Tayra_Evenstar wrote: »Is it me or are the daily endeavours getting more grindy lately? I got started on getting 1000 archival fortunes at 220 per stage. Then stage 3 came around and gave me a boss that was probably from a trial I have never done or something, I could not kill it and gave up after it killed me twice. All in all, that was 15+ minutes to get 440 fortunes. I usually have no trouble soloing base game dungeons or world bosses either. It feels unbalanced vs for example getting 1000 tel var stones.
Overall, I haven't been progressing in any story content for a long time because most of my time playing is spent trying to complete the endeavours. At this point I almost feel like they detract from the game rather than add to it.
Tayra_Evenstar wrote: »Is it me or are the daily endeavours getting more grindy lately? I got started on getting 1000 archival fortunes at 220 per stage. Then stage 3 came around and gave me a boss that was probably from a trial I have never done or something, I could not kill it and gave up after it killed me twice. All in all, that was 15+ minutes to get 440 fortunes. I usually have no trouble soloing base game dungeons or world bosses either. It feels unbalanced vs for example getting 1000 tel var stones.
Overall, I haven't been progressing in any story content for a long time because most of my time playing is spent trying to complete the endeavours. At this point I almost feel like they detract from the game rather than add to it.
Tayra_Evenstar wrote: »Is it me or are the daily endeavours getting more grindy lately? I got started on getting 1000 archival fortunes at 220 per stage. Then stage 3 came around and gave me a boss that was probably from a trial I have never done or something, I could not kill it and gave up after it killed me twice. All in all, that was 15+ minutes to get 440 fortunes. I usually have no trouble soloing base game dungeons or world bosses either. It feels unbalanced vs for example getting 1000 tel var stones.
Overall, I haven't been progressing in any story content for a long time because most of my time playing is spent trying to complete the endeavours. At this point I almost feel like they detract from the game rather than add to it.
Tayra_Evenstar wrote: »Is it me or are the daily endeavours getting more grindy lately? I got started on getting 1000 archival fortunes at 220 per stage. Then stage 3 came around and gave me a boss that was probably from a trial I have never done or something, I could not kill it and gave up after it killed me twice. All in all, that was 15+ minutes to get 440 fortunes. I usually have no trouble soloing base game dungeons or world bosses either. It feels unbalanced vs for example getting 1000 tel var stones.
Overall, I haven't been progressing in any story content for a long time because most of my time playing is spent trying to complete the endeavours. At this point I almost feel like they detract from the game rather than add to it.
The daily endeavors seem to be up and down in terms of grindiness. Some can be done in 30 seconds. Others can take an hour. It's all over the place.
I can see how it's a problem for completionists, which will only get worse when Golden Pursuits are released. I think players will have to choose what they really care about because there are too many hamster wheels now, and I'm sure more are on the way.
Tayra_Evenstar wrote: »Is it me or are the daily endeavours getting more grindy lately? I got started on getting 1000 archival fortunes at 220 per stage. Then stage 3 came around and gave me a boss that was probably from a trial I have never done or something, I could not kill it and gave up after it killed me twice. All in all, that was 15+ minutes to get 440 fortunes. I usually have no trouble soloing base game dungeons or world bosses either. It feels unbalanced vs for example getting 1000 tel var stones.
Overall, I haven't been progressing in any story content for a long time because most of my time playing is spent trying to complete the endeavours. At this point I almost feel like they detract from the game rather than add to it.
The endeavor is to complete Arc 1. Which takes anywhere from 20 minutes to an hour depending on ability level and some rng.
I don't think that's terrible? If you were going to do the daily, do the daily. If not, don't.
If you see the progress of endeavours over time they have been nerfed in two ways: a) objectives are either more numerous, so that 'do X number of things' objectives now require more of those things to be completed, and b) the seal yield has been nerfed so that we get less seals for things than we did in the beginning. They do this with a lot of systems in the game, in that they are introduced and slowly over time they become less beneficial to the player (a very obvious example is crown crates: they got introduced, after a while we got radiant apex, then we got gem exclusive things, then the gem yield for extraction was nerfed significantly, then certain item categories, like costumes and skins, started to cost x3 times more gems than before, and so on). Anyway, on days that endeavours include IA, a lot of people are keen to run it, so you can try asking in your guilds, or if that's not an option, you can make a group listing on the finder, as it's much easier and faster to run it with another player.
