Veteran dungeons give less loot per minute, give useless extra stuff and they are way harder. Their ques are way much longer. Everyone que normal for better loot per minute, faster 10 transmutes from the daily random. I think at this point game punishes you for queing for veteran random daily.
Undaunted pledge rewards are in propotion to time spent*. Why any other rewards are not? Why veteran players have to que for normal dungeon then speed run the boring normal difficulty and ruin new players' dungeoneering experience?
THE FIX: The rewarding rules of undaunted pledges must be applied to dungeon loots and daily random dungeon rewards. The solution is already in the game.
Explanation:
Advantages of clearing veteran dungeons
1. Purple gear: Upgrade mats are so cheap, purple quality is almost worthless
2. Monster helm: Totaly useless drop after 3 clears. I don't even remember the last time I farmed for spesific monster helm drops. So these drops are worthless
3. Motif drop: Most motifs can be bought realy cheap. If you are not clearing a recently released dungeon, these drops are almost worthless
4. Achievements: It is really hard to get those with randoms anyways. After taking them once, achievments are worthless.
Disadvantages of clearing veteran dunegons
2. Longer que times. Fewer people que because queing normal is way much better as I explain in this post.
3. You may fail the run. Just ask tanks that play veteran dungeons. When this happens almost all of your time is wasted.
4. Dungeon takes longer than normal mode even if you play perfect. (Except FG1
)
Advantages of clearing
NORMAL dungeons:
2. Faster clears
3. Easier difficulty
4. Faster ques
5. It is almost impossible to fail the run
6. You get practically same rewards way faster! (transmutes, sticker book drop)
*(btw I still think it is not propotional to "difficulty+timespent")