPS stack and run up to cast it. I also hate the delay on activation, because my skills routinely don't activate anyway, so I end up spamming trap thinking it hasn't cast.

    If I'm running dual wield, I replace it with Traveling Knife, scribed with Bleed Damage, Lingering Torment (DoT) and Major Savagery and Prophecy. Similar but less damage, no doubling up on minor force, and much easier (and more fun!) to cast.
    She/They
    PS5/NA
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