Necrotech_Master wrote: »If you see the progress of endeavours over time they have been nerfed in two ways: a) objectives are either more numerous, so that 'do X number of things' objectives now require more of those things to be completed, and b) the seal yield has been nerfed so that we get less seals for things than we did in the beginning. They do this with a lot of systems in the game, in that they are introduced and slowly over time they become less beneficial to the player (a very obvious example is crown crates: they got introduced, after a while we got radiant apex, then we got gem exclusive things, then the gem yield for extraction was nerfed significantly, then certain item categories, like costumes and skins, started to cost x3 times more gems than before, and so on). Anyway, on days that endeavours include IA, a lot of people are keen to run it, so you can try asking in your guilds, or if that's not an option, you can make a group listing on the finder, as it's much easier and faster to run it with another player.
the quantity of endeavors was stabilized pretty early on, we used to get them in quantities ranging from 10 to 25 for dailies, but for the last like year at least its been 15 endeavors for dailies
the individual effort of the endeavors has also varied significantly, some days there are still near trivial ones (refine materials, lorebooks, deconstruct items) which havent really changed in the amount of the required activity, and then some others like kill X enemies, which has varied between like 30 and 100 (100 is a fairly new value but its nearly twice as much as it avg'd before)
Tayra_Evenstar wrote: »Is it me or are the daily endeavours getting more grindy lately? I got started on getting 1000 archival fortunes at 220 per stage. Then stage 3 came around and gave me a boss that was probably from a trial I have never done or something, I could not kill it and gave up after it killed me twice. All in all, that was 15+ minutes to get 440 fortunes. I usually have no trouble soloing base game dungeons or world bosses either. It feels unbalanced vs for example getting 1000 tel var stones.
Overall, I haven't been progressing in any story content for a long time because most of my time playing is spent trying to complete the endeavours. At this point I almost feel like they detract from the game rather than add to it.
Necrotech_Master wrote: »If you see the progress of endeavours over time they have been nerfed in two ways: a) objectives are either more numerous, so that 'do X number of things' objectives now require more of those things to be completed, and b) the seal yield has been nerfed so that we get less seals for things than we did in the beginning. They do this with a lot of systems in the game, in that they are introduced and slowly over time they become less beneficial to the player (a very obvious example is crown crates: they got introduced, after a while we got radiant apex, then we got gem exclusive things, then the gem yield for extraction was nerfed significantly, then certain item categories, like costumes and skins, started to cost x3 times more gems than before, and so on). Anyway, on days that endeavours include IA, a lot of people are keen to run it, so you can try asking in your guilds, or if that's not an option, you can make a group listing on the finder, as it's much easier and faster to run it with another player.
the quantity of endeavors was stabilized pretty early on, we used to get them in quantities ranging from 10 to 25 for dailies, but for the last like year at least its been 15 endeavors for dailies
the individual effort of the endeavors has also varied significantly, some days there are still near trivial ones (refine materials, lorebooks, deconstruct items) which havent really changed in the amount of the required activity, and then some others like kill X enemies, which has varied between like 30 and 100 (100 is a fairly new value but its nearly twice as much as it avg'd before)
Tayra_Evenstar wrote: »Is it me or are the daily endeavours getting more grindy lately?
JaxontheUnfortunate wrote: »I really think dlc trial bosses should never be selected within the first arc some of them can be tricky to deal with.
tom6143346 wrote: »BTW as a general rule , when a boss starts to sparkle during a attack ,you should at least block , doge or run away, ist always surprising how much of the players just take this attacks without doing anything. The sparks should make you aware of incoming heavy attacks and / or one shots . Hope that helps someone every now and then .
SeaGtGruff wrote: »tom6143346 wrote: »BTW as a general rule , when a boss starts to sparkle during a attack ,you should at least block , doge or run away, ist always surprising how much of the players just take this attacks without doing anything. The sparks should make you aware of incoming heavy attacks and / or one shots . Hope that helps someone every now and then .
