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Scribing System Rework Suggestion

Taril
Taril
✭✭✭✭
So the scribing system is cool and all... Except it's quite limited in what it actually allows you to do. Most of the time I simply pass up on the option to scribe and instead use some other sub-optimal method of obtaining a somewhat useful skill.

I feel that the system would be a lot more interesting and flexible with a few changes to how it is designed.

- Split the "Focus Scripts" into 2 separate categories.

Have one category be "Primary Scripts" and it will contain all the base effect changes - I.e. Damage type or damage replacement (Healing, Shield etc)
Then have the other category being an optional "Focus Script" that isn't necessary to create a spell but can provide tweaks to it, such as Taunt, Pull, Stun, Knockback etc

This will provide people with more flexibility in choosing damage types and resource costs for a particular ability rather than being shoehorned into a specific one in order to use a utility effect (It could also allow more flexibility in designing abilities and script interactions, like say a healing skill that pulls the friendly target to you (And out of some red the derp was standing in))

- Allow for the option to slot Affix Scripts into the Signature Script slot.

Having the option to give up the bonus of a Signature Script in order to allow for more utility with Affix Scripts and their buff/debuff effects.

This should also allow for stacking the same Affix Script to provide an additional benefit. I.e. Soul Burst with 2 Breach Scripts will apply Major Breach instead of Minor Breach while say a Wield Soul with 2 Breach Scripts will cause it to provide Minor Breach in addition to its Major Breach. (Some additional effects may need to be balanced by having a different duration than the base version. Like for things such as Major Expedition/Berserk/Force having a 20s duration like the Minor versions have would be silly)

Thus enabling utility skills that are comparable to actual skills which often provide 2 effects (Or more... Especially with morphs) and provide further options for people to create builds.
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