OtarTheMad wrote: »Id love one hand a rune, and more staffs of other schools of magic like alteration, illusion, conjuration.
Sadly, Spears is just Templar… so that’s a no go. I could see them just adding them as a weapon choice on two handed along with hammer, axe and sword.
@Sockermannen global cool down...did not even think about that...good point.. hoping the devs would have a way around that. or rate of fire could mean two shots come out at a time. Kind of like jabs - you get three jabs in one attack?
Thanks for bringing that - appreciate the thoughts and ideas!
I was also thinking about a tridents and nets. Tangling for the nets - some damage, no attack and lower resistances, no streak or charges?. Tridents can catch other weapons - disarm an opponent?
Disarm would unequip their weapon so they can no longer attack with that weapon, but they can cast or run for a few turns?
Just my thoughts. How the devs would deal with this....I dunno.
Or could they be added to scribing?
@ViggyBoi Templar has Piercing Javelin - which I love how it works already.
Curious what you would want to see. Or are you saying for all classes? Wondering your thoughts on what javelin for all would do?
Thanks,
Sockermannen wrote: »How would a rate of fire change affect gameplay given that skills have a global cooldown of 1 second? It could possibly affect light attack spam but that is hardly a viable way to do damage. Having the rate of fire affect skill global cooldown sounds like a balancing nightmare.
I like the idea of having different types of shields that could affect how offensive/defensive your build turns out, like bucklers, heater shields, kite shields (smallest to largest).