I hadn't realized until someone mentioned it a few weeks ago that bosses have a "white" attack and a "red" attack, indicated by the color of those radiating lines when they're getting ready to attack. I forget which is which, but one can be interrupted, whereas the other cannot be interrupted but can be blocked. I'm not sure about that "can be blocked" part, because it seems like I sometimes get knocked back even though I'm bracing, so whether the block is successful may depend on a few things.
SeaGtGruff wrote: »tom6143346 wrote: »BTW as a general rule , when a boss starts to sparkle during a attack ,you should at least block , doge or run away, ist always surprising how much of the players just take this attacks without doing anything. The sparks should make you aware of incoming heavy attacks and / or one shots . Hope that helps someone every now and then .
I hadn't realized until someone mentioned it a few weeks ago that bosses have a "white" attack and a "red" attack, indicated by the color of those radiating lines when they're getting ready to attack. I forget which is which, but one can be interrupted, whereas the other cannot be interrupted but can be blocked. I'm not sure about that "can be blocked" part, because it seems like I sometimes get knocked back even though I'm bracing, so whether the block is successful may depend on a few things.
Tayra_Evenstar wrote: »JaxontheUnfortunate wrote: »I really think dlc trial bosses should never be selected within the first arc some of them can be tricky to deal with.
I don't know if it was a trial or a DLC dungeon boss. One of those big skeleton types who summoned a lot of small ones and one blue burning skeleton which he would use as a projectile. I could keep up for a good while but every time I got him under 40% health he would start oneshotting me. I have a pretty survivable build normally but some of the mechanics get me. In the past I've also had a lot of trouble with the Maw of Lorkaj boss where the mechanic of hiding behind the crystals just didn't work.
Thanks for the replies everyone. I didn't know about resetting the hourglass. I'll try that next time.
Still think 1000 is a bit much for the tiny reward so I suppose it's more there for the people who were going to do IA anyway. As I said, wanting to keep up with daily endeavours has made it so that this is the only thing left I do in the game most days. Maybe I should indeed just do the quick ones and let it be.
tomofhyrule wrote: »SeaGtGruff wrote: »tom6143346 wrote: »BTW as a general rule , when a boss starts to sparkle during a attack ,you should at least block , doge or run away, ist always surprising how much of the players just take this attacks without doing anything. The sparks should make you aware of incoming heavy attacks and / or one shots . Hope that helps someone every now and then .
I hadn't realized until someone mentioned it a few weeks ago that bosses have a "white" attack and a "red" attack, indicated by the color of those radiating lines when they're getting ready to attack. I forget which is which, but one can be interrupted, whereas the other cannot be interrupted but can be blocked. I'm not sure about that "can be blocked" part, because it seems like I sometimes get knocked back even though I'm bracing, so whether the block is successful may depend on a few things.
This is one of the things they show in the tutorial.
Red sparks means the attack is interruptible. White sparks means it's a boss heavy and should be blocked (and if it is, it sets the enemy off balance)
Of course, you can block all of them, but that's the meaning of the sparks.
MidniteOwl1913 wrote: »Tayra_Evenstar wrote: »JaxontheUnfortunate wrote: »I really think dlc trial bosses should never be selected within the first arc some of them can be tricky to deal with.
I don't know if it was a trial or a DLC dungeon boss. One of those big skeleton types who summoned a lot of small ones and one blue burning skeleton which he would use as a projectile. I could keep up for a good while but every time I got him under 40% health he would start oneshotting me. I have a pretty survivable build normally but some of the mechanics get me. In the past I've also had a lot of trouble with the Maw of Lorkaj boss where the mechanic of hiding behind the crystals just didn't work.
Thanks for the replies everyone. I didn't know about resetting the hourglass. I'll try that next time.
Still think 1000 is a bit much for the tiny reward so I suppose it's more there for the people who were going to do IA anyway. As I said, wanting to keep up with daily endeavours has made it so that this is the only thing left I do in the game most days. Maybe I should indeed just do the quick ones and let it be.
Yes The Forgotten is still broken. If you don't manage to kill him the first run every time after that the pillars don't work. So just quit the run if you get this boss and can't kill him without losing a thread.