Too many tings are made easy to obtain taking away their meaning. A game need rare items too and changing the droprate is a betrayal of people that did invest a lot of time in the game.
We alredy are stuck in a "time bubble" were leavels don't increase and the main storyline can't progress.
The only ting left to the game is collecting aestetic material. Removing this will make everyting meaningless. Simply stop playing and wait for Zeny to gift you everyting.
I'm happy for the recent update pvp mount where you need to do something to obtain it instead of receiving it as a gift for logging.
This will give it meaning and make it special.
BixenteN7Akantor wrote: »
You obviously never tried to get leads.
Too many tings are made easy to obtain taking away their meaning. A game need rare items too and changing the droprate is a betrayal of people that did invest a lot of time in the game.
We alredy are stuck in a "time bubble" were leavels don't increase and the main storyline can't progress.
The only ting left to the game is collecting aestetic material. Removing this will make everyting meaningless. Simply stop playing and wait for Zeny to gift you everyting.
I'm happy for the recent update pvp mount where you need to do something to obtain it instead of receiving it as a gift for logging.
This will give it meaning and make it special.
LatentBuzzard wrote: »I'd take an antiquity event that at least doubles the speed at which characters level up their atinquity skill lines.
I'd rather ZOS gives leads multiple drop locations across multiple different sources. All leads should drop from atleast three different sources: Overland, dungeons, trials, PvP. This way, no matter how you play the game, you can always get certain leads.
Too many tings are made easy to obtain taking away their meaning. A game need rare items too and changing the droprate is a betrayal of people that did invest a lot of time in the game.
"Too many things are easy to obtain"
There is a place between "too easy" and so frustrating it makes you not want to play. I have been trying for the last lead for the Gold Road music box since the chapter launched. The first month, I ran dailies on three different characters, then I just did two. I gave up for a couple weeks. I came back for the event and ran the full 5-6 dailies (thanks to zone pugs) on three characters again. I still don't have the music box.
Yes, yes, RNG blah blah blah. But I really wish some players automatic response to "can it be less frustrating" wasn't "We want everything right now."
Note that I am NOT advocating for removing these vendors. I love them, because it gives players another way to get stuff, just like having leads in multiple locations would.
Rishikesa108 wrote: »But I noticed that every week Ool offers a fake lead, that is, a lead that does not have to be obtained through RNG, but rather those that are always found in a certain point of the environment. Sometimes both leads offered by Ool are of this type. I would like to abolish this offer of leads, to give more space to those obtainable only through RNG. That is, I would like every week Ool to offer two leads obtainable with RNG, those that make us despair and that are frustrating for the majority of players.
I_killed_Vivec wrote: »Knowing my luck I'd just get repeats of leads I've already completed
Rishikesa108 wrote: »"Too many things are easy to obtain"
There is a place between "too easy" and so frustrating it makes you not want to play. I have been trying for the last lead for the Gold Road music box since the chapter launched. The first month, I ran dailies on three different characters, then I just did two. I gave up for a couple weeks. I came back for the event and ran the full 5-6 dailies (thanks to zone pugs) on three characters again. I still don't have the music box.
Yes, yes, RNG blah blah blah. But I really wish some players automatic response to "can it be less frustrating" wasn't "We want everything right now."
Completely agree.
This RNG thing is too frustrating and also no one knows how it actually works. The percentages of obtaining items are not known. Furthermore, I believe that some bugs in the system mean that this RNG is not the same for all accounts. I have often read in the forum of couples (including me and my husband) in which one of the two is lucky and the other is Donald Duck... constantly. It's one thing if it happened one day, one week, one month... it's another thing if it happens all the time, perpetually, endlessly.
So yes, let's welcome the event that allows a substantial reduction of the RNG obstacle, that is, a greater obtainability of leads FOR EVERYONE.
At least, I say, until the codexes are completely completed.