Resolving the issue with Battlegrounds Competitive Leaderboards not working as intended.
SkaraMinoc wrote: »
Thumbless_Bot wrote: »SkaraMinoc wrote: »
That's because you weren't a healer. Medal score is imbalanced. It makes negative sense that you get points for healing in a bg but not for... you know... doing damage.. damage should count for twice as mich as healing in medal score.
Medal score is tie break when objective score is tied. So, heal more and win.... seriously...
The fact that they went live with a format that has a death match where one team could win by completely ignoring doing damage and just healing is a real head scratcher to say the least
Think about that.. really let that soak in.
You can win a death batch by completely ignoring the objective of killing your opponent and just out healing their damage. If the fight ends zero zero, or 45-45, they win even though you were the team actively trying to complete the objective and they just stood in a ball and healed each other.
Just keep in mind that it's just a game and either they'll fix it or not.
Welcome to the new era of bgs.
chessalavakia_ESO wrote: »Thumbless_Bot wrote: »SkaraMinoc wrote: »
That's because you weren't a healer. Medal score is imbalanced. It makes negative sense that you get points for healing in a bg but not for... you know... doing damage.. damage should count for twice as mich as healing in medal score.
Medal score is tie break when objective score is tied. So, heal more and win.... seriously...
The fact that they went live with a format that has a death match where one team could win by completely ignoring doing damage and just healing is a real head scratcher to say the least
Think about that.. really let that soak in.
You can win a death batch by completely ignoring the objective of killing your opponent and just out healing their damage. If the fight ends zero zero, or 45-45, they win even though you were the team actively trying to complete the objective and they just stood in a ball and healed each other.
Just keep in mind that it's just a game and either they'll fix it or not.
Welcome to the new era of bgs.
The purpose of rewarding healing is to get people to do it.
Five of the eight people in the match didn't bother to heal their teammates at all.
You get 600 points if you do a measly 37.5k healing while defending an objective. A DPS build can easily manage to do that if they want to do so.
Yeah, the burst heal reward probably needs a cooldown or to be reduced but, you do want to give people something to get them to actually do it.
If you want to maximize your points you want to do both damage and healing and you want your healing to be in big bursts so you get the score boost. If I remember correctly, healing doesn't actually reward you with anything more besides on burst heals when you get above 375k.
If you don’t mind, could you tell us your score in the first week and/or in other weeks? Also how much time are you clocking in to reach that score?i am in the top 10 each week so far.
the person with that score may not win more than you, but they deserve their rank. they are healing, yes, but also are always doing objective and getting non-healing medals.
CameraBeardThePirate wrote: »A cumulative score that never goes down is asinine for a leaderboard. This isn't a "competitive BG queue" as advertised. It's a joke.
You do realize hat that person withthe 800k score (assuming PCNA) plays all day every day doing nothing but BGs to get there right?
i am around 200k atm for this week, putting me in top 10. previous weeks were similar.
i play more than most people. i see all those names in the top ranks when i play. they all certainly earn their spots.
i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
i disagree.
rewarding effort over outcome is wonderful because it:
1. increases the number of players (of many skill levels)
2. increases playtime for those playing bg’s
3. doesn’t exclude anyone from the possibility of getting rewards (if you work hard you can rank even if you aren’t the best)
Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
i disagree.
rewarding effort over outcome is wonderful because it:
1. increases the number of players (of many skill levels)
2. increases playtime for those playing bg’s
3. doesn’t exclude anyone from the possibility of getting rewards (if you work hard you can rank even if you aren’t the best)
Thumbless_Bot wrote: »Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
i disagree.
rewarding effort over outcome is wonderful because it:
1. increases the number of players (of many skill levels)
2. increases playtime for those playing bg’s
3. doesn’t exclude anyone from the possibility of getting rewards (if you work hard you can rank even if you aren’t the best)
K
D
R
=
Effort
Urzigurumash wrote: »Thumbless_Bot wrote: »Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
i disagree.
rewarding effort over outcome is wonderful because it:
1. increases the number of players (of many skill levels)
2. increases playtime for those playing bg’s
3. doesn’t exclude anyone from the possibility of getting rewards (if you work hard you can rank even if you aren’t the best)
K
D
R
=
Effort
No it absolutely does not, not when mSorc and mPlar are superior ranged executioners, Damage and Assists should be scored.
Urzigurumash wrote: »Thumbless_Bot wrote: »Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
i disagree.
rewarding effort over outcome is wonderful because it:
1. increases the number of players (of many skill levels)
2. increases playtime for those playing bg’s
3. doesn’t exclude anyone from the possibility of getting rewards (if you work hard you can rank even if you aren’t the best)
K
D
R
=
Effort
No it absolutely does not, not when mSorc and mPlar are superior ranged executioners, Damage and Assists should be scored.
Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
i disagree.
rewarding effort over outcome is wonderful because it:
1. increases the number of players (of many skill levels)
2. increases playtime for those playing bg’s
3. doesn’t exclude anyone from the possibility of getting rewards (if you work hard you can rank even if you aren’t the best)
CameraBeardThePirate wrote: »Urzigurumash wrote: »Thumbless_Bot wrote: »Major_Mangle wrote: »i play PC/NA.
not all of the top 100 (even top 10) are healers and they all earned their spot.
Yes they "earned" the spot according to the current ruleset, no one is arguing about that. People have however been asking for a complete rework of the ranking system to actually be somewhat meaningful and not just a accumulative score system that only reflects playtime + how much you can abuse a bugged medal that gives 20x times the amount of points it´s intended to give (according to in-game descriptions).
A leaderboard that´s supposed to be competitive should be based primarily on win/loss ratio and reflect how good/skilled a player is. I´m not against having medal score being taken into the equation as a part of a ranking/mmr system, but it should not be the main aspect that determines your leaderboard status.
i disagree.
rewarding effort over outcome is wonderful because it:
1. increases the number of players (of many skill levels)
2. increases playtime for those playing bg’s
3. doesn’t exclude anyone from the possibility of getting rewards (if you work hard you can rank even if you aren’t the best)
K
D
R
=
Effort
No it absolutely does not, not when mSorc and mPlar are superior ranged executioners, Damage and Assists should be scored.
That's kind of semantics to be honest. KDR is used more or less interchangeably with KDA, and most people are referring to the latter when they say the former.