SkaraMinoc wrote: »Best to worst.
- 4v4 Deathmatch
- 8v8 Deathmatch
- 8v8 Chaosball Transformation Version
- 8v8 Chaosball Non-Transformation Version
- 8v8 Capture the Relic
- 4v4 Domination
- 4v4 Crazy King
- 8v8 Domination
- 8v8 Crazy King
- 4v4v4 Chaosball
- 4v4v4 Deathmatch
- 4v4v4 Domination
- 4v4v4 Capture the Relic
- 4v4v4 Crazy King
I dislike Crazy King and any other game mode that encourages teammates to scamper around the map, leaving you to die.
The Chaosball transformation makes you lose your healing skills and the damage is generally lower. So there's a tradeoff that helps balance the game mode. It also gives weaker players an opportunity to score points because they may bring a sub-par build into the BG but when they transform, they contribute more.
The 4v4v4 modes have serious problems that I think most players already forgot about.
SkaraMinoc wrote: »Best to worst.
- 4v4 Deathmatch
- 8v8 Deathmatch
- 8v8 Chaosball Transformation Version
- 8v8 Chaosball Non-Transformation Version
- 8v8 Capture the Relic
- 4v4 Domination
- 4v4 Crazy King
- 8v8 Domination
- 8v8 Crazy King
- 4v4v4 Chaosball
- 4v4v4 Deathmatch
- 4v4v4 Domination
- 4v4v4 Capture the Relic
- 4v4v4 Crazy King
I dislike Crazy King and any other game mode that encourages teammates to scamper around the map, leaving you to die.
The Chaosball transformation makes you lose your healing skills and the damage is generally lower. So there's a tradeoff that helps balance the game mode. It also gives weaker players an opportunity to score points because they may bring a sub-par build into the BG but when they transform, they contribute more.
The 4v4v4 modes have serious problems that I think most players already forgot about.
4v4v4 Deathmatch: No problems
4v4v4 Chaosball: Snare ball holder and fix the cheese spots with the maps. Problem solved.
4v4v4 Capture the Relic: Standing around guarding a relic is boring. Pointlessly parsing a tank who is guarding a relic is boring. Having your relic stolen through the wall, or because the grabbing animation didnt play correctly is boring. Having to retrieve your relic is fun. Having to protect your teammate, who is holding a relic, is fun. Why don't we cut through the boredom and jump to the fun part right from the get go? What if a player from each team was randomly selected as the ''relic holder''? The goal of the match would be to kill the other team's relic holder while protecting your own. When the relic holder dies ''the light'' jumps to another player of the team after 30 seconds, the new relic holder. I wonder if there is some kind of problem with this format that I'm not seeing. It would, in a way, be similar to the current 8v8 chaosball. Problem solved.
4v4v4 Land Grab modes: I can think of a few solutions, but at the end of the day we'd have to see how each one would play out. Any suggestions?
SkaraMinoc wrote: »Best to worst.
- 4v4 Deathmatch
- 8v8 Deathmatch
- 8v8 Chaosball Transformation Version
- 8v8 Chaosball Non-Transformation Version
- 8v8 Capture the Relic
- 4v4 Domination
- 4v4 Crazy King
- 8v8 Domination
- 8v8 Crazy King
- 4v4v4 Chaosball
- 4v4v4 Deathmatch
- 4v4v4 Domination
- 4v4v4 Capture the Relic
- 4v4v4 Crazy King
I dislike Crazy King and any other game mode that encourages teammates to scamper around the map, leaving you to die.
The Chaosball transformation makes you lose your healing skills and the damage is generally lower. So there's a tradeoff that helps balance the game mode. It also gives weaker players an opportunity to score points because they may bring a sub-par build into the BG but when they transform, they contribute more.
The 4v4v4 modes have serious problems that I think most players already forgot about.