Would you like an Antiquity Event that increases the chance of leads?

Buffy121
Buffy121
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Would you like an Antiquity event where the chance of an antiquity lead dropping is increased. I know a lot of people are searching for leads for furniture, mythic items and motifs. There are hundreds of leads and it could take a very long time for wanted leads to appear in the vendors.

Would you like an Antiquity Event that increases the chance of leads? 114 votes

Yes. I would like an antiquity event
64% 73 votes
No. I would not like an antiquity event
27% 31 votes
Other
8% 10 votes
  • Silaf
    Silaf
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    Too many tings are made easy to obtain taking away their meaning. A game need rare items too and changing the droprate is a betrayal of people that did invest a lot of time in the game.

    We alredy are stuck in a "time bubble" were leavels don't increase and the main storyline can't progress.
    The only ting left to the game is collecting aestetic material. Removing this will make everyting meaningless. Simply stop playing and wait for Zeny to gift you everyting.

    I'm happy for the recent update pvp mount where you need to do something to obtain it instead of receiving it as a gift for logging.
    This will give it meaning and make it special.
  • LatentBuzzard
    LatentBuzzard
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    I'd take an antiquity event that at least doubles the speed at which characters level up their atinquity skill lines.
  • Sarannah
    Sarannah
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    I'd rather ZOS gives leads multiple drop locations across multiple different sources. All leads should drop from atleast three different sources: Overland, dungeons, trials, PvP. This way, no matter how you play the game, you can always get certain leads.

    PS: Have level 10 excavation/scrying on 16 characters, by just playing the game. (the other four are atleast level 7)
  • Zodiarkslayer
    Zodiarkslayer
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    The idea is interesting, but it wouldn't make a difference for me. I do not sub to ESO+ and I only own the zone DLCs plus the chapter.

    My main bottleneck for leads is not the drop chance. It is the availability to have a drop in the first place.
    Come to think of it, you could see all treasure maps as bottlenecks, too. 🤔
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • BixenteN7Akantor
    BixenteN7Akantor
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    Silaf wrote: »
    Too many tings are made easy to obtain taking away their meaning. A game need rare items too and changing the droprate is a betrayal of people that did invest a lot of time in the game.

    We alredy are stuck in a "time bubble" were leavels don't increase and the main storyline can't progress.
    The only ting left to the game is collecting aestetic material. Removing this will make everyting meaningless. Simply stop playing and wait for Zeny to gift you everyting.

    I'm happy for the recent update pvp mount where you need to do something to obtain it instead of receiving it as a gift for logging.
    This will give it meaning and make it special.

    You obviously never tried to get leads.
  • Ishtarknows
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    You obviously never tried to get leads.

    Not OP, but I have all leads collected at least once and I still agree with their sentiment.
  • fizzylu
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    I mean, why not? Seems like there are events for almost everything at this point and it's not like it's the end of the world for someone else if another player can finally get the mythic or blacksmithing station they've been wanting instead of being cursed by the RNG gods.
  • Tobyja
    Tobyja
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    Silaf wrote: »
    Too many tings are made easy to obtain taking away their meaning. A game need rare items too and changing the droprate is a betrayal of people that did invest a lot of time in the game.

    We alredy are stuck in a "time bubble" were leavels don't increase and the main storyline can't progress.
    The only ting left to the game is collecting aestetic material. Removing this will make everyting meaningless. Simply stop playing and wait for Zeny to gift you everyting.

    I'm happy for the recent update pvp mount where you need to do something to obtain it instead of receiving it as a gift for logging.
    This will give it meaning and make it special.

    Good point. I'm very much with this.


    But to add some thoughts of mine...
    The antiquity system as it is - sometimes it's too easy to get a lead, especially like it was at release of gold road, when it did raining leads everywhere. Pick a flower - bam! - lead. Stumble over an insect - bam! - lead. Kill a world boss - bam! - TWO leads!
    No, thank you, that was too much by far. Thanks for reducing it again, ZOS.

    95% of all leads you get with zero to little effort, i would say. Between 0 and a dozen tries per lead maybe?
    So there are always some leads as a long time goal. I like that.

    It become only a problem in some more special cases.
    - when you're desperately after one, from which you think of, you can't live without; but RNGesus is not willing to give it to you.
    That happens not very often, in maybe - something around 1% of all leads?
    - or the lead is hidden behind content you're not willing to play. No, you will not. No. Never ever.

    And to alleviate these problems of the modern impatience of the world a bit, we now have 2 merchants, Ool and Tumande. Sure, patience is still needed to get the lead of your desire eventually, but not much more. That's genius in my opinion.
    And that doesn't mean that there is no room for a third one. With an other, different currency to pay him/her/it.

