This would kinda explain why Ball Groups have not received a single nerf or at least tiny adjustment since... well... since this game launched lol.This developer stream really highlighted some things for me. The biggest thing being that the lead combat dev plays a full tank-healer and by his own admission "likes to just annoy people in PVP" - meaning this is likely the type of gameplay they're okay with and want to encourage.
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Thumbless_Bot wrote: »Is it against the rules to post a link here to the video? I'd love to see it.
Cooperharley wrote: »Yea I haven’t played ESO PvP seriously since back then. The problem is a lot of time in ESO I feel like things get developed around what the combat devs want rather than what the players want and it’s led to the situation we’re in today.
I see and hear the “we’re receptive to feedback,” but actions speak otherwise IMO 🤷🏻♂️
Thumbless_Bot wrote: »Is it against the rules to post a link here to the video? I'd love to see it.
@Thumbless_Bot
Here's a vod of the stream, just before he seemed to get bored of cyro.
https://www.twitch.tv/videos/2306687114?t=03h06m24s
Cooperharley wrote: »Yea I haven’t played ESO PvP seriously since back then. The problem is a lot of time in ESO I feel like things get developed around what the combat devs want rather than what the players want and it’s led to the situation we’re in today.
I see and hear the “we’re receptive to feedback,” but actions speak otherwise IMO 🤷🏻♂️
I'm highlighting this comment to say that a combat lead should absolutely be making the game what they want because they've been granted that responsibility by the company that cares about its financial success.
However, a great combat lead would be one who has their thumb on the pulse for what the players are feeling and sensing and making adjustments to their vision with that feedback in mind.
@ZOS_BrianWheeler doesn't comment on the forums. Currently that appears to be @ZOS_Kevin's job. That means that Brian has to rely on Kevin seeing the info, aggregating the info, and delivering the feedback in a way that is representative of what the players were sharing. I'm not slighting Kevin here, I'm saying that there's so much wrong with combat, I don't even know how anyone could potentially deliver all the compiled feedback.
Brian really needs to get back into this community. He needs to provide a show that he's here to help cultivate the type of game that we all want to see, while also communicating that it would be impossible to please all of us.
ZOS has a culture of silence being their primary mode of communication. It's really awful. I hope that today's stream was eye opening for them and that they'll make some change. I won't be holding my breath.
Nope. And I'd say we're now the farthest from that considering 4v4v4 BGs were completely replaced with the 2 team setup and 4v4 especially where healing/tanky/bruiser builds are pretty much all you encounter. And maybe it's just me, but I thought it was pretty obvious from the stream that first announced the BG rework and the day they went live that they were created in favor of that kind of PvP playstyle.This developer stream really highlighted some things for me. The biggest thing being that the lead combat dev plays a full tank-healer and by his own admission "likes to just annoy people in PVP" - meaning this is likely the type of gameplay they're okay with and want to encourage.
It's sad to see for veterans who enjoyed the fast-paced action combat where decisions and mechanical skill mattered, but I don't think we're ever going to see that make a comeback.
I found the stream kind of devastating, in terms of the future of PVP. Firstly, it's clear there's no place for a player with the skill of Sypher in the present meta, because even when he executed himself perfectly and fluidly he struggled so hard to confirm a kill given the healing and tankiness. Everyone has become so utterly reliant on procs combos to get through the enormous bulk. The balance of PVP and sets feels so completely out-of-whack that it's hard to imagine how you could bring PVP meta back down to earth to the point where a beginner player can walk in and learn basic survival mechanics without being blown to bits by a Maw proc or Mech Acuity Northern Storm rush. The arms race between proc sets and bulk has been unhealthy for the better part of decade.
To see a tank in 4v4 BGs is *always* depressing, even in flag games, because any self-respecting group will ignore the tank and focus on the fact that "Yay, we're in a 4v3". You just use your numbers advantage to kill everyone, then the tank. To see an actual dev running a tank in BGs was definitely the most upsetting part of the stream, because it suggests a low level of engagement with BGs *as they are played by strong players* in the first place. I'm not even a good player, but I know that 99.9% of matches there's almost no upside to having a tank on your team in BGs (DKs who read the match and spam stagger, Petrify and Talons being the 00.1%). At best you have to pray the other side are especially bad players who will try to kill the tank before picking everyone else off with greater numbers.
*cue the handful of people who are going to dismiss or simply ignore that and say healing/tankiness was a problem even before the update and proper MMR will make everything better*Thumbless_Bot wrote: »Not to beat a dead horse, but this was less of an issue in 3 team format.
Cooperharley wrote: »Yea I haven’t played ESO PvP seriously since back then. The problem is a lot of time in ESO I feel like things get developed around what the combat devs want rather than what the players want and it’s led to the situation we’re in today.
I see and hear the “we’re receptive to feedback,” but actions speak otherwise IMO 🤷🏻♂️
I'm highlighting this comment to say that a combat lead should absolutely be making the game what they want because they've been granted that responsibility by the company that cares about its financial success.
However, a great combat lead would be one who has their thumb on the pulse for what the players are feeling and sensing and making adjustments to their vision with that feedback in mind.
@ZOS_BrianWheeler doesn't comment on the forums. Currently that appears to be @ZOS_Kevin's job. That means that Brian has to rely on Kevin seeing the info, aggregating the info, and delivering the feedback in a way that is representative of what the players were sharing. I'm not slighting Kevin here, I'm saying that there's so much wrong with combat, I don't even know how anyone could potentially deliver all the compiled feedback.
