i like the leadership board as it is. encourages more time playing in BG’s… rather than 3 good games for a high rank then done for the week.
i wish shields were counted toward healing.
SkaraMinoc wrote: »
SkaraMinoc wrote: »
no, but having people play longer is ideal from my perspective. we need lots of people playing often to keep it alive. the system rewards that which i think is perfect.
we just need to refine the medal system a bit. dps need to have more medals for good plays and give big old medals for doing objectives successfully on those maps.
SkaraMinoc wrote: »SkaraMinoc wrote: »
no, but having people play longer is ideal from my perspective. we need lots of people playing often to keep it alive. the system rewards that which i think is perfect.
we just need to refine the medal system a bit. dps need to have more medals for good plays and give big old medals for doing objectives successfully on those maps.
Medal system can't accurately determine impact and even if it could, it's still time-based.
A C-tier player who plays 30 hours a week and wins 50% of their games doesn't deserve to be ranked higher than an S-tier player who plays 20 hours per week and wins 80% of their games.
The C-tier player is not better than the S-tier player even if ZOS says they are on their "competitive" ladder. Nobody is fooled and the C-tier player won't get any recognition.
In fact, it might be a bad thing to rank high on the 4v4 ladder because all it does is reveal how much you played. It's also a violation of your privacy to leak that information. You might not want other players to know.
only the people who think they are s-tier and not recognized are going to care.
the best way of keeping all skill levels active is to reward effort not outcome.
SkaraMinoc wrote: »SkaraMinoc wrote: »
no, but having people play longer is ideal from my perspective. we need lots of people playing often to keep it alive. the system rewards that which i think is perfect.
we just need to refine the medal system a bit. dps need to have more medals for good plays and give big old medals for doing objectives successfully on those maps.
Medal system can't accurately determine impact and even if it could, it's still time-based.
A C-tier player who plays 30 hours a week and wins 50% of their games doesn't deserve to be ranked higher than an S-tier player who plays 20 hours per week and wins 80% of their games.
The C-tier player is not better than the S-tier player even if ZOS says they are on their "competitive" ladder. Nobody is fooled and the C-tier player won't get any recognition.
In fact, it might be a bad thing to rank high on the 4v4 ladder because all it does is reveal how much you played. It's also a violation of your privacy to leak that information. You might not want other players to know.
only the people who think they are s-tier and not recognized are going to care.
i love having more people playing at all skill levels. the best way of keeping all skill levels active is to reward effort not outcome.