    From my point of view there is no need to increase droprates, nor for an event. Though, if it doesn't make things too easy, i'm not strictly against an event also. If it would help some treated souls. And finally, there is no need to take part of such an event, if i don't want to. Hopefully. ;)
    "Am Beginn einer jeden Katastrophe steht eine Vermutung."
  • kaushad
    kaushad
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    That's too much to do in one event. Am I going through the Dragonstar Arena? Chasing trial bosses? Killing Daggerfall soldiers in Bal Foyen? Infinitive Archive? Foraging in Shadowfen? Tales of Tribute dailies? There are so many ways to find leads that increased odds would tempt me to spend more time than I'd otherwise like looking for them. Better to increase lead odds associated with particular events, for example, increasing all dungeon boss lead drop rates during the Undaunted event.
  • DenverRalphy
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    I'd take an antiquity event that at least doubles the speed at which characters level up their atinquity skill lines.

    You mean like right now with the event that gives you a 100% XP bonus to all game activities?
    Edited by DenverRalphy on 10 November 2024 12:41
  • anadandy
    anadandy
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    "Too many things are easy to obtain"

    There is a place between "too easy" and so frustrating it makes you not want to play. I have been trying for the last lead for the Gold Road music box since the chapter launched. The first month, I ran dailies on three different characters, then I just did two. I gave up for a couple weeks. I came back for the event and ran the full 5-6 dailies (thanks to zone pugs) on three characters again. I still don't have the music box.

    Yes, yes, RNG blah blah blah. But I really wish some players automatic response to "can it be less frustrating" wasn't "We want everything right now."
  • TaSheen
    TaSheen
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    I would LOVE an antiquity event, but I get so many leads as it is I really don't want the drop rate increased. Now, that said, if it would increase for the group-centric leads (dungeons, trials, etc) that would help a lot of people who have trouble with those sorts of leads.

    And also with that said, I could of course just ignore such an event - unless it had tickets.... *sigh*
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AzuraFan
    AzuraFan
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    Sarannah wrote: »
    I'd rather ZOS gives leads multiple drop locations across multiple different sources. All leads should drop from atleast three different sources: Overland, dungeons, trials, PvP. This way, no matter how you play the game, you can always get certain leads.

    I voted yes but I agree with this too and would prefer this solution. There are usually multiple ways to obtain items, so I'm not sure why antiquities are limited to one location.
    Silaf wrote: »
    Too many tings are made easy to obtain taking away their meaning. A game need rare items too and changing the droprate is a betrayal of people that did invest a lot of time in the game.

    Given this argument, we should remove Filer Ool, Cyrodiil golden vendor, the new IC telvar vendor, etc. It doesn't get any easier than that. At least with antiquities, you'd still have to get the lead and dig it up, not just go to a vendor and buy what you want.

    Note that I am NOT advocating for removing these vendors. I love them, because it gives players another way to get stuff, just like having leads in multiple locations would.
  • freespirit
    freespirit
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    The Pan-Tamriel Event slated for Q1 2025, will at least go part way towards this as it will increase the drop chance of leads from Treasure Map chests(along with other stuff too). 🙂
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Rishikesa108
    Rishikesa108
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    anadandy wrote: »
    "Too many things are easy to obtain"

    There is a place between "too easy" and so frustrating it makes you not want to play. I have been trying for the last lead for the Gold Road music box since the chapter launched. The first month, I ran dailies on three different characters, then I just did two. I gave up for a couple weeks. I came back for the event and ran the full 5-6 dailies (thanks to zone pugs) on three characters again. I still don't have the music box.

    Yes, yes, RNG blah blah blah. But I really wish some players automatic response to "can it be less frustrating" wasn't "We want everything right now."

    Completely agree.
    This RNG thing is too frustrating and also no one knows how it actually works. The percentages of obtaining items are not known. Furthermore, I believe that some bugs in the system mean that this RNG is not the same for all accounts. I have often read in the forum of couples (including me and my husband) in which one of the two is lucky and the other is Donald Duck... constantly. It's one thing if it happened one day, one week, one month... it's another thing if it happens all the time, perpetually, endlessly.
    So yes, let's welcome the event that allows a substantial reduction of the RNG obstacle, that is, a greater obtainability of leads FOR EVERYONE.
    At least, I say, until the codexes are completely completed.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Rishikesa108
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    AzuraFan wrote: »

    Note that I am NOT advocating for removing these vendors. I love them, because it gives players another way to get stuff, just like having leads in multiple locations would.

    Agree.
    But I noticed that every week Ool offers a fake lead, that is, a lead that does not have to be obtained through RNG, but rather those that are always found in a certain point of the environment. Sometimes both leads offered by Ool are of this type. I would like to abolish this offer of leads, to give more space to those obtainable only through RNG. That is, I would like every week Ool to offer two leads obtainable with RNG, those that make us despair and that are frustrating for the majority of players.

    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • AzuraFan
    AzuraFan
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    But I noticed that every week Ool offers a fake lead, that is, a lead that does not have to be obtained through RNG, but rather those that are always found in a certain point of the environment. Sometimes both leads offered by Ool are of this type. I would like to abolish this offer of leads, to give more space to those obtainable only through RNG. That is, I would like every week Ool to offer two leads obtainable with RNG, those that make us despair and that are frustrating for the majority of players.