Brian really needs to get back into this community. He needs to provide a show that he's here to help cultivate the type of game that we all want to see, while also communicating that it would be impossible to please all of us.
ZOS has a culture of silence being their primary mode of communication. It's really awful. I hope that today's stream was eye opening for them and that they'll make some change. I won't be holding my breath.
My favorite part is when he stood there trying to grab the relic despite repeatedly getting interrupted while the enemy player didn't even get close to dying from the damage Sypher was putting out.The_Meathead wrote: »I found it very odd and worrisome our lead COMBAT DESIGNER went with one, of all people. Shouldn't he be the guy who shows and blows us away with mathematic wizardry combined with phenomenally deep understanding of mechanics to turn into the second coming of Pelinal Whitestrake, leaving herds of dead Crit-kitties and Mer slaughtered before him?
My favorite part is when he stood there trying to grab the relic despite repeatedly getting interrupted while the enemy player didn't even get close to dying from the damage Sypher was putting out.The_Meathead wrote: »I found it very odd and worrisome our lead COMBAT DESIGNER went with one, of all people. Shouldn't he be the guy who shows and blows us away with mathematic wizardry combined with phenomenally deep understanding of mechanics to turn into the second coming of Pelinal Whitestrake, leaving herds of dead Crit-kitties and Mer slaughtered before him?
10/10 gameplay, for sure.
*cue the handful of people who are going dismiss or simply ignore that and say healing/tankiness was a problem even before the update and proper MMR will make everything better*Thumbless_Bot wrote: »Not to beat a dead horse, but this was less of an issue in 3 team format.
Welcome to the era of "selfish healers" that could care less about supporting their allies, they know exactly how unfun they make the game for DD players, and absolutely relish in that. True support players would be bringing cross healing AoE DDs that win the game, not tanks that grind combat to a halt just so they can laugh at other people not having fun.The biggest thing being that the lead combat dev plays a full tank-healer and by his own admission "likes to just annoy people in PVP"
xylena_lazarow wrote: »Welcome to the era of "selfish healers" that could care less about supporting their allies, they know exactly how unfun they make the game for DD players, and absolutely relish in that. True support players would be bringing cross healing AoE DDs that win the game, not tanks that grind combat to a halt just so they can laugh at other people not having fun.The biggest thing being that the lead combat dev plays a full tank-healer and by his own admission "likes to just annoy people in PVP"
Yeah, pretty much every returning veteran has those exact observations. The game was so much better when you had to actually utilize combat mechanics, animation cancelling, heavy attacks, etc to perform well. Now you simply run a bunch of health and sustain, face tank and heal through everything, and go for bursts when you have ult.
This developer stream really highlighted some things for me. The biggest thing being that the lead combat dev plays a full tank-healer and by his own admission "likes to just annoy people in PVP" - meaning this is likely the type of gameplay they're okay with and want to encourage.
It's sad to see for veterans who enjoyed the fast-paced action combat where decisions and mechanical skill mattered, but I don't think we're ever going to see that make a comeback.
Yeah, pretty much every returning veteran has those exact observations. The game was so much better when you had to actually utilize combat mechanics, animation cancelling, heavy attacks, etc to perform well. Now you simply run a bunch of health and sustain, face tank and heal through everything, and go for bursts when you have ult.
This developer stream really highlighted some things for me. The biggest thing being that the lead combat dev plays a full tank-healer and by his own admission "likes to just annoy people in PVP" - meaning this is likely the type of gameplay they're okay with and want to encourage.
It's sad to see for veterans who enjoyed the fast-paced action combat where decisions and mechanical skill mattered, but I don't think we're ever going to see that make a comeback.
Tbh it goes further than just wanting to be annoying. It’s a matter of playstyle and if he would’ve been “really annoying and tanking 8 players while healing sustaining and bashing” I would’ve been like yea I guess he likes to play like that and does it well. But it wasn’t done well. Opposite in fact. Seemed to have no knowledge of the simplest mechanics and character building… it’s what scares me the most
...are pretty much the same as every decent player:
- too much healing
- sustain is too easy
- duels and open world 1v1s are usually not enjoyable
- too tanky
- too much hp
- high ttk, long drawn out fights
He was playing in Cyro and doing as well as anyone, but didn't seem to be having fun, so instead he showed his audience how much more fun ESO PVP used to be by showing them his videos from 2015 and 2016. The gameplay was SO MUCH BETTER.
StarOfElyon wrote: »Over the years YouTube and Twitch content creators have expressed their complaints about combat in ESO, especially when proc sets began dominating, and making the game less about skill and more about set combinations.
Those complaints were never addressed and led to ESO losing what I see as a great treasure in these content creators. I feel like they were treated as replaceable and the value that they brought to the game was under valued.
Now ESO is having an event with streamers and expecting that them playing the game that ignored their complaints is going to make for some positive exposure. I don't believe it will have that effect. I believe it will be the opposite. Maybe I'm alone in that opinion.
But most people aren't going to think like that when they consider TTK. "Hard fight reset" or not, if you're able to do that with a games combat system most people are going to say that the TTK is high, plain and simple.Again, I want to stress the difference between time-to-kill and a hard fight reset. If they aren't dead from a burst in two or three GCDs that means they've fully recovered and hard reset the fight to a state before you ever even attacked.