    Totally agree. I got excited when Ool started cycling through the leads for the Ebon Dwarven Wolf, because I'd been running the dungeon that drops the dwarven horngrip many times without luck, hoping for the last item I needed to finally finish it up. So I thought, "Woohoo, will finally get that lead." Except Ool stopped cycling after doing the easy ones. Fortunately the lead finally dropped for me, but obviously ZOS is giving him mainly easy leads (with the odd dungeon lead thrown in), which isn't helpful. All leads that you can just pick up in the world should be removed from his lead pool. Only those requiring RNG should be offered.
  • Amottica
    Amottica
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    The results of this poll were given because most players want things to be easier.
  • I_killed_Vivec
    I_killed_Vivec
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    Knowing my luck I'd just get repeats of leads I've already completed :(
  • kargen27
    kargen27
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    I voted no because we already have to many events. If it were to completely replace another event I suppose it would be okay. I wouldn't mind a couple of months with no events.
    and then the parrot said, "must be the water mines green too."
  • bmnoble
    bmnoble
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    Why not just increase the chance of leads dropping in general.
  • Nharimlur_Finor
    Nharimlur_Finor
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    bmnoble wrote: »
    Why not just increase the chance of leads dropping in general.

    You already know why.
  • Rishikesa108
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    Knowing my luck I'd just get repeats of leads I've already completed :(

    Of course.
    That's why I proposed curated leads in the past, that is, making sure that you only get leads that you don't know, at least until all the codexes are completed. For example in IA: only leads that you don't know or whose codexes are not completed.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I think they should just increase the drop rate for several leads in general instead of having an event for it. But if not that, then an event would be nice. Could also double the skill gained on alts and/or make more repeatable purple treasures for them.

    There is a massive difference in making things to easy to obtain and a pain in a certain hole. I rather things be easy to obtain that a giant chore of RNG taking forever for simple things like a piece of furniture or a motif.

    For people saying no to increase drop lead, tell me, what's the point in all the furniture leads locked behind treasure maps? It's RNG upon RNG with bad drop chance, just for a piece of furniture, and many of them you want to get 3/3 on to be able to buy.

    We shouldn't need to buy 200 treasure maps of three zones to get some furniture.
    [Lie] Of course! I don't even worship Daedra!
  • JinKC98
    JinKC98
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    If this means I can finally get my hands on that last Lead from Psijic Portals in Southern Elsweyr, YES PLEASE.

  • SilverBride
    SilverBride
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    I don't want any more events.
    PCNA
  • katanagirl1
    katanagirl1
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    No, this would be another grindy band-aid solution like the IA vendor that sells leads. Fix the real problem.
    Khajiit Stamblade main
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  • Pelanora
    Pelanora
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    anadandy wrote: »
    "Too many things are easy to obtain"

    There is a place between "too easy" and so frustrating it makes you not want to play. I have been trying for the last lead for the Gold Road music box since the chapter launched. The first month, I ran dailies on three different characters, then I just did two. I gave up for a couple weeks. I came back for the event and ran the full 5-6 dailies (thanks to zone pugs) on three characters again. I still don't have the music box.

    Yes, yes, RNG blah blah blah. But I really wish some players automatic response to "can it be less frustrating" wasn't "We want everything right now."

    Completely agree.
    This RNG thing is too frustrating and also no one knows how it actually works. The percentages of obtaining items are not known. Furthermore, I believe that some bugs in the system mean that this RNG is not the same for all accounts. I have often read in the forum of couples (including me and my husband) in which one of the two is lucky and the other is Donald Duck... constantly. It's one thing if it happened one day, one week, one month... it's another thing if it happens all the time, perpetually, endlessly.
    So yes, let's welcome the event that allows a substantial reduction of the RNG obstacle, that is, a greater obtainability of leads FOR EVERYONE.
    At least, I say, until the codexes are completely completed.

    How are those couples still married!!!! That would have tipped me over the edge for sure lol
  • Pelanora
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    Amottica wrote: »
    The results of this poll were given because most players want things to be easier.

    At least in a solo friendly game like this one, misery doesn't have to love company.
  • Thoriorz
    Thoriorz
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    A lot of people who post here have had one dig and see everything rosy.
    Not enough people have experienced 5 hours opening overland chests for one Lead/3 hours capm at Delve boss for one Lead/70x Geyser for one Lead etc...
    Yes, the first dig is absolutely easy, Leads can be obtained really fast, however when it comes to 2/3 and 3/3 codex, the situation is really different. (RNG plays a strong role here, sometimes a Lead can be obtained for a 3/3 codex after the first kill and sometimes after the 50th)
    And the craziest thing I've experienced is doing codex for Leads from Treasure Maps (Apocryphal Well is a specialty)...

    I'm definitely up for events like this in early 2025 when there will be increased chances for Leads from Treasure Maps.
    Plus, newer players will get a little better odds that way i.e. catching up with veterans. I, for example, have been playing ESO for about 7 months and am primarily an Antiquities codex hunter (that's what I enjoy most about the game) and I would really love to see events like this.
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